Totodile / Croconaw / Feraligatr Species in Other Realms | World Anvil

Totodile / Croconaw / Feraligatr

Totodile is a bipedal, crocodilian Pokémon with well-developed jaws. It has red eyes with ridges above them, black markings around its eyes, and several sharp teeth. On its chest is a yellow, V-shaped marking that extends to its arms; there is a thin line through the center of the marking. Totodile has five fingers and three toes. Down its back is a row of three red spines with a small, red ridge on either side. The tip of its tail has a single red spine as well. Totodiles tend to be playful by nature and have a habit of biting anything they see. However, its jaws are capable of crushing anything, so it sometimes causes serious injuries. Totodile is scarce in the wild, though it can be found around bodies of water like rivers, ponds, and lakes.  

Totodile

Despite the smallness of its body, Totodile’s jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.


Armor Class14
Hit Points 2d10+2
Speed20 ft.Swim 30 ft.
Strength9 (-1)
Dexterity13 (+1)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom13 (+1)
Charisma10 (+0)
Damage ResistanceColdFire
SkillsSwim d20+12
LanguagesAquan
Challenge1 (200 XP)
SpecialAggressiveTotodile are small, but they have huge teethand Unhesitantly bite down on anything that moves.
Despite its size, Totodile threatens a 5 foot area around them
Action 1BiteMelee Attack d20+3
Reach 5 ft.,one targetHit 1d8-1 Piercing damage
Action 2Water GunRanged Attack d20+5
Range 25 ft.one targetHit 1d4 bludgeoning damage
  Croconaw is a bipedal, crocodilian Pokémon. It has well-developed, rounded jaws with two fangs visible in the corners of the lower jaw even when closed. Its eyes are red with black markings around them. There are three clusters of red spikes on its body: one with three points on top of its head, one with two points between its shoulders, and a diamond-shaped one near the tip of its tail. While most of its body is blue, its lower jaw is yellow and there is an asymmetrical, yellow-and-blue pattern around its chest that resembles a spotted animal skin.   Although the Croconaw is described as always having forty-eight fangs lining its mouth, only six are discernible. The tips of its teeth are slanted backward similar to a barbed fishhook; this makes them impossible to remove once embedded in something. If it loses any teeth, they will quickly grow back. Croconaw can rarely be found near water.  

Croconaw

Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.


Armor Class17
Hit Points 6d10+12
Speed20 ft.Swim 30 ft.
Strength15 (+2)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom13 (+1)
Charisma10 (+0)
Damage ResistanceColdFire
SkillsSwim d20+19 Intimidate d20+9
LanguagesAquan
Challenge5 (1,800 XP)
Special 1Improved GrabIf Croconaw successfully inflicts damage with its bite,it may immediately start a grapple as a free action
that does not provoke an attack of opportunitynor require a separate touch attack
Special 2ClampNormally, a creature engaged in a grapplethat does not want to be considered grappled
must take a -20 on its grapple check.But the Croconaw, when grappling with its mouth,is never considered grappled.It can conduct grapple attacks with its mouth normally
without taking penalties on its other attacks,and it need not take the -20 penalty on grapplechecks to be considered not grappling
Special 3Spell-like AbilitiesCroconaw’s Innate spellcasting ability is Wisdom(spell save DC 11, +7 to hit with spell attacks.)
Croconaw can innately cast the following spells,requiring no material components
Spells1/dayControl WaterWaterball
Action 1BiteMelee Attack d20+10
Reach 5 ft.,one targetHit 1d10+3 piercing damage
Action 2Water Gun d20+8 to hit
Range 50 ft., one targetHit 1d8 bludgeoning damage
Action 3Aqua TailMelee Attack d20+10 to hit
Reach 5 ft.,one targetHit 6d6 bludgeoning damage
Action 4Hydro PumpRange Attack d20+10 to hit
Range 50 ft. line, all targets in range,Dexterity DC 14 Saving throwHit 8d12 bludgeoning damage,half as much on a successful one
  Feraligatr is a bulky, bipedal, crocodilian Pokémon with blue scales. It has large, powerful jaws lined with several sharp fangs. Three teeth are visible when its jaws are closed: two in its lower jaw and one in its upper. Its eyes are red with black markings around them and ridges above them and its lower jaw is yellow. There are three red spines on its body, each with three points: one on top of its head, one between its shoulders, and one near the tip of its tail. There are also several groups of large, rectangular scales on its arms, knees, tail, and waist. Its back is slightly hunched with ridges behind the shoulders and hips. On its lower body is a yellow, V-shaped marking that extends up to its thighs; there is a thin line through the center of the marking. Its arms have five clawed fingers and its feet have three clawed toes.   Feraligatr opens its powerful jaws to intimidate its foes and viciously shakes its head once it clamps down on foes or prey. Because it has difficulty supporting its weight out of the water, it has been known to move on all fours. However, when hunting or fighting, it is agile and fast, due to its powerful hind legs. Feraligatr can rarely be found living near the water's edge.  

Feraligatr

Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.


Armor Class21
Hit Points 12d10+36
Speed40 ft.Swim 40 ft.
Strength21 (+5)
Dexterity13 (+1)
Constitution16 (+3)
Intelligence12 (+1)
Wisdom13 (+1)
Charisma14 (+2)
Damage ResistanceColdFire
Damage ReductionAdamantine
SkillsSwim d20+28 Climb d20+20 Intimidate d20+17
LanguagesAquan
Challenge10 (5,900 XP)
Special 1Improved GrabIf Feraligatr successfully inflicts damage with its bite,it may immediately start a grapple as
a free action that does not provoke anattack of opportunity nor requirea separate touch attack
Special 2Normally, a creature engaged in a grapplethat does not want to be considered grappledmust take a -20 on its grapple check.
But the Feraligatr, when grappling with its mouth,is never considered grappled.It can conduct grapple attackswith its mouth normally without taking
penalties on its other attacks,and it need not take the -20 penalty ongrapple checks to be considered not grappling
Special 3Spell-like AbilitiesFeraligatr’s Innate spellcasting ability is Charisma(spell save DC 12 , +14 to hit with spell attacks.)
Can innately cast the following spells,requiring no material components
Spells 1At WillControl WaterWaterball
Greater MagicFangIce Storm
Spells 21/dayWater of IceWaterspout
Maelstrom
Action 1BiteMelee Attack d20+18 to hit
Reach 5 ft.,one targetHit 1d6+2 piercing damage
Action 2Water GunRanged Touch Attack d20+13 to hit
Range 50 ft. one targetHit 2d6 bludgeoning damage
Action 3Aqua TailMelee Attack d20+13 to hit
Reach 5 ft.,one targetHit 6d6+5 bludgeoning damage
Action 4Hydro Pump d20+13 to hit
Range 50 ft. line, all targets in range,Dexterity DC 16 Saving throwHit 8d12+5 bludgeoning damage,half as much on a successful one
Action 5Water PulseRange Attack d20+13 to hit
Range 120 feet, one targetHit 3d6+5 bludgeoning damage,target must succeed on aConstitution DC 16 saving throw or become confused
Action 6ScaldRange Attack d20+13 to hit
Range 60 feet, one targetHit 4d8+5 bludgeoning damage,target must succeed on aConstitution DC 16 saving throw or be burned

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