Sladdi
Sladd Tadpole
Slaadi have horrific cycles of reproduction. Slaadi reproduce either by implanting humanoid hosts with eggs or by infecting them with a transformative disease called chaos phage. Each color of slaad reproduces or transforms in a different way, with red slaadi spawning blue and green slaadi, and blue slaadi spawning red and green. Each 'green. slaad undergoes a lifelong cycle of transformation into the more powerful gray and death slaadi. With each transformation, the slaad retains its memories.
Armor Class | 12 | ||
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Hit Points | 4d4 | ||
Speed | 30 ft. | ||
Strength | 7 (- 2) | ||
Dexterity | 15 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 3 (- 4) | ||
Wisdom | 5 (- 3) | ||
Charisma | 3 (- 4) | ||
Skills | Stealth +4 | ||
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Darkvision 60ft. | Passive Perception 7 | |
Languages | Understands Slaad but can't speak | ||
Challenge | 1/8 (25 XP) | ||
Special | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Action | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 piercing damage |
Red Sladd
When a red slaad claws a humanoid creature, it can inject an egg from a gland under one of its claws. The egg works its way into its host and gestates, eventually forming a slaad tadpole. Such a tadpole then eats its way out of the host's body, feeds on the host's remains, and then seeks any other fresh meat it can find. The tadpole transforms into a fully grown blue slaad- or green slaad if the host had the ability to cast 3rd level spells or higher - within 2d12 hours.
Armor Class | 14 (natural armor) | ||
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Hit Points | 11d10+33 | ||
Speed | 30 ft. | ||
Strength | 16 (+3) | ||
Dexterity | 12 (+1) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (- 2) | ||
Wisdom | 6 (- 2) | ||
Charisma | 7 (- 2) | ||
Skills | Perception d20+1 | ||
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Darkvision 60 ft. | Passive Perception 11 | |
Languages | Slaad | Telepathy 60ft. | |
Challenge | 5 (1,800 XP) | ||
Special 1 | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Special 2 | Regeneration | The slaad regains 10 hit points at the start | of its turn if it has at least 1 hit point |
Action 1 | Multiattack | The slaad makes three attacks: | one with its bite and two with its claws |
Action 2 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. ,one target | Hit 2d4+3 piercing damage | ||
Action 3 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. ,one target | Hit 1d8+3 piercing damage. | If the target is a humanoid, it must succeed on | a DC 14 Constitution saving throw |
or be infected with a disease- a minuscule slaad egg. | A humanoid host can carry only one slaad egg to term at a time. | Over three months, the egg moves to the chest cavity, | gestates, and forms a slaad tadpole. |
In the 24-hour period before giving birth, | the host starts to feel unwell, | its speed is halved, | and it has disadvantage on attack rolls, |
ability checks, and saving throws. | At birth, the tadpole chews its way through vital organs | and out of the host's chest in 1 round, | killing the host in the process. |
If the disease is cured before the tadpole's emergence, | the unborn slaad is disintegrated |
Blue Sladd
The bone hooks that protrude from the back of a blue slaad's hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms its victim into a fully grown red slaad- or green slaad if the host was a spellcaster able to cast 3rd level spells or higher.
