Totodile is a bipedal, crocodilian Pokémon with well-developed jaws. It has red eyes with ridges above them, black markings around its eyes, and several sharp teeth. On its chest is a yellow, V-shaped marking that extends to its arms; there is a thin line through the center of the marking. Totodile has five fingers and three toes. Down its back is a row of three red spines with a small, red ridge on either side. The tip of its tail has a single red spine as well. Totodiles tend to be playful by nature and have a habit of biting anything they see. However, its jaws are capable of crushing anything, so it sometimes causes serious injuries. Totodile is scarce in the wild, though it can be found around bodies of water like rivers, ponds, and lakes.
Totodile
Despite the smallness of its body, Totodile’s jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.
Armor Class | 14 |
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Hit Points | 2d10+2 |
Speed | 20 ft. | Swim 30 ft. |
Strength | 9 (-1) |
Dexterity | 13 (+1) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Damage Resistance | Cold | Fire |
Skills | Swim d20+12 |
Languages | Aquan |
Challenge | 1 (200 XP) |
Special | Aggressive | Totodile are small, but they have huge teeth | and Unhesitantly bite down on anything that moves. |
Despite its size, Totodile threatens a 5 foot area around them |
Action 1 | Bite | Melee Attack | d20+3 |
Reach 5 ft.,one target | Hit 1d8-1 Piercing damage |
Action 2 | Water Gun | Ranged Attack | d20+5 |
Range 25 ft. | one target | Hit 1d4 bludgeoning damage |
Croconaw is a bipedal, crocodilian Pokémon. It has well-developed, rounded jaws with two fangs visible in the corners of the lower jaw even when closed. Its eyes are red with black markings around them. There are three clusters of red spikes on its body: one with three points on top of its head, one with two points between its shoulders, and a diamond-shaped one near the tip of its tail. While most of its body is blue, its lower jaw is yellow and there is an asymmetrical, yellow-and-blue pattern around its chest that resembles a spotted animal skin.
Although the Croconaw is described as always having forty-eight fangs lining its mouth, only six are discernible. The tips of its teeth are slanted backward similar to a barbed fishhook; this makes them impossible to remove once embedded in something. If it loses any teeth, they will quickly grow back. Croconaw can rarely be found near water.
Croconaw
Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
Armor Class | 17 |
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Hit Points | 6d10+12 |
Speed | 20 ft. | Swim 30 ft. |
Strength | 15 (+2) |
Dexterity | 13 (+1) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Damage Resistance | Cold | Fire |
Skills | Swim d20+19 | Intimidate d20+9 |
Languages | Aquan |
Challenge | 5 (1,800 XP) |
Special 1 | Improved Grab | If Croconaw successfully inflicts damage with its bite, | it may immediately start a grapple as a free action |
that does not provoke an attack of opportunity | nor require a separate touch attack |
Special 2 | Clamp | Normally, a creature engaged in a grapple | that does not want to be considered grappled |
must take a -20 on its grapple check. | But the Croconaw, when grappling with its mouth, | is never considered grappled. | It can conduct grapple attacks with its mouth normally |
without taking penalties on its other attacks, | and it need not take the -20 penalty on grapple | checks to be considered not grappling |
Special 3 | Spell-like Abilities | Croconaw’s Innate spellcasting ability is Wisdom | (spell save DC 11, +7 to hit with spell attacks.) |
Croconaw can innately cast the following spells, | requiring no material components |
Spells | 1/day | Control Water | Waterball |
Action 1 | Bite | Melee Attack | d20+10 |
Reach 5 ft.,one target | Hit 1d10+3 piercing damage |
Action 2 | Water Gun | d20+8 to hit |
Range 50 ft., one target | Hit 1d8 bludgeoning damage |
Action 3 | Aqua Tail | Melee Attack | d20+10 to hit |
Reach 5 ft.,one target | Hit 6d6 bludgeoning damage |
Action 4 | Hydro Pump | Range Attack | d20+10 to hit |
Range 50 ft. line, all targets in range, | Dexterity DC 14 Saving throw | Hit 8d12 bludgeoning damage, | half as much on a successful one |
Feraligatr is a bulky, bipedal, crocodilian Pokémon with blue scales. It has large, powerful jaws lined with several sharp fangs. Three teeth are visible when its jaws are closed: two in its lower jaw and one in its upper. Its eyes are red with black markings around them and ridges above them and its lower jaw is yellow. There are three red spines on its body, each with three points: one on top of its head, one between its shoulders, and one near the tip of its tail. There are also several groups of large, rectangular scales on its arms, knees, tail, and waist. Its back is slightly hunched with ridges behind the shoulders and hips. On its lower body is a yellow, V-shaped marking that extends up to its thighs; there is a thin line through the center of the marking. Its arms have five clawed fingers and its feet have three clawed toes.
