Togepi / Togetic / Togekiss
Togepi is a small, light-yellow Pokémon with a rounded, egg-shaped body. After hatching from its Egg, Togepi's body remains encased in its eggshell. That shell has a white base color, and rounded, mostly unfilled shapes (with thick borders that are either red or blue) dot the shell on all sides. Sticking out of its shell, Togepi has stubby, rounded cone arms and round feet with two toes each. Togepi has thin, black, oval eyes with thin, black arcs on their outer sides. Its head has five round-tipped, conical spikes that seem to form a crown. It also has semi-oval, brown pads on the soles of its feet.
It can retract into its shell, which it usually does to sleep. It is able to siphon the positive energy of others, storing that happiness in its shell, and then release it to those in need of it. Togepi is able to release poison from the spikes on its head. It has a very joyful nature. As a result, it is said that it shares its joy with those who take care of it. Because of its disposition, Togepi is seen as a sign of good luck, especially if a Trainer is capable of getting a sleeping Togepi to stand. Togepi's innocent smile is said to calm the soul. It is also shown that Togepi can act very maliciously at times, causing havoc and bad luck to its enemies. Although it is rare in the wild, Togepi can most commonly be found living within the forests.
Togetic is a dainty, bipedal Pokémon that is small in stature. It is white with a red and blue triangular ring pattern on its body. It also has a relatively long neck and long legs and a pair of wings on its back, giving it a vaguely angelic appearance.
Togetic can sense the kindness in other people and Pokémon's hearts. Whenever it spots a pure-hearted person, it tends to go to that person and shower them with happiness and glowing down called "joy dust". To share its happiness, it is said to fly around the world seeking these people. If it is not with kind people, however, it becomes dispirited and loses energy. Togetic is rare in the wild, but can sometimes be found living within the forests.
Togekiss is a white, avian Pokémon with an ovoid body. While its feet are small and situated closely together, its wings are broad and triangular. Red and blue triangular markings over its underside, and it has a short tail consisting of three feathers. On the back of its head are three spikes: a red-tipped one on the right, a blue-tipped one on the left, and a pure white one in the middle. Togekiss has a relatively flat face and small, black eyes.
Togekiss have long been known worldwide as bringers of blessings, being depicted on good-luck charms since ancient times. However, they only appear in peaceful places and have never been witnessed anywhere near conflict or turmoil, making their recent sightings exceptionally rare. It shares many kind gifts and sweet blessings when it visits peaceful places or sees people who avoid strife and respect the rights of others.
Togepi
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 1d6-1 | ||
Speed | 5 ft. | ||
Strength | 2 (-4) | ||
Dexterity | 9 (+0) | ||
Constitution | 8 (-1) | ||
Intelligence | 4 (-2) | ||
Wisdom | 9 (+0) | ||
Charisma | 15 (+1) | ||
Skills | Diplomacy d20+5 | ||
Languages | Sylvan | ||
Challenge | ¼ (50 XP) | ||
Special | Lucky | Once per day Togepi can reroll any roll it makes, | exactly as if it had the Luck Domain special ability. |
This can be used to avert a particularly | disastrous Metronome effect, and often is | ||
Action | Metronome | Spell | At will, Togepi can trigger the expenditure of considerable |
amounts of minimally controlled arcane power. | When it does so, an arcane effect is generated. | If Togepi uses this ability, | it cannot use it again for 1d6+1 rounds. |
The DM may choose what happens at this point | (generally equivalent to a 2nd-level spell effect), | or you can roll on this table | Blindness/Deafness |
Blur | Darkvision | Flaming Sphere | Invisibility |
Levitate | Acid Arrow | Mirror Image | Minor Image |
Protection from Arrows | Stinking Cloud | Summon Swarm | Web |
Glitterdust | Choke | False LIfe | Body of the Sun |
Creeping Cold | Getaway | DM’s Choice | A Togepi can target the spell after it knows what it will be, |
but cannot voluntarily retract a spell once Metronome has been begun. | The spell goes off as if the Togepi had cast the spell itself, | at a caster level equal to the Togepi's HD+1 (rounded down). | If, for whatever reason, the spell has no legal target the |
arcane energy explodes, as if the Togepi had suffered | a scroll mishap with a 2nd level scroll |
Togetic
They say that it will appear before kindhearted, caring people and shower them with happiness.
