Suicune Species in Other Realms | World Anvil

Suicune

Suicune is a slim, quadrupedal, blue, mammalian Pokémon with white, diamond-shaped markings. Its face and underside are white as well. Suicune has a thick, purple mane that resembles the aurora borealis and two white, streamer-like tails that wave forward. It has a long, white snout. Suicune has a large, hexagonal, cerulean blue crest on its forehead with two prongs on either side of the base. It has red eyes, a small tuft of fur under its chin, and small paws with white paw pads.   Suicune has the power to walk across water and purify dirty water with one touch. It travels across grasslands in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In Pokémon Crystal, Suicune is said to be the closest of the Legendary beasts to Ho-Oh. It is also said to have a link to the Unown. Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.  

Suicune

Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water.


Armor Class18
Hit Points 25d10+150
Speed50 ft.
Strength22 (+6)
Dexterity22 (+6)
Constitution22 (+6)
Intelligence6 (-2)
Wisdom26 (+8)
Charisma20 (+5)
Damage ImmunitiesCold
Damage ResistancesBludgeoningPiercingSlashing from nonmagical weapons
Condition ImmunitiesStunned
Saving ThrowsWisdom d20+11 Charisma d20+11
SensesPassive Perception 18
LanguagesAquan
Challenge19 (22,000 XP)
Special 1Legendary Resistance (3/Day)If Suicune makes two weapon attacks
Special 2PurificationSuicune can cast purify food and drink at will
Action 1MultiattackSuicune uses Roar and makes two weapon attacks
Action 2RoarEach creature of Suicune’s choice that is within 120 feet of Suicuneand away of it must succeed on a
DC 19 Wisdom saving throwor become frightened for 1 minute.A creature can repeat the saving throwat the end of each of its turns,
ending the effect on itself on a success.If a creature’s saving throw is successfulor the effect ends for it,the creature is immune to
Suicune Roar for the next 24 hours
Action 3Ice FangMelee Weapon Attack d20+17 to hit
Reach 5 ft., one targetHit 2d8+8 piercing damageplus 4d6 cold damage
Action 4Aurora BeamRanged Weapon Attack d20+17 to hit
Range 60/150 ft., one targetHit 8d6 lighting damage
Action 5Hydro Pump (5-6)Suicune shoots a stream of pressurized water ina line 100 feet long and 10 feet wide.
All creatures in the area must make aDC 22 Dexterity saving throw,taking 22d6 cold damage on a failed save,or half as much damage on a successful one
Legendary ActionsSuicune can take 3 legendary actions,choosing from the options below.One only legendary action option can be used at a time,
and only at the end of another creature’s turn.Suicune regains all spent legendaryactions at the start of its turn
Legendary Action 1MoveSuicune uses the Disengage action and moves up to its speed
Legendary Action 2Ice FangSuicune makes an Ice Fang Attack
Legendary Action 3WhirlpoolSuicune summons a whirlpool at a point it can see within 100 feet.All creatures within 10 feet of the point must make a
DC 22 Dexterity saving throw,taking 8d6 cold damage on a failed save,or half as much damage on a successful one

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