Snover / Abomasnow
Snover is a Pokémon with a white upper body and brown lower body that resembles a snow-covered tree. It will be two-thirds brown if male and two-thirds white if female. It has green eyes and three points on top of its head. Its feet and green tail are stubby, and two green spikes resemble pinecones on its back. Five cones form its hand: a large central cone with four smaller cones around it. Edible white Berries grow along Snover's midsection. It usually grows the berries when spring approaches.
In Forian, packs of its natural predator, Forian Darumaka, enjoy eating the Berries produced by Snover. This results in Abomasnow often chasing them away to protect it. Snover lives on snowy peaks in warm seasons but migrates lower as the weather cools. A curious Pokémon, it often approaches people and can be found inspecting footprints in the snow. There are stories of Snover visiting human settlements, often bonding with the children there. Snover can sink its feet into the snow to absorb water, this helps cool down its body temperature. Pokémon tend to sneak up on the sleeping Snover to consume the berries it grows. Snover is unaware of this while it sleeps.
Abomasnow is a large, bipedal Pokémon covered in shaggy, white fur. It has pale purple eyes with bushy eyebrows and long strands of fur covering its mouth. Two tufts of longer fur grow on both its back and chest, with the chest fur being longer on the female. Its hands, feet, and tail are dark green and spiky, similar to the foliage of an evergreen tree. On its back are four green spikes that resemble pinecones.
Abomasnow lives in snowy mountains and appears only when snow flowers bloom. Once the flowers die, they retreats to isolated areas. The reason is because Abomasnow prefers to be alone and not associate with others. It can create blizzards to hide itself. It can also cause whiteout conditions with just a shake of its massive body. Abomasnow is also known as the "Ice Monster" and "abominable snowman". It protects Snover from packs of Forian Darumaka, who chase them for the Berries they grow; Abomasnow does so by swinging its arms like hammers. Abomasnow is powerful enough to split huge boulders in two.
A sleeping Abomasnow can still cause blizzards by occasionally swinging its arms. Researchers acknowledged that it is unknown to why Abomasnow does. It is theorized that it is either a habit to hide itself or sleepily flailing its arms.
Snover
During cold seasons, it migrates to the mountain’s lower reaches. It returns to the snow-covered summit in the spring.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 3d8+2 | ||
Speed | 25 ft., Walking | ||
Strength | 13 (+1) | ||
Dexterity | 11 (+0) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Fighting | Fire |
Flying | Poison | Rock | Steel |
Damage Resistances | Electric | Grass | Ground |
Water | |||
Saving Throws | Constitution d20+2 | ||
Skills | Survival d20+0 | ||
Languages | Aquan/Terran | ||
Challenge | 1 (200 XP) | ||
Special 1 | Snow Warning | When Snover enters an outside battle | the weather immediately changes to hail for 5 rounds. |
Special 2 | Soundproof | Snover is immune to soundbased moves/attacks. | |
Action 1 | Powder Snow | Range Attack | Range 90 ft., all in range |
d20+0 to hit | Hit: 4d4+0 Ice-type damage | Snover attacks with a chilling gusy of powdery snow. | Snover chooses a point it can see within range. |
Each target within 15 ft of this point must | succeed on a DC 12 CON saving throw or become frozen. | On a successful save, the target takes half damage and isn't frozen. | |
Action 2 | Razor Leaf | Range Attack | Range 120 ft., one target |
d20+0 to hit | Hit: 2d8+0 Grass-type damage | Snover launches sharp-edged leaves at a target it sees within range. |
Abomasnow
It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 8d12+2 | ||
Speed | 30 ft., Walking | ||
Strength | 16 (+3) | ||
Dexterity | 15 (+2) | ||
Constitution | 18 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Fighting | Fire |
Flying | Poison | Rock | Steel |
Damage Resistances | Electric | Grass | Ground |
Water | |||
Saving Throws | Constitution d20+4 | Strength d20+3 | |
Skills | Survival d20+1 | Intimidation d20+0 | |
Languages | Aquan/Terran | ||
Challenge | 10 (5,900 XP) | ||
Special 1 | Snow Warning | When Abomasnow enters an outside battle | the weather immediately changes to hail for 7 rounds. |
Special 2 | Soundproof | Abomasnow is immune to soundbased moves/attacks. | |
Action 1 | Powder Snow | Range Attack | Range 90 ft., all in range |
d20+0 to hit | Hit: 4d4+0 Ice-type damage | Abomasnow attacks with a chilling gusy of powdery snow. | Abomasnow chooses a point it can see within range. |
Each target within 15 ft of this point must | succeed on a DC 14 CON saving throw or become frozen. | On a successful save, the target takes half damage and isn't frozen. | |
Action 2 | Razor Leaf | Range Attack | Range 120 ft., one target |
d20+2 to hit | Hit: 2d8+2 Grass-type damage | Abomasnow launches sharp-edged leaves at a target it sees within range. | |
Action 3 | Ice Punch | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d8+3 Ice-type damage | Abomasnow punches an icy fist | On a hit, the target must succeed on |
a DC 14 CON saving throw or become frozen | |||
Action 4 | Icy Wind | Range Attack | Range 60 ft., one target |
d20+3 to hit | Hit: 1d8+3 Ice-type damage | Abomasnow blows a gust of chilled air | at a target it can see within range. |
The targets speed is reduced by 10 ft. | until the end of your next turn. | ||
Action 5 | Grass Whistle | Range Attack | Range 90 ft., one target |
Abomasnow plays a pleasant melody on a blade of grass | in an attempt to lull a target, it can see within range to sleep. | The target must succeed on a DC 11 CHA saving throw or fall asleep. |
Remove these ads. Join the Worldbuilders Guild
Comments