Armor Class | 13 | ||
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Hit Points | 3d10+3 | ||
Speed | 10 ft. | Fly 30 ft. | |
Strength | 6 (-2) | ||
Dexterity | 9 (-1) | ||
Constitution | 8 (-1) | ||
Intelligence | 4 (-3) | ||
Wisdom | 9 (-1) | ||
Charisma | 15 (+2) | ||
Skills | Diplomacy d20+8 | ||
Languages | Sylvan | ||
Challenge | 2 (450 XP) | ||
Special | Lucky | Once per day a Togetic can reroll any roll it makes, | exactly as if it had the Luck Domain special ability. |
This can be used to avert a particularly | disastrous Metronome effect, and often is | ||
Action 1 | Slam | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d3-2 bludgeoning damage | ||
Action 2 | At will, a Togetic can trigger the expenditure of considerable | amounts of minimally controlled arcane power. | When it does so, an arcane effect is generated. |
If a Togetic uses this ability it cannot use | it again for a d3+1 round. | The DM may choose what happens at this point | (generally equivalent to a 3rd level spell effect) |
or you can roll on this table | Blink | Clairaudience/Clairvoyance | Dispel Magic |
Displacement | Fireball | Flame Arrow | Fly |
Haste | Heroism | Hold Monster | Invisibility Sphere |
Lightning Bolt | Magic Circle Against Evil | Slow | Vampiric Touch |
Arcane Sight | Ice Burst | Negative Energy Burst | Regenerate Circle/Mass Lesser Vigor |
DM’s Choice | A Togetic can target the spell after | it knows what it will be, | but cannot voluntarily retract a spell |
once Metronome has been begun. | The spell goes off as if the | Togetic had cast the spell itself, | at a caster level equal to the Togetic's |
HD+1 (rounded down). | If, for whatever reason, | the spell has no legal target the | arcane energy explodes, |
as if the Togetic had suffered | a scroll mishap with a 3rd level scroll |
Togekiss
These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they’ve hardly been seen at all.
Armor Class | 30 | ||
---|---|---|---|
Hit Points | 20d10+100 | ||
Speed | 10 ft. | Fly 30 ft. | |
Strength | 8 (-1) | ||
Dexterity | 15 (+2) | ||
Constitution | 19 (+4) | ||
Intelligence | 11 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 24 (+6) | ||
Skills | Diplomacy d20+26 | Sense Motive d20+7 | |
Languages | Sylvan | ||
Challenge | 18 (20,000 XP) | ||
Special 1 | Lucky | Twice per day, a Togekiss can reroll any roll it makes, | exactly as if it had the Luck Domain special ability. |
This can be used to avert a particularly | disastrous Metronome effect, | and often is. Togekiss also has | a +3 luck bonus to |
Armor Class and Attack rolls | |||
Special 2 | Happy Guard | Togekiss has a constant +3 sacred bonus to its Armor Class, | because anyone who'd willfully harm a creature whose |
life revolves around spreading happiness is a gigantic dick. | (Basically, Togekiss isn't so much getting | a +3 sacred bonus to Armor Class so | much as it imposes a -3 sacred penalty |
to all attack rolls made against it. | Since this effect is a quality of Togekiss | that only applies when Togekiss itself is being attacked, | there isn't really a mechanical difference. |
However, the sacred bonus is bypassed | by any creature with the Evil subtype | or immunity to mind-affecting effects.) | |
Action 1 | Slam | Melee Weapon Attack | d20+21 to hit |
Reach 10 ft., one target | Hit 1d8-1 bludgeoning damage | ||
Action 2 | Metronome | Spell | At will, a Togekiss can trigger the expenditure |
of considerable amounts of minimally | controlled arcane power. | When it does so, an arcane effect is generated. | If a Togekiss uses this ability, |
it cannot use it again for 1d3+1 rounds. | The DM may choose what happens at this point | (generally equivalent to a 6th level spell effect) | or you can roll on this table |
Ruby Ray of Reversal | Greater Clairaudience/Clairvoyance | Greater Dispel Magic | Mislead |
Internal Explosive | Lo’s Tears | Antimagic Ray | Greater Refresh Magic |
Greater Heroism | Hold Monster | Proximity to Cat | Chain Lightning |
Misspell | Flesh to Stone | Spectral Touch | True Seeing |
Freeze | Disintegrate | Limited Wish | DM’s Choice |
A Togekiss can target the spell after | it knows what it will be, | but cannot voluntarily retract a spell | once Metronome has been begun. |
The spell goes off as if the Togekiss | had cast the spell itself, | at a caster level equal to the Togetic's | HD+5 (rounded down). If, |
for whatever reason, | the spell has no legal target, | the arcane energy explodes, | as if the Togekiss had suffered |
a scroll mishap with a 6th level scroll | |||
Action 3 | Aura Sphere | Once per minute, Togekiss can briefly expand its aura. | All within 10' are automatically |
struck and take 1d6 force damage | |||
Action 4 | Air Slash | At will, Togekiss can launch a vicious | blade of aerokinetic force. |
This is a ranged touch attack that | does [roll:2d4} slashing and force damage per | Hit Die and requires the target | to make a Will 19 DC Saving Throw |
Action 5 | Sky Attack | Togekiss have an amazing ability to | dive at their enemies for large amounts of damage. |
A Togekiss may activate this | ability by going into free-fall. | If it hits another creature on the way down, | or lands on top of a creature, |
that creature takes falling | damage instead of the Togekiss, | in addition to slam attack damage |
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