Teddiursa is a bipedal, ursine Pokémon covered in short, orange-brown fur. Its muzzle is a light tan colour with a small black nose and black eyes with white irises. There is a slightly paler tan crescent moon marking on its face, and it has round ears. It has three claws on its forepaws as well as two claws and yellow paw pads on its hind paws. Its tail is short, round, and puffy.
Teddiursa is almost always seen licking its forepaws, which are soaked in honey — every Teddiursa has a different flavour on its paws. When it feels nervous, it will lick its paws to calm itself down. The marking on its face can glow when it finds honey. While Teddiursa is able to make its own honey by blending pollen collected by Beedrill with fruits, it is also known to steal honey from Combee nests, which it finds by stealthily following the Combee. Teddiursa lives in mountainous forests, where it will hide food throughout its territory before food becomes scarce in winter.
Teddiursa
This Pokémon discreetly follows Combee to find their hive. It scoops up big dollops of honey in its palms to eat.
Armor Class | 10 |
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Hit Points | 5d4 |
Speed | 25 ft. |
Strength | 8 (-1) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 14 (+2) |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 1/8 (25 XP) |
Special | Honey Gatherer | The crescent shape on Teddiursa’s head glows when it is within 60 feet of honey |
Action | Scratch | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d6 slashing damage |
Ursaring is a bipedal, ursine Pokémon. Its broad body is covered in brown fur, except for its muzzle, inner ears, and paw pads, which are a light tan. It has narrow eyes, a triangular, black nose, and a wide mouth with small, visible fangs in the upper jaw. The fur on Ursaring's shoulders is longer and more structured, with rectangular extensions. A female Ursaring has longer fur on its shoulders than a male. There is a large, tan, ring-shaped mark shaped like a new moon on its chest. Ursaring's forelimbs are long, ending in five claws each, while its hind legs are short and thick, ending in three claws each. Its tail is large and spherical in shape.
Ursaring lives in mountainous forests, sleeping in treetops and gathering food throughout the day. While it is skilled at climbing trees, it gathers food by snapping them and collecting whatever Berries or fruits fall down. It will mark trees bearing delicious fruit in its territory with its claws. Ursaring is also known to regularly eat honey, which is its favourite food. Ursaring's sense of smell can distinguish any aroma, and as such, it can find food buried deep underground or in streams. It will also search for food during the winter season. Ursaring is highly protective of its cubs and has been shown to become more aggressive during mating season. It also becomes more ferocious when it is hungry. Ursaring is known to get into fights with Primeape when they encounter each other while searching for berries.
Ursaring
It usually wears a hardened expression, but when it’s licking up honey—which it loves—the joy it feels will cause it to break into a wide grin.
Armor Class | 14 |
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Hit Points | 15d8+75 |
Speed | 30 ft. | Climb 20 ft. |
Strength | 22 (+6) |
Dexterity | 12 (+1) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Senses | Passive Perception 12 |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Special | Keen Smell | Ursaring has advantage on Wisdom | (Perception) checks that rely on smell |
Action 1 | Multiattack | Ursaring makes two slash attacks |
Action 2 | Rest (Recharge 6) | Ursaring regains all lost hit points, | but falls into a deep sleep. |
At the end of each of its turns after using this action d6 . | On a 5-6, Ursaring wakes up |
Action 3 | Slash | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d8+6 slashing damage |
Action 4 | Snore | This action can only be used while Ursaring is asleep. | One creature within 60 feet of Ursaring must succeed on |
a DC 16 Constitution saving throw | or tak 2d8 thunder damage |
Ursaluna is a large, quadrupedal dark brown bearlike Pokémon with a gray pelt around its back, paws, and round tail. The pelt has nine rectangular brown spikes on its back and four rectangular spikes on each side of its head. The front paws have five claws each while the back paws have three claws. Its face has a light-yellow circle resembling a full moon on the forehead, two gray eyebrows resembling clouds, and a light yellow snout that contains a small, black nose and sharp canine teeth.
Ursaluna's evolution is believed to have been triggered by Ursaring being exposed to the swampy terrain of the Lodrain region during a full moon. Ursaluna's physique allows it to travel through the swamps with ease, and it can also manipulate peat to its advantage. Ursaluna are known to be good at searching for items, and even missing persons, using their sense of smell.
A special Ursaluna is worshipped in Lodrain for being a descendant of the ten ancient Pokémon blessed by Arceus.
Ursaluna
I believe it was Lodrain swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will.
Armor Class | 17 |
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Hit Points | 12d12 |
Speed | 30 ft. | Climbing 15 ft. |
Strength | 18 (+4) |
Dexterity | 14 (+2) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Water |
Damage Resistances | Poison |
Damage Immunities | Electricity |
Saving Throws | Constitution d20+12 | Strength d20+12 |
Skills | Intimidation d20+14 |
Languages | Terran |
Challenge | 12 (8,400 XP) |
Special 1 | Guts | When Ursaluna is burned or poisoned, | they are not affected by the disadvantage or reduced damage effects. |
They still take damage at the end of each of their turns |
Special 2 | Quick Feet | When suffering from a negative status condition, | Ursaluna’s speed increases by 15 ft. |
Action 1 | Fury Swipes | Melee Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit 1d4 slashing damage. | Then roll d6 on a 2 or higher, | you deal this damage again and roll the d6, adding 1 to the DC. |
Continue this process of raising the number until you fail to roll in range. | Additionally, roll d20 for each repeat. | On a 20, roll a 2d4 for that instance of damage |
Action 2 | Snore | Range Weapon Attack | d20+14 to hit |
Range 30 ft. all targets | Target must succeed on a | DC 17 Constitution saving throw on | a failed save 2d8 on a successful save, |
a target takes half as much and suffers no other effects |
Action 3 | Thrash | Melee Weapon Attack | You rampage and attack for 1d4 rounds. |
During this time, you can only use your action to | attack a target you can see within melee range. | This move ends early if you don’t attack or you miss. | When the rampage ends, |
you gain a level of exhaustion. | While thrashing, you attack your target | d20+12 to hit | Reach 5 ft., one target |
Hit 12d8+4 slashing damage |
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