BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Timburr / Gurdurr / Conkeldurr

Timburr is a gray bipedal Pokémon with a dark purple nose and dark-gray oval-shaped eyes. It has bulbous protrusions extending from the front and lower parts of its head. Pink, vein-like bulges are present on the back of its head. Similar pink bands adorn its shoulders and thighs.   It always carries squared logs and uses them to fight with. When it can easily lift a block of timber nearly three times its own weight, it is close to evolving. Timburr is usually found near construction sites, helping construction workers. It loves helping in construction so much that if rain causes work to cease, it will throw a tantrum while swinging its log.  

Timburr

Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs.


Armor Class12
Hit Points 3d6+2
Speed20 ft. Walking
Strength13 (+1)
Dexterity10 (+0)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesFairyFlyingPsychic
Damage ResistancesBugDarkRock
Saving ThrowsStrength d20+1
SkillsAthletics d20+1
LanguagesCommon
Challenge1/2 (100 XP)
Special 1Iron FistWhen Timburr attacks with a punch-based moveTimburr may roll the damage twice and take the higher result
Action 1PoundMelee AttackRange 5 ft., one target
d20+1 to hitHit: 1d6+1 Normal-type damageTimburr hits with a long tail, a foreleg or similar
Action 2Low KickMelee AttackRange 5 ft., one target
d20+1 to hitHit: 4d6+1 Fighting-type damageTimburr attacks a target it can see with range with a low kick to trip its targetFor each size above small, add an additional 2d6 damage dice
  Gurdurr is a gray bipedal Pokémon with a large, round dark-red nose. It has bulbous features, resembling curls of "hair", on its head. Violet bulges resembling swelling veins pattern its muscular, large arms, thighs, and chest, and similar thick violet bands adorn its shoulders. It possesses an hourglass shape.   It is known to usually carry an I-beam girder in its arms. The steel frame is used to train its muscles, and Gurdurr boasts about its muscles with Machoke and other members of its kind. However, if the individual fails to measure up to the others, it will proceed to lay low for some time. It is so strong that it won't even be moved if it is attacked by a group of professional wrestlers. It is usually found near construction sites. Unlike Timburr, Gurdurr is not good at helping with construction; rather, it excels at demolition.  

Gurdurr

They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.


Armor Class14
Hit Points 7d8+2
Speed25 ft. Walking
Strength15 (+2)
Dexterity11 (+0)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesFairyFlyingPsychic
Damage ResistancesBugDarkRock
Saving ThrowsStrength d20+2 Constitution d20+3
SkillsAthletics d20+2 Survival d20+1
LanguagesCommon
Challenge6 (2,300 XP)
Special 1Iron FistWhen Gurdurr attacks with a punch-based moveGurdurr may roll the damage twice and take the higher result
Action 1PoundMelee AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 Normal-type damageGurdurr hits with a long tail, a foreleg or similar
Action 2Low KickMelee AttackRange 5 ft., one target
d20+2 to hitHit: 4d6+2 Fighting-type damageGurdurr attacks a target it can see with range with a low kick to trip its targetFor each size above small, add an additional 2d6 damage dice
Action 3Rock ThrowRange AttackRange 15 ft., one target
d20+2 to hitHit: 1d8+2 Rock-type damageGurdurr picks up and throws a small rock at a target it can see within range
Action 4Wake-Up SlapMelee AttackRange 5 ft., one target
d20+2 to hitHit: 3d8+2 Fighting-type damageGurdurr slaps a target it can see within rangeThis move does double damage on a sleeping target and wakes it up
  Conkeldurr is a bipedal sepia-colored Pokémon resembling an ogre. Its nose is large and red, with its face also having a prominent brow, a wide mouth, a gray tuft on its chin, dark rings around its eyes, and a bulbous feature sticking up from the back of its head. Thick violet bands and tendons adorn its shoulders, chest, back, and thighs.   It is known to carry concrete pillars in its massive arms, which it uses to attack strongly without using physical strength or to support its massive upper body. However, when it goes all out, it will throw its pillars aside and jump at opponents to beat them with its fists. Conkeldurr can create concrete, a technique it was believed to have taught humans 2,000 years ago. Concrete that Conkeldurr has mixed is more durable than standard concrete, even when both forms of concrete have the same composition. It is often seen around construction sites, helping construction workers.  

Conkeldurr

It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.


Armor Class15
Hit Points 10d12+2
Speed30 ft. Walking
Strength18 (+4)
Dexterity13 (+1)
Constitution19 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesFairyFlyingPsychic
Damage ResistancesBugDarkRock
Saving ThrowsStrength d20+4 Constitution d20+4
SkillsAthletics d20+4 Survival d20+2
LanguagesCommon
Challenge13 (10,000 XP)
Special 1Iron FistWhen Conkeldurr attacks with a punch-based moveConkeldurr may roll the damage twice and take the higher result
Action 1PoundMelee AttackRange 5 ft., one target
d20+4 to hitHit: 1d6+4 Normal-type damageConkeldurr hits with a long tail, a foreleg or similar
Action 2Low KickMelee AttackRange 5 ft., one target
d20+4 to hitHit: 4d6+4 Fighting-type damageConkeldurr attacks a target it can see with range with a low kick to trip its targetFor each size above small, add an additional 2d6 damage dice
Action 3Rock ThrowRange AttackRange 15 ft., one target
d20+4 to hitHit: 1d8+4 Rock-type damageConkeldurr picks up and throws a small rock at a target it can see within range
Action 4Wake-Up SlapMelee AttackRange 5 ft., one target
d20+4 to hitHit: 3d8+4 Fighting-type damageConkeldurr slaps a target it can see within rangeThis move does double damage on a sleeping target and wakes it up
Action 5Rock SlideRange AttackRange 30 ft., one target
d20+4 to hitHit: 4d6+4 Rock-type damageConkeldurr hurls large boulders to inflict damage
Action 6Dynamic PunchMelee AttackRange 5 ft., one target
d20+4 to hitHit: 8d10+4 Fighting-type damageConkeldurr hits a target it can see within range with full concentrated powerTarget becomes confused on a hit
Action 7Hammer ArmMelee AttackRange 5 ft., one target
d20+4 to hitHit: 8d6+4 Fighting-type damageConkeldurr swings a strong, heavy fist at a target within rangeAfter using this move Conkeldurr’s speed is halved until the end of its next turn

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!