Shuppet / Banette Species in Other Realms | World Anvil

Shuppet / Banette

Shuppet is a spherical, levitating Pokémon that appears to be covered by a gray cloth. Black rings surround its multicoloured eyes, which have light-blue sclerae, dark-blue irises, and yellow pupils. Occasionally, it will display a large, pink tongue. Extending from the top of its head is a long, pointed horn.   The horn collects the negative emotions of people, on which this Pokémon feeds. The emotions it feeds on include anger, jealousy, resentment, and malice, so some people are grateful for its presence. This also helps Shuppet become slowly stronger. A nocturnal Pokémon, Shuppet will appear in swarms beneath the eaves of houses with negative people. As such, there exists a proverb that says, “Shun the house where Shuppet gathers in the growing dusk”. It is most commonly found in cities and other urban settings and will retreat to the nest in which it lives when the sun rises.  

Shuppet

It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.


Armor Class13
Hit Points 16d4
Speed0 ft.25 ft. Flying (hover)
Strength10 (+0)
Dexterity12 (+1)
Constitution11 (+0)
Intelligence8 (-1)
Wisdom12 (+1)
Charisma16 (+3)
Damage ResistancesBludgeoningPiercingSlashing from nonmagical attacks
Damage ImmunitiesPoison
Condition ImmunitiesGrappledParalyzedPetrified
PoisonedProneRestrained
SensesDarkvision 60 ft.Passive Perception 10
LanguagesPrimordial
Challenge1 (200 XP)
Special 1InsomniaShuppet is immune to sleep
Special 2Cursed BodyWhen a creature touches Shuppet’s bodyor hits them with a melee attack while within 5 feet of them,
the target must succeed on a DC 13 Wisdom saving throwor be unable to attack Shuppet until the end of their next turn
Action 1Shadow SneakMelee Weapon Attack d20+5 to hit
Reach 20 ft., one targetHit 1d6+3 force damage
Action 2NIght ShadeShuppet makes a creature see a frightening mirage.One creature Shuppet can see within 60 feet
must succeed on a DC 13 Wisdom saving throwor take 10 psychic damage
Action 3Curse (Recharges AFter a Short Rest)Shuppet places a powerful curse on a creature.One creature Shuppet can see within 60 feet
must succeed on a DC 13 Wisdom saving throwor be cursed for 1 hour.A cursed creature takes 2d6 necrotic damageat the start of each of their turns.
A crushed creature can repeat the saving throwat the end of each of their turns,ending the effect on itself on a successful save.Shuppet that used this ability have their hit points reduced by
half their hit point maximum.This can cause Shuppet to fall unconscious
  Banette is a dark gray, doll-like Pokémon that is possessed by pure hatred. It has three short spikes on its head and a long zigzagging ribbon trailing off the back of its head. A zipper acts as its mouth, and it has purplish-pink eyes with slit pupils. Its long, flat arms have three-fingered hands, while its legs are short and stubby. It has a yellow, brush-like tail.   Being driven to live by a powerful grudge, it keeps its life force safely in its body by means of its zipped-up mouth. If unzipped, it would lose its energy. It lays curses on others by using its body as a voodoo doll and sticking pins into itself. It lives in garbage dumps and dark alleys, where it searches for the person who threw it away before it became a Pokémon. It is said that treating it with enough care will satisfy its grudge and will turn it back into a stuffed toy.  

Banette

This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.


Armor Class15
Hit Points 18d6+18
Speed30 ft.30 ft. Fly (hover)
Strength16 (+3)
Dexterity15 (+2)
Constitution14 (+2)
Intelligence8 (-1)
Wisdom16 (+3)
Charisma18 (+4)
Damage ResistancesBludgeoningPiercingSlashing from nonmagical attacks
Damage ImmunitiesPoison
Condition ImmunitiesGrappledParalyzedPetrified
PoisonedProneRestrained
SensesDarkvision 60 ft.Passive Perception 12
LanguagesPrimordial
Challenge4 (1,100 XP)
Special 1Cursed BodyWhen a creature touches Banette bodyor hits them with a melee attack while within 5 feet of them,
the target must succeed on a DC 14 Wisdom saving throwor be unable to attack Banette until the end of their next turn
Special 2GrudgeIf Banette is killed by a spell,the caster is unable to cast that spell again until
they finish a long rest
Special 3HexA creature affected by a condition has disadvantageon saving throws against Banette,
and Banette has advantage on attack rolls against hem
Action 1MultiattackBanette can make two weapon attacks
Action 2Shadow SneakMelee Weapon Attack d20+6 to hit
Reach 20 ft., one targetHit 1d6+4 force damage
Action 3Shadow BallRanged Weapon Attack d20+6 to hit
Range 30/90 ft., one targetHit 1d10+4 necrotic damage
Action 4TrickBanette switches an object or weapon it is holdingwith a weapon or object another creature within 60 feet is holding.
If the target is unwilling, they must succeed on aDC 14 Wisdom saving throw to negate the effect
Action 5Curse (Recharge After a Short Rest)Banette places a powerful curse on a creature.One creature Banette can see within 60 feet must succeed
on a DC 14 Wisdom saving throw or be cursed for 1 hour.A cursed creature takes 2d6 necrotic damageat the start of each of their turns.A crushed creature can repeat the saving throw
at the end of each of their turns,ending the effect on itself on a successful save.Banette that used this ability has their hit points reducedby half of their hit point maximum.
This can cause Banette to fall unconscious

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