Spearow is an avian Pokémon that is very small. It has rough, brown plumage on its head and three brown tail feathers. It has narrow, dark brown eyes with white pupils and a short, hooked beak that is light pink. The feathers covering its wings are pinkish-red with lighter tips, and it has a beige underside with two thin, horizontal stripes. Its light pink feet have two toes in front and one in the back. Black feathers cover its back.
Although inept at other aspects of its flying, such as height and distance, Spearow is still capable of flying quickly to protect its territory. However, it must flap its wings at high speeds to stay aloft. Spearow's loud shrieks can be heard over half a mile (one kilometer) away, and are used to warn other of its kind of danger. Spearow are found naturally in open habitats with warmer climates, mainly desolate wastelands and fields, where it hunts for insects. Ekans is a natural predator of Spearow.
Spearow
Inept at flying high. However, it can fly around very fast to protect its territory.
Armor Class | 12 |
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Hit Points | 2d4 |
Speed | 10 ft. | Fly 30 ft. |
Strength | 10 (+0) |
Dexterity | 14 (+2) |
Constitution | 9 (-1) |
Intelligence | 3 (-4) |
Wisdom | 12 (+1) |
Charisma | 6 (-2) |
Skills | Perception d20+3 |
Senses | Passive Perception 13 |
Languages | Auran |
Challenge | 1/2 (100 XP) |
Special 1 | Keen Sight | Spearow has advantage on Wisdom | (Perception) checks that rely on sight |
Special 2 | Pack Tactics | Spearow has advantage on attack rolls against a creature if at least | one of spearow's allies is within 5 feet |
of the creature and the ally isn't incapacitated |
Special 3 | Aggressive | As a bonus action, spearow can move up to its | speed toward a hostile creature that it can see |
Special 4 | Dive Attack | If spearow is flying and dives at least 30 feet straight toward a target | and then hits it with a melee weapon attack, |
the attack deals an extra 1d6 damage to the target |
Special 5 | Pursuit | Spearow can add the bonus of its Dive Attack | feature to the damage of all attacks of opportunity it makes while not touching the ground |
Action | Peck | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6+2 piercing damage |
Fearow is a large, mostly brown avian Pokémon with a vulturine neck and broad, powerful wings. It has a long, pointed, pink beak and a decorative red coxcomb on top of its head. Its narrow eyes have very small pupils and do not appear to have colored irises. It has shaggy, feathers at the base of its neck and covering the upper portion of its wings. These feathers are cream-colored, as are the tips of its flight feathers. Its sharp-clawed talons are pink, with three toes pointing forward and one pointing backward.
Fearow has been around mostly unchanged for many years, as a Pokémon resembling it has been seen on ancient murals. Its large wings and stamina allow it to fly for an entire day without landing. Its long neck and beak allow it to pluck prey from both land and water, and it has even been known to steal from unwary humans. It will shoot upward, and then dive down to catch prey. It will also catch tiny insects that hide underground and circle the ocean for fish. Fearow are found naturally in open habitats with warmer climates, mainly wastelands and desolate fields.
Fearow
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Armor Class | 13 |
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Hit Points | 6d10+6 |
Speed | 10 ft. | Fly 80 ft. |
Strength | 16 (+3) |
Dexterity | 17 (+3) |
Constitution | 13 (+1) |
Intelligence | 8 (-1) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Skills | Perception d20+4 |
Damage Vulnerabilities | Lightning |
Senses | Passive Perception 14 |
Languages | Auran |
Challenge | 3 (700 X) |
Special 1 | Keen Sight | Fearow has advantage on Wisdom | (Perception) checks that rely on sight |
Special 2 | Sniper | Fearow's critical hits deals x3 damage |
Action 1 | Multiattack | Fearow makes two peck attacks |
Action 2 | Peck | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 slashing damage |
Action 3 | Flurry (Recharge 5-6) | Fearow makes a series of quick attacks, | Fearow can make 1d4+1 peck attacks |
Action 4 | Furry Attack | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 piercing damage. | If Fearow his with Fury Attack it can make an additional attack with | a -2 penalty. Fearow can make up to five attacks with this move, |
with the penalty increasing by two with each hit |
Action 5 | Aerial Ace | Melee Weapon Attack | Hit/Reach special, one target |
Hit 2d6+3 slashing damage. In order to use Aerial Ace, | Fearow must move at least 30 ft. | before the attack. | The target must make a |
DC 15 Dexterity saving throw. If they pass, | Fearow misses and stops in a square next to | the target If they fail, | then the target takes damage and Fearow can move an additional 30 ft. |
The target cannot use any reactions | against Fearow if it fails the saving throw |
Action 6 | Mirror Move (1/Long Rest) | If Fearow is hit by a spell, | it can store and cast that spell within three rounds. |
The spell is treated as if it were used by the original caster, | for the purposes of saving throws/damage rolls/additional effects. | Fearow gains an instinctive knowledge of how the spell works | and it can maintain concentration for up to three rounds |
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