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Stunky / Skuntank

Stunky is a small, skunk-like Pokémon with dark-purple fur. Its face is large and rounded, with a narrow orange nose, orange-rimmed eyes, and two pairs of somewhat "V"-shaped cream-colored whiskers on the sides of its face. It has two pointed ears that appear orange on the inside. A stripe of cream-colored fur runs along its back from the neck to the tail, with a small tuft protruding from the base of the neck. Its tail is raised high and ends with spiked hair pointed behind it. It has a cream-colored underbelly, and four short legs, that end in paws with three small, white claws.   Stunky can spray a foul-smelling liquid from its rear in order to drive attackers away, which is able to reach up to 16 feet (5 meters) away. It prefers to aim for its target's face. The stench can be smelled from over a mile (2 kilometers) away, and will linger for around 24 hours. The stench can cause memory loss.  

Stunky

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.


Armor Class13
Hit Points 3d8+2
Speed25 ft., Walking15 ft., Climbing
Strength11 (+0)
Dexterity14 (+2)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma8 (-1)
Damage VulnerabilitiesGround
Damage ResistancesDarkGrassGhost
Poison
Damage ImmunitiesPsychic
Saving ThrowsConstitution d20+2
SkillsSurvival d20+0
LanguagesCommon
Challenge½ (100 XP)
Special 1StenchWhen Stunky is hit by a melee attack d10 On a 10 the attacker flinches
Special 2Keen EyeStunky ignores disadvantage when it relates to sight
Action 1ScratchMelee Weapon AttackRange 5 ft., one target
d20+0 to hitHit: 1d6+0 normal-type damageStunky strikes out with hard, sharp, pointed claws
Action 2Poison GasRange Weapon AttackRange 30 ft., one target
Stunky sprays a cloud of poisonous gas at a targetThe target must succeed a DC 12 CON saving throw or become poisoned
  Skuntank is a medium-sized mammalian Pokémon that resembles a skunk with a cat-like face. It has purple, spiky fur with several tan stripes. The whiskers present on its pre-evolution have since vanished or have been replaced by furry purple tufts on the sides of Skuntank's face. Its legs are tan, and the tan coloration of its underside now forms a spiky pattern. Its nose is larger than its pre-evolution. Its massive tail, which has a cream-colored stripe, sits on top of its back and head.   Skuntank is known for its noxious fluid which smells dreadful. It can spray this fluid over 160 feet (50 meters), and the longer it allows the liquid to ferment within its belly, the more powerful the smell. Unlike its pre-evolution and real-life skunks, which spray fluids from their rears, Skuntank sprays its fluid from its tail tip, which can open. The stench of Skuntank's fluid varies depending on its diet. Skuntank prefers to nest in large, prickly bushes in heavily wooded areas and digs holes in the ground to make its nest. While Skuntank can use its poisonous fluids to take down prey, ironically it cannot handle the smell of its own stench, abandoning potential defeated meals as a result.  

Skuntank

It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.


Armor Class14
Hit Points 6d12+2
Speed35 ft., Walking20 ft., Climbing
Strength15 (+2)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma8 (-1)
Damage VulnerabilitiesGround
Damage ResistancesDarkGrassGhost
Poison
Damage ImmunitiesPsychic
Saving ThrowsConstitution d20+4
SkillsSurvival d20+1
LanguagesCommon
Challenge8 (3,900 XP)
Special 1StenchWhen Skuntank is hit by a melee attack d10 On a 10 the attack flinches
Special 2Keen EyeSkuntank ignores disadvantage when it relates to sight
Action 1ScratchMelee Weapon AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 normal-type damageSkuntank strikes out with hard, sharp, pointed claws
Action 2Poison GasRange Weapon AttackRange 30 ft., one target
Skuntank sprays a cloud of poisonous gas at a targetThe target must succeed a DC 14 CON saving throw or become poisoned
Action 3FlamethrowerSelf/Range Weapon AttackRange 60 ft., long/5 ft., wide all opponents
d20+2 to hitHit: 8d6+2 Fire-type damageSkuntank exhales an intense blast of fire that is 60 feet long and 5 feet wideEach target in range must make a DC 13 DEX saving throw
On a failed save target takes 8d6+2 damageand must succeed on a DC 14 CON saving throw to avoid being burnedOn a successful DEX save the target takes half damageand is not at risk of being burned
Action 4Fury SwipesMelee Weapon AttackRange 5 ft., one target
d20+2 to hit 1d4+2 normal-type damageSkuntank claws a target several timesOn a hit deal 1d4+2 then d6 on a 2 or higher
Skuntank deals this damage againthen d6 adding 1 to the DC.Continue this process of raising the number until you rail to roll in range.

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