Snivy is a bipedal, reptilian Pokémon with a slender build. Most of its body is green with a cream underside. A yellow stripe runs down the length of its back and tail and has yellow markings around its large eyes. Two curved yellow structures that resemble leaves or small wings protrude from its shoulders and bend backward. Its slender arms have three fingers, while its tiny feet have no digits. It has a large, palmate leaf with three prongs on the end of its tail.
This tail can perform photosynthesis, allowing Snivy to move more quickly and adding an edge to its moves. However, the tail will begin to droop when Snivy loses energy. Snivy can use its vines with incredible adaptive and dexterity skills, to make up for having short arms. This Pokémon has a calm, collected demeanour and is very intelligent. Snivy prefers to be alone and avoid groups whenever it can.
Snivy
The leaf on Snivy’s tail generates energy when exposed to sunlight, making Snivy swifter and adding an edge to its moves.
Armor Class | 13 |
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Hit Points | 3d6+2 |
Speed | 25 ft. Walking | 25 ft. Climbing |
Strength | 12 (+1) |
Dexterity | 13 (+1) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Bug | Fire | Flying |
Ice | Poison |
Damage Resistances | Electric | Grass | Ground |
Water |
Saving Throws | Dexterity d20+1 |
Skills | Stealth d20+1 |
Languages | Terran |
Challenge | ½ (100 XP) |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Snivy slams into an opponent using its whole body. |
Action 2 | Leer | Ranged Attack | Range 90 ft., one target |
Snivy glares with an intimidate leer to try and scare an opponent. | The target must make a DC 11 WIS saving throw | On a failed save, the targets have a -1 to damage rolls | This effect can be stacked to a max of +3 |
Servine is a slim bipedal Pokémon that is primarily green with a cream underside, and narrow red eyes. It has a yellow V-shaped structure that starts at the chest and extends behind the shoulders. Servine has short limbs and a small crest protruding from the back of its head. Three palmate leaves grow along its back and tail.
These leaves are capable of performing photosynthesis, but only while they are clean. Servine will go to great lengths to stay dirt-free for this reason. This swift Pokémon hides in thick foliage or shadows to avoid attacks before retaliating. Servine will mercilessly pummel its target by whipping them with its vines. Servine has an inflated sense of pride, which is one of Servine's weaknesses. Due to this pride, Servine will be unable to cooperate with other Pokémon for a long while.
Servine
It runs low to the ground, weaving through the grass, then mercilessly pummels its target by whipping them with its vines.
Armor Class | 14 |
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Hit Points | 7d8+2 |
Speed | 25 ft. Walking | 25 ft. Climbing |
Strength | 13 (+1) |
Dexterity | 15 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Bug | Fire | Flying |
Ice | Poison |
Damage Resistances | Electric | Grass | Ground |
Water |
Saving Throws | Dexterity d20+2 |
Skills | Stealth d20+2 |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Servine slams into an opponent using its whole body. |
Action 2 | Leer | Ranged Attack | Range 90 ft., one target |
Servine glares with an intimidate leer to try and scare an opponent. | The target must make a DC 11 WIS saving throw | On a failed save, the targets have a -1 to damage rolls | This effect can be stacked to a max of +3 |
Action 3 | Growth | Servine causes its body to grow all at once | giving it a +1 bonus to its next attack and damage roll |
If this move is used in harsh sunlight it becomes +2 |
Action 4 | Vine Whip | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Grass-type damage | Servine strikes with slender, whip-like vines. |
Action 5 | Wrap | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Servine attempts to wrap itself around a target | it can see within range. |
On a hit the target is grappled and restrained | at the end of each of its targets turns | it can make a DC 11 STR saving throw. | On a successful save it is freed. |
Serperior is a primarily pale green, serpentine Pokémon. Its face and throat are white, while its back is dark green. Curled, mint-coloured patterns extend into the white portion of its face, and it has narrow red eyes. In the lower jaw, two fangs are visible when its mouth is open. There are two pointed yellow extensions on the back of its head. Coiled, dark green extensions spread out from the sides of its lower neck, forming a curving pattern lower down the body. It has now completely lost the legs from its previous stages and now must slither about due to its new, serpentine form; however, just below its neck, it has two small leaf-like arms on either side of its body, which it usually keeps folded behind its back. It has curved yellow markings around its middle and several palmate leaves on its tail.
Serperior will only attack with full force against opponents that are unfazed by its piercing glare, which is said to be able to halt its foes' movements. This intimidating stare and its regal form have earned it the title of "Lord of the Forest". It is capable of amplifying solar energy with its body.
Serperior
It generates energy from sunlight, then amplifies that energy dozens of times within its long body.
Armor Class | 15 |
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Hit Points | 9d12+2 |
Speed | 35 ft. Walking | 35 ft. Climbing |
Strength | 16 (+3) |
Dexterity | 18 (+4) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Bug | Fire | Flying |
Ice | Poison |
Damage Resistances | Electric | Grass | Ground |
Water |
Saving Throws | Dexterity d20+4 |
Skills | Stealth d20+4 Deception d20+0 |
Languages | Terran |
Challenge | 13 (10,000 XP) |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Serperior slams into an opponent using its whole body. |
Action 2 | Leer | Ranged Attack | Range 90 ft., one target |
Serperior glares with an intimidating leer to try and scare an opponent. | The target must make a DC 13 WIS saving throw | On a failed save, the targets have a -1 to damage rolls | This effect can be stacked to a max of +3 |
Action 3 | Growth | Serperior causes its body to grow all at once | giving it a +1 bonus to its next attack and damage roll |
If this move is used in harsh sunlight it becomes +2 |
Action 4 | Vine Whip | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Grass-type damage | Serperior strikes with slender, whip-like vines. |
Action 5 | Wrap | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Serperior attempts to wrap itself around a target | it can see within range. |
On a hit the target is grappled and restrained | at the end of each of its targets turns | it can make a DC 13 STR saving throw. | On a successful save it is freed. |
Action 6 | Leaf Blade | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d6+3 Grass-type damage | Serperior strikes with a leaf sharpened like a sword. |
Action 7 | Leaf Tornado | Ranged Attack | Range 60 ft., one target |
d20+2 to hit | Hit: 2d8+2 Grass-type damage | Serperior encircles a target | It can see within range with sharp leaves to attack. |
The target must succeed on a DC 14 DEX saving throw | on a failed save it suffers a -1 penalty | to attack rolls until the end of its next turn. |
Action 8 | Mega Drain | Melee Attack, non-contact | Range 5 ft., one target |
d20+4 to hit | Hit: d20+3 Grass-type damage | Serperior regains half the amount of damage take by the target |
Action 9 | Slam | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 6d6+3 Normal-type damage | Serperior smacks its opponent with | a long appendage such as a tail or vines. |
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