Suicune
Suicune is a slim, quadrupedal, blue, mammalian Pokémon with white, diamond-shaped markings. Its face and underside are white as well. Suicune has a thick, purple mane that resembles the aurora borealis and two white, streamer-like tails that wave forward. It has a long, white snout. Suicune has a large, hexagonal, cerulean blue crest on its forehead with two prongs on either side of the base. It has red eyes, a small tuft of fur under its chin, and small paws with white paw pads.
Suicune has the power to walk across water and purify dirty water with one touch. It travels across grasslands in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In Pokémon Crystal, Suicune is said to be the closest of the Legendary beasts to Ho-Oh. It is also said to have a link to the Unown. Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.
Suicune
Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water.
Armor Class | 18 | ||
---|---|---|---|
Hit Points | 25d10+150 | ||
Speed | 50 ft. | ||
Strength | 22 (+6) | ||
Dexterity | 22 (+6) | ||
Constitution | 22 (+6) | ||
Intelligence | 6 (-2) | ||
Wisdom | 26 (+8) | ||
Charisma | 20 (+5) | ||
Damage Immunities | Cold | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Condition Immunities | Stunned | ||
Saving Throws | Wisdom d20+11 | Charisma d20+11 | |
Senses | Passive Perception 18 | ||
Languages | Aquan | ||
Challenge | 19 (22,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Suicune makes two weapon attacks | |
Special 2 | Purification | Suicune can cast purify food and drink at will | |
Action 1 | Multiattack | Suicune uses Roar and makes two weapon attacks | |
Action 2 | Roar | Each creature of Suicune’s choice that is within 120 feet of Suicune | and away of it must succeed on a |
DC 19 Wisdom saving throw | or become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on itself on a success. | If a creature’s saving throw is successful | or the effect ends for it, | the creature is immune to |
Suicune Roar for the next 24 hours | |||
Action 3 | Ice Fang | Melee Weapon Attack | d20+17 to hit |
Reach 5 ft., one target | Hit 2d8+8 piercing damage | plus 4d6 cold damage | |
Action 4 | Aurora Beam | Ranged Weapon Attack | d20+17 to hit |
Range 60/150 ft., one target | Hit 8d6 lighting damage | ||
Action 5 | Hydro Pump (5-6) | Suicune shoots a stream of pressurized water in | a line 100 feet long and 10 feet wide. |
All creatures in the area must make a | DC 22 Dexterity saving throw, | taking 22d6 cold damage on a failed save, | or half as much damage on a successful one |
Legendary Actions | Suicune can take 3 legendary actions, | choosing from the options below. | One only legendary action option can be used at a time, |
and only at the end of another creature’s turn. | Suicune regains all spent legendary | actions at the start of its turn | |
Legendary Action 1 | Move | Suicune uses the Disengage action and moves up to its speed | |
Legendary Action 2 | Ice Fang | Suicune makes an Ice Fang Attack | |
Legendary Action 3 | Whirlpool | Suicune summons a whirlpool at a point it can see within 100 feet. | All creatures within 10 feet of the point must make a |
DC 22 Dexterity saving throw, | taking 8d6 cold damage on a failed save, | or half as much damage on a successful one |
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