Stantler / Wrydeer Species in Other Realms | World Anvil

Stantler / Wrydeer

Stantler is a quadrupedal, cervid Pokémon. It has a tan pelt with a cream-colored belly and a few spots on its back. Its tail is large, short, and round, and each of its legs ends in a black hoof. It has a large, brown nose and a pair of pale cream-coloured antlers, each with a black orb in the center. The shape of the antlers and the black orbs causes them to resemble eyes. Stantler can distort reality and create illusions with its antlers by subtly changing the flow of air around them. Staring into them creates an odd sensation as if one is being sucked through them, and one may become so dizzy that it is impossible to stand. The orbs on the antlers have a pleasant scent, which can induce a bewildering effect on people. The orbs can also be ground into a powder that aids in sleeping.   Stantler's strange antlers were very valuable as works of art, and as such, the species was nearly hunted to extinction. Stantler live in herds in temperate, mountainous forests; these herds are sometimes led by a Wyrdeer. A baby Stantler that is separated from its herd and frightened will instinctively produce an illusion of a big, stampeding herd to scare away perceived threats. In the past, Stantler lived in tougher environments with more enemies, which strengthened its psychic powers and allowed it to evolve into Wyrdeer.  

Stantler

This Pokémon apparently used to live in much harsher environments, and thus it once had stronger psychic powers than it does now.


Armor Class13
Hit Points 8d8+8
Speed30 ft.
Strength14 (+2)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom20 (+5)
Charisma10 (+0)
SensesPassive Perception 15
LanguagesTerran
Challenge1 (200 XP)
SpecialHypnotic HornsCreatures that look at Stantler must succeed ona DC 15 Wisdom saving throw or fall prone
Action 1Confuse Ray (Recharge 5-6)Stantler casts confusion with a DC of 15
Action 2Zen HeadbuttMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d8+3 bludgeoning damageplus 1d8 psychic damage
Action 3Calm EmotionsStantler casts calm emotions with a DC of 15
  Wyrdeer is a snow deer-like Pokémon. Its body is mostly gray with white spots, as well as white fur on its lower legs, underside, round tail, eyebrows, and mane, the latter resembling a beard. Wyrdeer has large, golden antlers, the shape of which resembles radio antennae. Each of these antlers has one black orb near the base. Wyrdeer also has a brown nose and black cloven hooves, as well as two tufts of fur on the back of each lower leg.   Wyrdeer is well-beloved by the people in the Lodrain region due to its highly prized fur, which provides excellent insulation from the cold and is used to make clothing. By using the orbs on its antlers, Wyrdeer can unleash psychic powers strong enough to distort space, and also create invisible barriers for protection. It also uses the antlers to lead Stantler herds and search for safe paths to travel. Wyrdeer's sturdy legs allow it to gallop and dash across the land, and jump over any obstacle in its way.   A special Wyrdeer is also worshiped due to it being one of the ten ancient Pokémon who received a blessing from Arceus.  

Wyrdeer

The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.


Armor Class18
Hit Points 12d8+12
Speed30 ft.
Strength16 (+3)
Dexterity18 (+4)
Constitution14 (+2)
Intelligence8 (-1)
Wisdom22 (+6)
Charisma12 (+1)
SensesPassive Perception 18
LanguagesTerran
Challenge8 (3,900 XP)
SpecialHypnotic HornsCreatures that look at Wyrdeer must succeed on aDC 17 Wisdom saving throw or fall prone
Action 1Zen HeadbuttMelee Weapon Attack d20+8 to hitReach 5 ft., one target
Hit 2d8+6 bludgeoning damageplus 2d6 psychic damage
Action 2StompMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 4d6+3 bludgeoning damage
Action 3Take DownMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 8d6+3 bludgeoning andWyrdeer takes one-fourth ofthe damage dealt as recoil

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