Tangela is a plant Pokémon covered by blue, seaweed-like vines that obscure its face. There is a small opening in the vines that reveals its eyes surrounded by a black space. The vines give Tangela a round shape, but it is unknown what it looks like without them. Its vines are covered in fine hair and are always growing. If damaged or lost, replacements are grown. There is a pair of red boot-like feet poking out from under the vines, but no visible arms.
Tangela can ensnare and entangle anything that moves too close to it with its vines. The vines constantly jiggle and sway, unnerving enemies and causing a tickling sensation if ensnared. Tangela's vines will snap off easily and painlessly if the target pulls on them, so it can quickly escape. The vines of Tangela are said to have a distinct scent.
Tangela
Hidden beneath a tangle of vines that grows nonstop even if the vines are torn off, this Pokémon’s true appearance remains a mystery.
Armor Class | 11 |
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Hit Points | 8d6 |
Speed | 30 ft. |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Fire |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | ½ (100 XP) |
Special 1 | Shed Vines | Tangela cannot be grappled |
Special 2 | Bind | If Tangela has a creature grappled, | it can use Constrict as a bonus action |
Special 3 | Ingrain | If Tangela does not move during its turn, | it regains 5 hit points at the end of its turn |
Action 1 | Vine Whip | Melee Weapon Attack | d20+3 to hit |
Reach 10 ft., one target | Hit 1d6+1 bludgeoning damage | and the target is grappled (escape DC 11) |
Action 2 | Constrict | One grappled target must make | a DC 11 Strength saving throw, |
taking 1d6+1 bludgeoning damage | on a failed save, or half as | much damage on a successful one |
Tangrowth is a large Pokémon with a black body wrapped in a large mass of blue vines. The vines are used to entangle foes and prey. A pair of saucer-like eyes peek out from beneath the tangled mess of vines. However, these eyes may be hidden in warm seasons due to how profusely the vines grow. Its stubby black feet are tipped with red. Tangrowth has a pair of blue boneless arms that have three fingers. The arms are made from bundles of vines. These fingers are completely red on a female Tangrowth, while they have red tips on a male.
Tangrowth is unfazed if one of its arms is broken off, as it will easily grow back. It will also rip apart vines off its body should they have grown too long. It hunts by disguising itself as a shrub, then grabbing prey with its vines. It can extend its arms as much as it wants. Predators like to eat Tangrowth's vines. When the climate is warm, its vine growth is accelerated. Tangrowth is very rare in the wild, though it can be found in temperate grasslands.
Tangrowth
Tangrowth has two arms that it can extend as it pleases. Recent research has shown that these arms are, in fact, bundles of vines.
Armor Class | 14 |
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Hit Points | 12d6 |
Speed | 30 ft. |
Strength | 14 (+2) |
Dexterity | 16 (+3) |
Constitution | 12 (+1) |
Intelligence | 10 (+0) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Fire |
Senses | Passive Perception 12 |
Languages | Terran |
Challenge | 3 (300 XP) |
Special 1 | Shed Vines | Tangrowth cannot be grappled |
Special 2 | Bind | If Tangrowth has a creature grappled, | it can use Constrict as a bonus action |
Special 3 | Ingrain | If Tangrowth does not move during its turn, | it regains 5 hit points at the end of its turn |
Action 1 | Vine Whip | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 3d6+2 bludgeoning damage | and the target is grappled (escape DC 11) |
Action 2 | Constrict | One grappled target must make | a DC 11 Strength saving throw, |
taking 3d6+2 bludgeoning damage | on a failed save, or half as | much damage on a successful one |
Action 3 | Sleep Powder | Tangrowth scatters sleep-inducing dust at a point it can see within range. | Each creature within 10 ft of the point must succeed |
on a constitution saving throw DC 14 or fall asleep |
Action 4 | Power Whip | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 8d8+2 bludgeoning damage |
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