Spoink / Grumpig Species in Other Realms | World Anvil

Spoink / Grumpig

Spoink is a gray, pig-like Pokémon. It has dark, circular eyes, a large gray nose, and small ears. It has stubby arms and possesses no hind legs. Motion is achieved by bouncing on its spring-like tail. The bouncing has a vital function, in that it keeps its heart beating. Even while it is sleeping, it continues to bounce. It wears a pearl produced by Clamperl on top of its head, which amplifies its psychic powers. Spoink will be weakened without a pearl and always searches for bigger pearls. It has been shown to easily mistake other round objects for its pearl. It lives in mountainous areas. It likes to eat mushrooms that grow underground.  

Spoink

Spoink will die if it stops bouncing. The pearl on its head amplifies its psychic powers.


Armor Class14
Hit Points 14d4-14
Speed25 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage ResistancesPsychic
SensesPassive Perception 12
LanguagesTelepathy 50 ft.
Challenge¼ (50 XP)
Special 1BounceSpoink can jump up to its speed
Special 2Bouncing HeartIf Spoink becomes restrained, it dies
Special 3Keen SmellSpoink has advantage on Wisdom(Perception) checks that rely on smell
Action 1Zen HeadbuttMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit: 1d4+2 bludgeoning damageplus 1d4 psychic damage
Action 2PsybeamRanged Weapon Attack d20+4 to hit
Range 20/60 ft., one creatureHit 2d4 psychic damageand the target must succeed ona DC 12 Wisdom saving throw
or have disadvantage on their next attack rollbefore the end of their next turn
ReactionMagic CoatWhen Spoink is missed by a spell attack,it can reflect the spell back at the caster as a reaction.
The reflected spell uses the original spellcasting attack modifier
  Grumpig is a bipedal, pig-like Pokémon. It has large ears, a pink snout, and oval eyes. The lower half of its body is black, while the upper half is purple. There are black markings on its ears and arms, while its hands and feet are purple. Its tail is pink and curly. There appear to be three shining black pearls on its body: two small ones on its head, and a larger but nearly flat pearl on its midsection where the black meets the purple. These pearls are used to amplify their psychic powers, which allow them to control their opponents. The dance it performs while using its powers is very popular. It lives in the Mountains.  

Grumpig

It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.


Armor Class16
Hit Points 36d4
Speed30 ft.
Strength16 (+3)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom20 (+5)
Charisma14 (+2)
Saving ThrowsWisdom d20+7 Dexterity d20+4
Damage ResistancesPsychic
SensesPassive Perception 15
LanguagesTelepathy 120 ft.
Challenge3 (700 XP)
Special 1BounceGrumpig can jump up to its speed
Special 2Keen SmellGrumpig has advantage on Wisdom(Perception) checks that rely on smell
Action 1MultiattackGrumpig makes three attacks
Action 2Zen HeadbuttMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit: 1d6+2 bludgeoning damageplus 1d8 psychic damage
Action 3PsychockRanged Spell Attack d20+7 to hit
Range 60/120 ft., one targetHit: 1d8+5 psychic damage
Action 4Dominating Dance (Recharge 6)Grumpig performs a strange dance.One target of Grumpigs choice within 60 feet
that can see the dance must makea DC 15 Wisdom saving throw.On a failed save, they are charmed by Grumpig for 1 minute.While charmed, Grumpig has complete control over
what the charmed creature does.The charmed creature can repeat the saving throwat the end of each of their turns,ending the effect on themselves on a successful save.
Grumpig must maintain concentration onthis ability as if concentrating on a spell
Action 5Psychic (Recharge 5-6)One creature Grumpig can see within 100 feet mustmake a DC 15 Wisdom saving throw,
taking 8d8 psychic damage on a failed save,or half as much damage on a successful one
ReactionMagic CoatWhen Grumpig is missed by a spell attack,it can reflect the spell back at the caster as a reaction.
The reflected spell uses the original spellcasting attack modifier

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