Feraligatr opens its powerful jaws to intimidate its foes and viciously shakes its head once it clamps down on foes or prey. Because it has difficulty supporting its weight out of the water, it has been known to move on all fours. However, when hunting or fighting, it is agile and fast, due to its powerful hind legs. Feraligatr can rarely be found living near the water's edge.
Feraligatr
Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.
Armor Class | 21 |
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Hit Points | 12d10+36 |
Speed | 40 ft. | Swim 40 ft. |
Strength | 21 (+5) |
Dexterity | 13 (+1) |
Constitution | 16 (+3) |
Intelligence | 12 (+1) |
Wisdom | 13 (+1) |
Charisma | 14 (+2) |
Damage Resistance | Cold | Fire |
Damage Reduction | Adamantine |
Skills | Swim d20+28 | Climb d20+20 | Intimidate d20+17 |
Languages | Aquan |
Challenge | 10 (5,900 XP) |
Special 1 | Improved Grab | If Feraligatr successfully inflicts damage with its bite, | it may immediately start a grapple as |
a free action that does not provoke an | attack of opportunity nor require | a separate touch attack |
Special 2 | Normally, a creature engaged in a grapple | that does not want to be considered grappled | must take a -20 on its grapple check. |
But the Feraligatr, when grappling with its mouth, | is never considered grappled. | It can conduct grapple attacks | with its mouth normally without taking |
penalties on its other attacks, | and it need not take the -20 penalty on | grapple checks to be considered not grappling |
Special 3 | Spell-like Abilities | Feraligatr’s Innate spellcasting ability is Charisma | (spell save DC 12 , +14 to hit with spell attacks.) |
Can innately cast the following spells, | requiring no material components |
Spells 1 | At Will | Control Water | Waterball |
Greater Magic | Fang | Ice Storm |
Spells 2 | 1/day | Water of Ice | Waterspout |
Maelstrom |
Action 1 | Bite | Melee Attack | d20+18 to hit |
Reach 5 ft.,one target | Hit 1d6+2 piercing damage |
Action 2 | Water Gun | Ranged Touch Attack | d20+13 to hit |
Range 50 ft. one target | Hit 2d6 bludgeoning damage |
Action 3 | Aqua Tail | Melee Attack | d20+13 to hit |
Reach 5 ft.,one target | Hit 6d6+5 bludgeoning damage |
Action 4 | Hydro Pump | d20+13 to hit |
Range 50 ft. line, all targets in range, | Dexterity DC 16 Saving throw | Hit 8d12+5 bludgeoning damage, | half as much on a successful one |
Action 5 | Water Pulse | Range Attack | d20+13 to hit |
Range 120 feet, one target | Hit 3d6+5 bludgeoning damage, | target must succeed on a | Constitution DC 16 saving throw or become confused |
Action 6 | Scald | Range Attack | d20+13 to hit |
Range 60 feet, one target | Hit 4d8+5 bludgeoning damage, | target must succeed on a | Constitution DC 16 saving throw or be burned |
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