Tentacool / Tentacruel
Tentacool is a small, cnidarian Pokémon. It has a light blue, clear body with two large, transparent, red crystals on each side of its body and one small one in the middle. Near the base of its body is a pointed, beak-like projection and two eyes with small pupils. There are two grayish tentacles extending from beneath its round lower body, which has a cape-like formation on the back.
Tentacool's entire body is made of 99% water, and the remaining 1% contains the organ that produces its poison. It absorbs sunlight and refracts it using the water inside its body to convert it into beam energy. Its tentacles are laced with stinging cells and, it can control Pokémon it touches with its tentacles. The tentacles break off occasionally, but they can regenerate. The poison from its tentacles is so potent, that someone would need to be immediately rushed to the hospital. Tentacool is not a very strong swimmer, travelling throughout the world using ocean currents. Tentacool searches for food while drifting on the surface of shallow seas. Tentacool can blend in the water, making it very difficult to spot. It will sometimes wash ashore and shrivel up due to dehydration, though it remains equally as dangerous. Tentacool may be revived if thrown back into the sea.
Tentacruel is a large, cnidarian Pokémon. It has a clear, light blue body that has two large, red orbs on either side and a smaller orb in the center. Its eyes are visible in its round lower body, which is black. Extending from its lower body are two blue, beak-like appendages and numerous grayish tentacles. Its red orbs glow whenever it is excited or agitated, communicating with its own kind, and it may alert others to danger by stridently flashing them. They are also capable of refracting sunlight, storing energy, and firing ultrasonic waves.
Tentacruel's primarily light blue body helps it camouflage in the water. It has a total of 80 tentacles, which it can readily extend during hunts to ensnare its prey in a net-like shape before immobilizing it with poison. The tentacles can grow or shrink with ease. Its tentacles can absorb water to stretch even further. Most of these tentacles are hidden and kept short, leaving up to 14 exposed. However, it tends to lose tentacles as it ages. While Tentacruel are rarely seen, they can gather in large groups which scares away any nearby fish Pokémon. Tentacruel lives in underwater rock formations and can be found throughout the ocean.
Tentacool
Tentacool is not a particularly strong swimmer. It drifts across the surface of shallow seas as it searches for prey.
Armor Class | 12 | ||
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Hit Points | 6d6 | ||
Speed | 5 ft. | Swim 30 ft. | |
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 11 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 8 (-1) | ||
Damage Vulnerabilities | Lightning | ||
Damage Immunities | Poison | ||
Condition Immunities | Poisoned | ||
Senses | Passive Perception 10 | ||
Languages | Aquan | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Liquid Ooze | A creature takes 1d6 poison damage | if it starts its turn grappled by the Tentacool |
Special 2 | Water Breathing | The Tentacool can breath only underwater | |
Action 1 | Poison Sting | d20+4 to hit | Reach 5 ft., one target |
Hit 1d6+2 poison damage | |||
Action 2 | Acid | Ranged Weapon Attack | d20+2 to hit |
Reach 15/30 ft., one target | Hit 1d10 acid damage | ||
Action 3 | Wrap | Melee Weapon Attack | d20+4 |
Reach 10 ft., one target | Hit 1d6+2 bludgeoning damage. | If the target is a creature, | it is grappled (escape DC 10). |
Until this grapple ends, the target is restrained. | Then Tentacool has two tentacles with | which to grapple creatures | |
Action 4 | Bubble | The Tentacool emits a scattered bust of sticky, | caustic bubbles in a to-foot line that is 5 ft. wide. |
Each creature in that line must succeed on | a DC 10 Dexterity saving throw or | take 1d6 acid damage | and have its speed halved until |
the start of the Tentacool’s next turn |
Tentacruel
When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.
Armor Class | 15 | ||
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Hit Points | 19d8+57 | ||
Speed | 5 ft. | Swim 40 ft. | |
Strength | 16 (+3) | ||
Dexterity | 16 (+3) | ||
Constitution | 16 (+3) | ||
Intelligence | 8 (-1) | ||
Wisdom | 12 (-1) | ||
Charisma | 8 (-1) | ||
Damage Vulnerabilities | Lightning | ||
Damage Immunities | Poison | ||
Condition Immunities | Poisoned | ||
Senses | Passive Perception 11 | Blindsight 15 ft. (Underwater only) | |
Languages | Aquan | ||
Challenge | 7 (2,900 XP) | ||
Special 1 | Liquid Ooze | A creature takes 2d10 poison damage if | it starts its turn grappled by the Tentacruel |
Special 2 | Water Breathing | The Tentracruel can breath only underwater | |
Action 1 | Multiattack | The Tentacruel makes three Wrap attacks or three Acid attacks | |
Action 2 | Acid | Ranged Weapon Attack | d20+6 to hit |
Reach 30/50 ft., one target | Hit 2d10+2 acid damage | ||
Action 3 | Poison Sting | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 1d8+3 poison damage | and if the target is large or smaller | it is grappled (escape DC 140 |
Action 4 | Wap | Melee Weapon Attack | d20+6 to hit |
Reach 15 ft. one target | Hit 2d6+3 bludgeoning damage. | If the target is a creature, | it is grappled (escape DC 14). |
Until this grapple ends, the target is restrained. | The Tentracruel has ten tentacles | with which to grapple creatures | |
Action 5 | Constrict | One creature grappled by Tentracruel must make | a DC 14 Strength saving throw, |
taking 2d8 bludgeoning damage on a failed save, | or half as much damage on a successful one | ||
Action 6 | Bubblebeam | The Tentacruel emits a dense stream of sticky, | caustic bubbles in an 80-foot line that is 5 ft. wide. |
Each creature in that line must succeed on | a DC 14 Dexterity saving throw or | take 4d8 acid damage and | have its speed halved until the |
start of the Tentracruel’s next turn | |||
Action 7 | Sludge Wave (Recharge 5-6) | The Tentacruel oozes a dense stream of venom from its body. | If the Tentacruel uses this action on dry land, |
then the ooze covers the ground in | a 5-foot circle centered on the Tentacruel. | If the Tentracurle uses this action in the water, | then the ooze expands into a sphere |
with a 30-foot radius centered on the Tentacruel, | heavily obscuring the area for 1 minute. | In either case each creature in | the area of the ooze must make |
a DC 14 COnstitution saving throw, | taking 6d12 poison damage | and becoming poisoned on a failed save, | or taking half as much damage |
and not becoming poisoned on a successful one. | Each time after the first time that | the Tentacruel emits a sludge wave, | its poison damage is reduced by one die. |
It regains reduced damage dice | when it completes a long rest | ||
Bonus Action | Supersonic (Recharge 5-6) | All hostile creatures within 30 feet of | the Tentacruel must make |
a DC 11 Constitution saving throw | taking 4d8 thunder damage | and being deafened for 1 minute on a failed save. | A deafened creature takes 1d8 extra damage |
from Tentacruel’s attacks. | A deafened creature can repeat the saving throw | at the end of each of their | turns to end the condition |
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