Sunkern / Sunflora
Sunkern is a mostly yellow, seed-like Pokémon with a small sprout growing out of its top. It has triangular, spike-like protrusions on top of its head, encircling the sprout. Its body has three broad, brown, vertical stripes. Two of the stripes start jaggedly above Sunkern's dark eyes and continue downward. The other stripe is directly below Sunkern's mouth. Since Sunkern's eyelids are brown, the brown streak patterning appears uninterrupted when Sunkern's eyes are closed.
Sunkern is known to be very weak. Aware of its weakness, it only feeds until it evolves. However, it feeds on only the dew from under the leaves of plants. It tries to move as little as possible since it tries to conserve all the nutrients it has stored in its body for evolution. If attacked by predators such as Spearow, it shakes its leaves at the attacker. Sunkern occasionally falls from the sky in the early mornings for unknown reasons. A year after a cold summer, the population of Sunkern explodes. Sunkern can be found in temperate, grassy meadows.
Sunflora is a plant Pokémon with a sunflower-like design, having a green trunk and limbs. Its head is circular and cream-coloured, with yellow petals growing along the rim. The petals become more vivid as the weather becomes warmer. Sunflora's face has two eyes that appear perpetually closed, and a thin line running vertically beside each eye. Sunflora has leaves extending like arms from its round body and two toes on each foot.
Sunflora converts sunlight into nutrition. Because of this, it tends to pursue sunlight and is always looking in the direction of the sun. While the sun is up, it moves around in a hectic manner. When the sun sets, it comes to a complete stop and closes its petals. In addition to sunlight, Sunflora needs plenty of water. Sunflora is rarely seen in the wild, but it can sometimes be found in temperate grassy meadows.
Sunkern
It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.
Armor Class | 8 | ||
---|---|---|---|
Hit Points | 1d4-2 | ||
Speed | 5 ft. | ||
Strength | 1 (-5) | ||
Dexterity | 6 (-2) | ||
Constitution | 6 (-2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Senses | Passive Perception 10 | ||
Languages | Terran | ||
Challenge | 1/8 (25 XP) | ||
Action | Absorb | Ranged Weapon Attack | d20+0 to hit |
Range 5/10 ft., one target | Hit 1d4-2 necrotic damage | and Sunkern regains 1 hit point |
Sunflora
In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.
Armor Class | 10 | ||
---|---|---|---|
Hit Points | 8d6 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Senses | Passive Perception 11 | ||
Languages | Terran | ||
Challenge | 1/2 (100 XP) | ||
Special | Solar Power | If Sunflora would take radiant damage, | it instead takes no damage |
and regains hit points equal to | the damage it would have taken | ||
Action 1 | Solar Beam (Recharge 5-6) | Sunflora shoots a beam of solar energy in | a line 30 feet long and 5 feet wide. |
All creatures in the area must make | a DC 11 Dexterity saving throw, | taking 2d6 radiant damage on a failed save, | or half as much on a successful one |
Action 2 | Razor Leaf | Ranged Weapon Attack | d20+2 to hit |
Range 20/40 ft., one target | Hit 1d6 slashing damage |
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