Tepig is a quadrupedal, pig-like Pokémon that is primarily orange. It has oval eyes, a red nose, and a thick yellow stripe on its snout. The upper portion of its head is dark brown, and its long, pointed ears are positioned closely together. Tepig has short legs, and its front feet are dark brown. A dark brown band covers its lower back and rear. Its curly tail is tipped with a ruddy red sphere.
Tepig is a nimble Pokémon capable of blowing fire from its snout. Tepig can use its speed to both dodge and confound enemies before striking back. Instead of flames, it will spout thick, black smoke when ill. Tepig is a well-known ravenous glutton for food. Tepig will roast berries before eating them but occasionally gets overexcited and burns them.
Tepig
It’s more nimble than it looks, and it uses its speed to confound its enemies. It rapidly launches fireballs from both nostrils.
Armor Class | 12 |
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Hit Points | 3d6+2 |
Speed | 35 ft. Walking |
Strength | 12 (+1) |
Dexterity | 11 (+0) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Ground | Rock | Water |
Damage Resistances | Bug | Fairy | Fire |
Grass | Ice | Steel |
Saving Throws | Dexterity d20+0 |
Skills | Athletics d20+1 |
Languages | Ignan |
Challenge | ½ (100 XP) |
Special 1 | Blaze | When Tepig falls below 25% of its Max HP | double its damage for fire type moves |
Special 2 | Thick Fat | Tepig takes half the damage it otherwise would | From Fire and Ice type moves |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Tepig slams into its opponent using its whole body. |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft. one target |
Tepig cutely wags its tail at a target it can see within range, making it less wary. | The target must succeed on a DC 10 WIS saving throw | or the next attack roll made against it will have advantage. |
Pignite is a bipedal, pig-like Pokémon. Its chubby body is orange with brown bands around its shoulders, sides, belly, hands, and from the back of its head down its snout. Yellow bands encircle its wrists and swirled yellow designs bulge from its chest. It has a red pig-like nose, pointed ears, and two pointed teeth that protrude from its lower jaw. Its hands have two claws each, while its feet have only a single nail. Its tail is curled with a tuft of fur at the tip.
Pignite is willing to defend its friends from opponents, no matter how strong they are. It has a fire in its stomach, which it fuels with food. This fire can affect its body temperature. The intensity of this flame increases as fuel is added or when Pignite is angered. As the flame grows stronger, Pignite's speed increases. On occasion, Pignite's body temperature will go so high that it becomes engulfed by a scorching fireball. However, it has no strength remaining whenever it has an empty stomach. If in danger, it will blow out large smoke clouds to escape.
Pignite
When Pignite enters battle, its body temperature rapidly soars until Pignite itself is engulfed by a scorching fireball.
Armor Class | 13 |
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Hit Points | 7d8+2 |
Speed | 25 ft. Walking |
Strength | 14 (+2) |
Dexterity | 13 (+1) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Flying | Ground | Psychic |
Water |
Damage Resistances | Bug | Dark | Fire |
Grass | Ice | Steel |
Saving Throws | Strength d20+2 |
Skills | Athletics d20+2 |
Languages | Ignan |
Challenge | 5 (1.800 XP) |
Special 1 | Blaze | When Pignite falls below 25% of its Max HP | double its damage for fire type moves |
Special 2 | Thick Fat | Pignite takes half the damage it otherwise would | From Fire and Ice type moves |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 Normal-type damage | Pignite slams into its opponent using its whole body. |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft. one target |
Pignite cutely wags its tail at a target it can see within range, making it less wary. | The target must succeed on a DC 11 WIS saving throw | or the next attack roll made against it will have advantage. |
Action 3 | Arm Thrust | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d4+2 Fighting-type damage | Pignite lets loose a flutty of stif-arm punches | against a target it can see within range. |
On a hit d6 on a 2 or higher | you deal this damage again | continue this process add 1 to the DC |
Action 4 | Ember | Ranged Attack | Range 30 ft., one target |
d20+2 to hit | Hit: 1d6+2 Fire-type damage | Pignite attacs a target it can see within range with small flames. | Target must succeed on a DC 11 DEX saving throw or become burned |
Emboar is a bulky, bipedal Pokémon with pig-like features. It has a red nose, large bushy black eyebrows, and two tusks protruding from its lower jaw. Constantly burning flames cover the front of its neck and shoulders. The fire beard comes from the body flame within its body. It has short legs and thick arms. Its arms have orange upper portions while the legs have red upper portions. All of its limbs have black lower portions with thin yellow lines where the upper and lower colors meet. These lines are straight on the arms and spiked on the legs. The arms have red lines around the wrists and tufts of fur on the elbows. The hands are tipped with three claws, while the feet have two claws. A large, dark horizontal stripe on the chest of Emboar has swirled yellow markings. Its small tail ends in a tuft of hair.
