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Skorupi / Drapion

Skorupi is a Pokémon which resembles an oversized, pale purple scorpion. Its claws and tail have been swapped, giving it two stingers and a claw tail. The miniature jaws, claws, and tail claws are white. Its arms are attached directly to its head, close to its teal eyes. A pointed marking joins its eyes. The head, arms, two tail segments, and all four legs are light blue, while the body, tail end, and other two tail segments are a darker shade of blue.   It buries itself in the sand and lies in wait for unsuspecting prey, gripping it with its tail claws and injecting poison; it will then hold on until the poison takes effect. However, it is capable of surviving for a year without nourishment. Skorupi is related to Sizzlipede through a common ancestor. Skorupi is found in deserts and dry areas though it can be found in marshy areas. Skorupi is considered a highly dangerous Pokémon due its lethal claws and poison. However, Skorupi cannot stand cold temperatures, becoming weaker when exposed.  

Skorupi

After burrowing into the sand, it waits patiently for prey to come near. This Pokémon and Sizzlipede share common descent.


Armor Class15
Hit Points 3d6+2
Speed25 ft., Walking20 ft., Climbing
Strength13 (+1)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesFireFlyingPsychic
Rock
Damage ResistancesBugFairyFighting
GrassPoison
Saving ThrowsConstitution d20+2
SkillsStealth d20+1 Deception d20+0
LanguagesCommon
SensesDarkvision 30 ft.
Challenge2 (450 XP)
Special 1Battle ArmorSkorupi is immune to extra damage dealt by critical hits
Special 2SniperOn a critical hit made by Skorupi, triple the dice roll instead of doubling it
Special 3Keen EyeSkorupi ignores disadvantage when it relates to sight
Action 1BiteMelee AttackRange 5 ft., one target
d20+1 to hitHit: 1d6+1 Dark-type damageSkorupi bites down on a target it can see within range with vicious fangs.
Action 2LeerRange AttackRange 90 ft., one target
d20+0 to hitSkorupi glares an intimidating leer to try and scare its opponentsChoose a target you can see within rangeThey must make a DC 10 WIS saving throw.
On a failed save, attacks made against the target have a +1 bonus to damage rolls.
Action 3Poison StingMelee AttackRange 5 ft., one target
d20+1 to hitHit: 1d4+1 Poison-type damageSkorupi stabs with a poisonous stinger.On a hit the target must make a DC 12 STR saving throw or become poisoned
  Drapion is a large, purple, scorpion-like Pokémon. Its eyes are a pointed shape, with blue-coloured upper portions. Drapion has two small, pointed protrusions between its eyes and one on the back of its head. Drapion also has protrusions on its jaws, two on the upper and three on the lower, with large, fang-like, white-coloured features extending from its mouth. Its body is composed of many violet-to-lavender body segments which end with a tail with two stingers. Drapion has four segmented legs with pointed toes. Its most distinguishing feature is its huge claws. It can turn its head 180 degrees.   Drapion is a very aggressive Pokémon, attacking anything that enters its territory. It primarily lives in deserts and otherwise rocky environments. Drapion has a sturdy build and takes pride in its strength, being able to take down foes even without the use of its deadly toxin. Drapion has enough power to easily scrap a car, while its hard, armour-like skin can deflect sword strikes. Due to its vicious nature and brutish temperament, it's known as the Sand Demon but is known to avoid fights with Hippowdon. Drapion tends to go on rampages and causes havoc on anything in its way.  

Drapion

Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.


Armor Class17
Hit Points 6d10+2
Speed35 ft., Walking25 ft., Climbing
Strength18 (+4)
Dexterity17 (+3)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesGround
Damage ResistancesDarkGrassGhost
Poison
Damage ImmunitiesPsychic
Saving ThrowsConstitution d20+3 Strength d20+4
SkillsDeception d20+0 Intimidation d20+0
LanguagesCommon
SensesDarkvision 60 ft.
Challenge10 (5,900 XP)
Special 1Battle ArmorDrapion is immune to extra damage dealt by critical hits
Special 2SniperOn a critical hit made by Drapion, triple the dice roll instead of doubling it
Special 3Keen EyeDrapion ignores disadvantage when it relates to sight
Action 1BiteMelee AttackRange 5 ft., one target
d20+4 to hitHit: 1d6+4 Dark-type damageDrapion bites down on a target it can see within range with vicious fangs.
Action 2LeerRange AttackRange 90 ft., one target
d20+0 to hitDrapion glares an intimidating leer to try and scare its opponentsChoose a target you can see within rangeThey must make a DC 10 WIS saving throw.
On a failed save, attacks made against the target have a +1 bonus to damage rolls.
Action 3Poison StingMelee AttackRange 5 ft., one target
d20+4 to hitHit: 1d4+4 Poison-type damageDrapion stabs with a poisonous stinger.On a hit the target must make a DC 12 STR saving throw or become poisoned
Action 4Fire FangMelee AttackRange 5 ft., one target
d20+4 to hitHit: 2d6+4 Fire-type damageDrapion bites down with fangs cloaked in fire.On a hit, the target must succeed on a DC 13 CON saving throw or become burned
Action 5Ice FangMelee AttackRange 5 ft., one target
d20+4 to hitHit: 2d6+4 Ice-type damageDrapion bites down with cold-infused fangsOn a hit, the target must succeed on a DC 13 CON saving throw or become frozen
Action 6Knock OffMelee AttackRange 5 ft., one target
d20+3 to hitHit: 2d6+3 Dark-type damageDrapion slaps away a targets held itemThis deals double damage if the target is holding an item,
And the target must succeed on a DC 14 STR saving throw or drop the item.
Action 7Thunder FangMelee AttackRange 5 ft., one target
d20+4 to hitHit: 2d6+4 Electric-type damageDrapion bites down with electrified fangs.On a hit the target must succeed on a DC 13 CON saving throw or become paralyzed.
Action 8Pin MissileRange AttackRange 60 ft., one target
d20+3 to hitHit: 1d4+3 Bug-type damageDrapion shoots sharp spikes in rapid succession at a target within rangeOn a hit after the damage dice roll d6
On a 2 or higher you deal damage again.Then roll d6 adding 1 to the DCContinue this process of raising the number until you fail to roll in range.

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