Armor Class | 15 (natural armor) | ||
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Hit Points | 13d10+52 | ||
Speed | 30 ft. | ||
Strength | 20 (+5) | ||
Dexterity | 15 (+2) | ||
Constitution | 18 (+4) | ||
Intelligence | 7 (- 2) | ||
Wisdom | 7 (- 2) | ||
Charisma | 9 (- 1) | ||
Skills | Perception d20+1 | ||
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Darkvision 60 ft. | Passive Perception 11 | |
Languages | Slaad | Telepathy 60ft. | |
Challenge | 7 (2,900 XP) | ||
Special 1 | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Special 2 | Regeneration | The slaad regains 10 hit points at the start of its turn | if it has at least 1 hit point |
Action 1 | Multiattack | The slaad makes three attacks: | one with its bite and two with its claws |
Action 2 | Bite | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 2d6+5 piercing damage | ||
Action 3 | Claw | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 2d6+5 slashing damage. | If the target is a humanoid, it must succeed on | a DC 15 Constitution saving throw |
or be infected with a disease called chaos phage. | While infected, the target can't regain hit points, | and its hit point maximum is reduced by 3d6 every 24 hours. | If the disease reduces the target's hit point maximum to 0, |
the target instantly transforms into a red slaad or, | if it has the ability to cast spells of 3rd level or higher, | a green slaad. Only a wish spell can reverse the transformation |
Green Sladd
Green slaadi. e surprisingly intelligent and possess innate spellcasting ability. A green slaad can change its shape to appear as a humanoid. If it was born of a humanoid host, the slaad usually adopts its host's form. At some unpredictable point in its existence, a green slaad unlocks the means to magically, instantly, and permanently transform itself into a gray slaad. Unlocking this knowledge can take years, even decades.
Armor Class | 16 (natural armor) | ||
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Hit Points | 15d10+45 | ||
Speed | 30ft. | ||
Strength | 18 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 11 (+0) | ||
Wisdom | 8 (- 1) | ||
Charisma | 12 (+1) | ||
Skills | Arcana d20+3 | Perception d20+2 | |
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Blindsight 30ft. | Darkvision 60ft. | Passive Perception 12 |
Languages | Slaad | Telepathy 60ft. | |
Challenge | 8 (3,900 XP) | ||
Special 1 | Shapechanger | The slaad can use its action to polymorph | into a Small or Medium humanoid, |
or back into its true form. Its statistics, | other than its size, are the same in each form. | Any equipment it is wearing or | carrying isn't transformed. |
It reverts to its true form if it dies | |||
Special 2 | Innate Spellcasting | The slaad's innate spellcasting ability is | Charisma (spell save DC 12). |
The slaad can innately cast the following spells, | requiring no material components: | ||
Spells 1 | At will | Detect magic | Detect thoughts |
Mage hand | |||
Spells 2 | 2/day each | Fear | Invisibility (self only) |
Spells 3 | 1/day | Fireball | |
Special 3 | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Special 4 | Regeneration | The slaad regains 10 hit points at the start of | its turn if it has at least 1 hit point |
Action 1 | Multiattack | The slaad makes three attacks: | one with its bite and two with its claws or staff. |
Alternatively, it uses its Hurl Flame twice | |||
Action 2 | Bite (Siaad Form Only) | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d6+4 piercing damage | ||
Action 3 | Claw (Siaad Form Only) | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d6+4 slashing damage | ||
Action 4 | Staff | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d6+4 bludgeoning damage | ||
Action 5 | Hurl Flame | Ranged Spell Attack | d20+4 to hit |
Range 60ft., one target | Hit 3d6 fire damage. | The fire ignites flammable objects that | aren't being worn or carried |
Gray Sladd
Outside of Limbo, gray slaadi act as living extensions of the will of their masters, the death slaadi. A gray slaad journeys to the Material Plane on errands of doom, often taking humanoid form. A gray slaad learns how to master the use of a greatsword and imbue it with its own innate magic. A gray slaad that eats the entire corpse of a dead death slaad instantly transforms into a death slaad.