Using the wreath of flames on its neck and shoulders, Emboar will set its hands on fire. It uses its power and speed to master fighting moves. This power can be increased when Emboar's neck flame intensifies. The more dire the situation is, the more excited Emboar becomes to the point of enjoying itself. Though very tough and relentless when fighting, it shows deep affection for those it considers friends. It can also unleash powerful blasts of fire using only its nose and cloak its body in a fire to use many powerful attacks.
Emboar
The flames blazing deep inside Emboar’s chest erupt vigorously from its chin, forming a beard of fire.
Armor Class | 14 |
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Hit Points | 9d12+2 |
Speed | 30 ft. Walking |
Strength | 16 (+3) |
Dexterity | 16 (+3) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Flying | Ground | Psychic |
Water |
Damage Resistances | Bug | Dark | Fire |
Grass | Ice | Steel |
Saving Throws | Strength d20+3 | Constitution d20+4 |
Skills | Athletics d20+3 |
Languages | Ignan |
Challenge | 13 (10.000 XP) |
Special 1 | Blaze | When Emboar falls below 25% of its Max HP | double its damage for fire type moves |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Emboar slams into its opponent using its whole body. |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft. one target |
Emboar cutely wags its tail at a target it can see within range, making it less wary. | The target must succeed on a DC 12 WIS saving throw | or the next attack roll made against it will have advantage. |
Action 3 | Arm Thrust | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d4+3 Fighting-type damage | Emboar lets loose a flutty of stif-arm punches | against a target it can see within range. |
On a hit d6 on a 2 or higher | you deal this damage again | continue this process add 1 to the DC |
Action 4 | Ember | Ranged Attack | Range 30 ft., one target |
d20+3 to hit | Hit: 1d6+3 Fire-type damage | Emboar attacs a target it can see within range with small flames. | Target must succeed on a DC 13 DEX saving throw or become burned |
Action 5 | Flame Charge | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d8+3 Fire-type damage | Emboar cloaks itself in flames, then charges. |
Action 6 | Hammer Arm | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d6+3 Fighting-type damage | Emboar swings a strong, heavy fist at a target it can see within range. |
Action 7 | Heat Crash | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 6d6+3 Fire-type damage | Emboar slams into a target it can see within range | with a flame covered body. |
For each size about Small add an additional 2d6 | Tiny 3d6+3 Small 6d6+3 | Medium 8d6+3 Large 10d6+3 Gargantuan 12d6+3 |
Action 8 | Rollout | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Rock-type damage | Emboar continually rolls over a target it can see within range |
Acton 9 | Smog | Range Attack | 15 ft., one target |
d20+0 to hit | Hit: 1d6+0 Poison-type damage | Emboar attacks using a discharge of filthy gas | The target must succeed on a DC 14 CON saving throw |
Or become poisoned |
Action 10 | Take Down | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d6+3 Normal-type damage | Emboar recklessly slams into its opponent | with a full-body charge attack |
Emboar takes one-fourth of the damage dealt |
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