Tentacool / Tentacruel Species in Other Realms | World Anvil

Tentacool / Tentacruel

Tentacool is a small, cnidarian Pokémon. It has a light blue, clear body with two large, transparent, red crystals on each side of its body and one small one in the middle. Near the base of its body is a pointed, beak-like projection and two eyes with small pupils. There are two grayish tentacles extending from beneath its round lower body, which has a cape-like formation on the back.   Tentacool's entire body is made of 99% water, and the remaining 1% contains the organ that produces its poison. It absorbs sunlight and refracts it using the water inside its body to convert it into beam energy. Its tentacles are laced with stinging cells and, it can control Pokémon it touches with its tentacles. The tentacles break off occasionally, but they can regenerate. The poison from its tentacles is so potent, that someone would need to be immediately rushed to the hospital. Tentacool is not a very strong swimmer, travelling throughout the world using ocean currents. Tentacool searches for food while drifting on the surface of shallow seas. Tentacool can blend in the water, making it very difficult to spot. It will sometimes wash ashore and shrivel up due to dehydration, though it remains equally as dangerous. Tentacool may be revived if thrown back into the sea.  

Tentacool

Tentacool is not a particularly strong swimmer. It drifts across the surface of shallow seas as it searches for prey.


Armor Class12
Hit Points 6d6
Speed5 ft.Swim 30 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution11 (+0)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma8 (-1)
Damage VulnerabilitiesLightning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
SensesPassive Perception 10
LanguagesAquan
Challenge1/4 (50 XP)
Special 1Liquid OozeA creature takes 1d6 poison damageif it starts its turn grappled by the Tentacool
Special 2Water BreathingThe Tentacool can breath only underwater
Action 1Poison Sting d20+4 to hitReach 5 ft., one target
Hit 1d6+2 poison damage
Action 2AcidRanged Weapon Attack d20+2 to hit
Reach 15/30 ft., one targetHit 1d10 acid damage
Action 3WrapMelee Weapon Attack d20+4
Reach 10 ft., one targetHit 1d6+2 bludgeoning damage.If the target is a creature,it is grappled (escape DC 10).
Until this grapple ends, the target is restrained.Then Tentacool has two tentacles withwhich to grapple creatures
Action 4BubbleThe Tentacool emits a scattered bust of sticky,caustic bubbles in a to-foot line that is 5 ft. wide.
Each creature in that line must succeed ona DC 10 Dexterity saving throw ortake 1d6 acid damageand have its speed halved until
the start of the Tentacool’s next turn
  Tentacruel is a large, cnidarian Pokémon. It has a clear, light blue body that has two large, red orbs on either side and a smaller orb in the center. Its eyes are visible in its round lower body, which is black. Extending from its lower body are two blue, beak-like appendages and numerous grayish tentacles. Its red orbs glow whenever it is excited or agitated, communicating with its own kind, and it may alert others to danger by stridently flashing them. They are also capable of refracting sunlight, storing energy, and firing ultrasonic waves.   Tentacruel's primarily light blue body helps it camouflage in the water. It has a total of 80 tentacles, which it can readily extend during hunts to ensnare its prey in a net-like shape before immobilizing it with poison. The tentacles can grow or shrink with ease. Its tentacles can absorb water to stretch even further. Most of these tentacles are hidden and kept short, leaving up to 14 exposed. However, it tends to lose tentacles as it ages. While Tentacruel are rarely seen, they can gather in large groups which scares away any nearby fish Pokémon. Tentacruel lives in underwater rock formations and can be found throughout the ocean.  

Tentacruel

When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.


Armor Class15
Hit Points 19d8+57
Speed5 ft.Swim 40 ft.
Strength16 (+3)
Dexterity16 (+3)
Constitution16 (+3)
Intelligence8 (-1)
Wisdom12 (-1)
Charisma8 (-1)
Damage VulnerabilitiesLightning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
SensesPassive Perception 11Blindsight 15 ft. (Underwater only)
LanguagesAquan
Challenge7 (2,900 XP)
Special 1Liquid OozeA creature takes 2d10 poison damage ifit starts its turn grappled by the Tentacruel
Special 2Water BreathingThe Tentracruel can breath only underwater
Action 1MultiattackThe Tentacruel makes three Wrap attacks or three Acid attacks
Action 2AcidRanged Weapon Attack d20+6 to hit
Reach 30/50 ft., one targetHit 2d10+2 acid damage
Action 3Poison StingMelee Weapon Attack d20+6 to hit
Reach 10 ft., one targetHit 1d8+3 poison damageand if the target is large or smallerit is grappled (escape DC 140
Action 4WapMelee Weapon Attack d20+6 to hit
Reach 15 ft. one targetHit 2d6+3 bludgeoning damage.If the target is a creature,it is grappled (escape DC 14).
Until this grapple ends, the target is restrained.The Tentracruel has ten tentacleswith which to grapple creatures
Action 5ConstrictOne creature grappled by Tentracruel must makea DC 14 Strength saving throw,
taking 2d8 bludgeoning damage on a failed save,or half as much damage on a successful one
Action 6BubblebeamThe Tentacruel emits a dense stream of sticky,caustic bubbles in an 80-foot line that is 5 ft. wide.
Each creature in that line must succeed ona DC 14 Dexterity saving throw ortake 4d8 acid damage andhave its speed halved until the
start of the Tentracruel’s next turn
Action 7Sludge Wave (Recharge 5-6)The Tentacruel oozes a dense stream of venom from its body.If the Tentacruel uses this action on dry land,
then the ooze covers the ground ina 5-foot circle centered on the Tentacruel.If the Tentracurle uses this action in the water,then the ooze expands into a sphere
with a 30-foot radius centered on the Tentacruel,heavily obscuring the area for 1 minute.In either case each creature inthe area of the ooze must make
a DC 14 COnstitution saving throw,taking 6d12 poison damageand becoming poisoned on a failed save,or taking half as much damage
and not becoming poisoned on a successful one.Each time after the first time thatthe Tentacruel emits a sludge wave,its poison damage is reduced by one die.
It regains reduced damage dicewhen it completes a long rest
Bonus ActionSupersonic (Recharge 5-6)All hostile creatures within 30 feet ofthe Tentacruel must make
a DC 11 Constitution saving throwtaking 4d8 thunder damageand being deafened for 1 minute on a failed save.A deafened creature takes 1d8 extra damage
from Tentacruel’s attacks.A deafened creature can repeat the saving throwat the end of each of theirturns to end the condition

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