Smoochum / Jynx
Smoochum is a small, humanoid Pokémon that resembles a baby. It has a large head with blonde hair that reaches its shoulders and has large bangs. There are several tufts of hair sticking up on top of its head. Its skin is light purple with a cream-coloured chest, arms, and feet. It has large, blue-green eyes and a pair of large, pink lips. These lips are sensitive enough that Smoochum uses them to identify and examine objects that it sees for the first time and are kept moist by its daily application of tree sap. This helps Smoochum determine if it likes the object or not.
When walking, Smoochum rocks its head back and forth. Smoochum is known to be very curious. This Pokémon is very active and runs about, although it often falls. Being very conscious of its appearance, it will check its reflection when given the chance to make sure it is not dirty. It will bathe the instant it finds any dirt on its face. However, it doesn't mind if its body gets dirty. Smoochum is found living in cities and cold caverns. Smoochum is a female-only species, with no male counterpart.
Jynx is a bipedal, humanoid Pokémon that resembles a woman. It has a purple face, pink lips, saucer-like eyes, and long blonde hair. It wears a red gown with two gold circles on the chest. It has white arms and five-fingered purple hands. Jynx is a female-only species with no male counterpart. Jynx has a language that sounds similar to human speech and includes several cry patterns. However, this language has yet to be deciphered. It prefers to communicate by using dance-like movements. There are some musicians who compose songs for Jynx to sing. These rhythmic movements often cause people to dance along with it. Jynx often is found in urban areas.
Smoochum
If its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn’t really seem to care.
Armor Class | 15 | ||
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Hit Points | 5d10-15 | ||
Speed | 20 ft. | ||
Strength | 7 (-2) | ||
Dexterity | 13 (+1) | ||
Constitution | 5 (-3) | ||
Intelligence | 14 (+2) | ||
Wisdom | 14 (+2) | ||
Charisma | 17 (+3) | ||
Damage Vulnerabilities | Fire | ||
Damage Immunities | Cold | ||
Senses | Darkvision 30 ft. | Cold Resistance | Spell Resistance |
Languages | Sylvan | ||
Challenge | 3 (900 XP) | ||
Special 1 | Egg Move | Smoochum hatches knowing one of the following moves: | |
Move 1 | Fake Out | Smoochum's attacks are much more potent when they come completely out of left field. | It has 1 sudden strike die 1d6 , |
as the ninja ability of the same name; | this is like sneak attack, | except that it only works against flat-footed opponents | (mere flanking is insufficient). |
Smoochum is fully entitled to this sudden strike die | as if it were a class feature (as that's basically what it is | therefore, the sudden strike die may be | used for the purpose of meeting prerequisites. |
Furthermore, during a surprise round, | Smoochum gains an additional sudden strike die | (increasing the sudden strike to 2d6 ) | and any opponent it strikes is stunned for 1 round with no save allowed. |
These extra sudden strike dice don't count towards prerequisites. | This is a [Normal] effect | ||
Move 2 | Meditate | By spending a full-round action to meditate, | Smoochum can increase its Strength by 1 point for 1 minute. |
This can be used multiple times to raise Smoochum's strength | further and reset the duration; however, | the maximum Strength increase attainable | with this ability is +6 Strength |
Action 1 | Slam | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d2-2 bludgeoning damage | ||
Action 2 | Slam and Lick | Melee Weapon Attack | d20+5 + d20+0 |
Reach 5 ft., one target | Hit 1d2-2 bludgeoning | and 1d4-2 numbness | |
Action 3 | Lick | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit 1d2-2 numbing damage. | Charisma DC 15 to avoid being numb |
Jynx
In certain parts of Galar, Jynx was once feared and worshiped as the Queen of Ice.
Armor Class | 17 (natural armor) | ||
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Hit Points | 12d6+36 | ||
Speed | 30 ft | ||
Strength | 14 (+2) | ||
Dexterity | 12 (+1) | ||
Constitution | 16 (+3) | ||
Intelligence | 12 (+1) | ||
Wisdom | 16 (+3) | ||
Charisma | 6 (-2) | ||
Damage Vulnerabilities | Fire | ||
Damage Immunities | Cold | ||
Skills | Stealth d20+3 | ||
Senses | Darkvision 60 ft. | Passive Perception 13 | |
Languages | Sylvan | ||
Challenge | 4 (1,100 XP) | ||
Special 1 | Forewarn | Once per long rest, Jynx can predict the next action an opponent will take. | Jynx can either have advantage on its next saving throw, |
or cause someone attacking them to have a disadvantage on their attack | |||
Special 2 | Oblivious | Jynx is immune to the effects of the Charm Person spell. | It has advantage on all saving throws made against Enchantment spells |
Action 1 | Pound | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8+4 bludgeoning damage | ||
Action 2 | Sweet Kiss | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit Target must pass a DC 11 Constitution saving throw | or suffer the effects of a Confusion spell | for 1d4-1 rounds |
Action 3 | Lovely Kiss | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Target must pass a DC 11 Constitution saving throw, | or be knocked unconscious for 1d4-1 rounds | |
Action 4 | Powder Snow | Jynx can cast Ray of Frost at will, | with a d20+3 to hit |
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