Armor Class | 18 (natural armor) | ||
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Hit Points | 17d8+51 | ||
Speed | 30ft. | ||
Strength | 17 (+3) | ||
Dexterity | 17 (+3) | ||
Constitution | 16 (+3) | ||
Intelligence | 13 (+l) | ||
Wisdom | 8 (- 1) | ||
Charisma | 14 (+2) | ||
Skills | Arcana d20+5 | Perception d20+6 | |
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Blindsight 60 ft. | Darkvision 60ft. | Passive Perception 16 |
Languages | Slaad | Telepathy 60 ft. | |
Challenge | 9 (5,000 XP) | ||
Special 1 | Shapechanger | The slaad can use its action to polymorph into | a Small or Medium humanoid, |
or back into its true form. Its statistics, | other than its size, are the same in each form. | Any equipment it is wearing | or carrying isn't transformed. |
It reverts to its true form if it dies | |||
Special 2 | Innate Spellcasting | The slaad's innate spellcasting ability is | Charisma (spell save DC 14). |
The slaad can innately cast the following spells, | requiring no material components: | ||
Spells 1 | At will | Detect magic | Detect thoughts |
Invisibility (self only) | Mage hand | Major image | |
Spells 2 | 2/day each | Fear | Fly |
Fireball | Tongues | ||
Spells 3 | 1/day | Plane shift (self only) | |
Special 3 | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Special 4 | Magic Weapons | The slaad's weapon attacks are magical | |
Special 5 | Regeneration | The slaad regains 10 hit points at the start | of its turn if it has at least 1 hit point |
Action 1 | Multiattack | The slaad makes three attacks: | one with its bite and two with its claws or greatsword |
Action 2 | Bite (Siaad Form Only) | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | 1d6+3 piercing damage | ||
Action 3 | Claws (Siaad Form Only) | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d10+3 slashing damage | ||
Action 4 | Greatsword | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d6+3 slashing damage |
Death Sladd
Death slaadi are suffused with energy from the Negative Energy Realm and exemplify evil's corruption of chaos, and they take sadistic pleasure in bringing harm to others. They propagate their race by dragooning mobs of red and blue slaadi and invading other realms. Humanoids who survive the incursion become incubators for new slaadi.
Armor Class | 18 (natural armor) | ||
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Hit Points | 20d8+80 | ||
Speed | 30ft. | ||
Strength | 20 (+5) | ||
Dexterity | 15 (+2) | ||
Constitution | 19 (+4) | ||
Intelligence | 15 (+2) | ||
Wisdom | 10 (+0) | ||
Charisma | 16 (+3) | ||
Skills | Arcana d20+6 | Perception d20+8 | |
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | ||
Senses | Blindsight 60 ft. | Darkvision 60ft. | Passive Perception 18 |
Languages | Slaad | Telepathy 60ft. | |
Challenge | 10 (5,900 XP) | ||
Special 1 | Shapechanger | The slaad can use its action to polymorph into | a Small or Medium humanoid, |
or back into its true form. Its statistics, | other than its size, are the same in each form. | Any equipment it is wearing or | carrying isn't transformed. |
It reverts to its true form if it dies | |||
Special 2 | Innate Spellcasting | The slaad's innate spellcasting ability is Charisma | (spell save DC 15, d20+7 to hit with spell attacks). |
The slaad can innately cast the following spells, | requiring no material components: | ||
Special 3 | At will | Detect magic | Detect thoughts |
Invisibility (self only) | Mage hand | Major image | |
Spells 1 | 2/day each | Fear | Fireball |
Fly | Tongues | ||
Spells 2 | 1/day each | Cloudkill | Realm shift |
Special 4 | Magic Resistance | The slaad has an advantage on saving throws | against spells and other magical effects |
Special 5 | Magic Weapons | The slaad's weapon attacks are magical | |
Special 6 | Regeneration | The slaad regains 10 hit points at the start of | its turn if it has at least 1 hit point |
Action 1 | Multiattack | The slaad makes three attacks: | one with its bite and two with its claws or greatsword |
Action 2 | Bite (Slaad Form Only) | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d8+5 piercing damage | plus 2d6 necrotic damage | |
Action 3 | Claws (Siaad Form Only) | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d10+5 slashing damage | plus 2d6 necrotic damage | |
Action 4 | Greatsword | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d6+5 slashing damage | plus 2d6 necrotic damage |
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