Shuppet / Banette
Shuppet is a spherical, levitating Pokémon that appears to be covered by a gray cloth. Black rings surround its multicoloured eyes, which have light-blue sclerae, dark-blue irises, and yellow pupils. Occasionally, it will display a large, pink tongue. Extending from the top of its head is a long, pointed horn.
The horn collects the negative emotions of people, on which this Pokémon feeds. The emotions it feeds on include anger, jealousy, resentment, and malice, so some people are grateful for its presence. This also helps Shuppet become slowly stronger. A nocturnal Pokémon, Shuppet will appear in swarms beneath the eaves of houses with negative people. As such, there exists a proverb that says, “Shun the house where Shuppet gathers in the growing dusk”. It is most commonly found in cities and other urban settings and will retreat to the nest in which it lives when the sun rises.
Banette is a dark gray, doll-like Pokémon that is possessed by pure hatred. It has three short spikes on its head and a long zigzagging ribbon trailing off the back of its head. A zipper acts as its mouth, and it has purplish-pink eyes with slit pupils. Its long, flat arms have three-fingered hands, while its legs are short and stubby. It has a yellow, brush-like tail.
Being driven to live by a powerful grudge, it keeps its life force safely in its body by means of its zipped-up mouth. If unzipped, it would lose its energy. It lays curses on others by using its body as a voodoo doll and sticking pins into itself. It lives in garbage dumps and dark alleys, where it searches for the person who threw it away before it became a Pokémon. It is said that treating it with enough care will satisfy its grudge and will turn it back into a stuffed toy.
Shuppet
It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 16d4 | ||
Speed | 0 ft. | 25 ft. Flying (hover) | |
Strength | 10 (+0) | ||
Dexterity | 12 (+1) | ||
Constitution | 11 (+0) | ||
Intelligence | 8 (-1) | ||
Wisdom | 12 (+1) | ||
Charisma | 16 (+3) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical attacks |
Damage Immunities | Poison | ||
Condition Immunities | Grappled | Paralyzed | Petrified |
Poisoned | Prone | Restrained | |
Senses | Darkvision 60 ft. | Passive Perception 10 | |
Languages | Primordial | ||
Challenge | 1 (200 XP) | ||
Special 1 | Insomnia | Shuppet is immune to sleep | |
Special 2 | Cursed Body | When a creature touches Shuppet’s body | or hits them with a melee attack while within 5 feet of them, |
the target must succeed on a DC 13 Wisdom saving throw | or be unable to attack Shuppet until the end of their next turn | ||
Action 1 | Shadow Sneak | Melee Weapon Attack | d20+5 to hit |
Reach 20 ft., one target | Hit 1d6+3 force damage | ||
Action 2 | NIght Shade | Shuppet makes a creature see a frightening mirage. | One creature Shuppet can see within 60 feet |
must succeed on a DC 13 Wisdom saving throw | or take 10 psychic damage | ||
Action 3 | Curse (Recharges AFter a Short Rest) | Shuppet places a powerful curse on a creature. | One creature Shuppet can see within 60 feet |
must succeed on a DC 13 Wisdom saving throw | or be cursed for 1 hour. | A cursed creature takes 2d6 necrotic damage | at the start of each of their turns. |
A crushed creature can repeat the saving throw | at the end of each of their turns, | ending the effect on itself on a successful save. | Shuppet that used this ability have their hit points reduced by |
half their hit point maximum. | This can cause Shuppet to fall unconscious |
Banette
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 18d6+18 | ||
Speed | 30 ft. | 30 ft. Fly (hover) | |
Strength | 16 (+3) | ||
Dexterity | 15 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 8 (-1) | ||
Wisdom | 16 (+3) | ||
Charisma | 18 (+4) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical attacks |
Damage Immunities | Poison | ||
Condition Immunities | Grappled | Paralyzed | Petrified |
Poisoned | Prone | Restrained | |
Senses | Darkvision 60 ft. | Passive Perception 12 | |
Languages | Primordial | ||
Challenge | 4 (1,100 XP) | ||
Special 1 | Cursed Body | When a creature touches Banette body | or hits them with a melee attack while within 5 feet of them, |
the target must succeed on a DC 14 Wisdom saving throw | or be unable to attack Banette until the end of their next turn | ||
Special 2 | Grudge | If Banette is killed by a spell, | the caster is unable to cast that spell again until |
they finish a long rest | |||
Special 3 | Hex | A creature affected by a condition has disadvantage | on saving throws against Banette, |
and Banette has advantage on attack rolls against hem | |||
Action 1 | Multiattack | Banette can make two weapon attacks | |
Action 2 | Shadow Sneak | Melee Weapon Attack | d20+6 to hit |
Reach 20 ft., one target | Hit 1d6+4 force damage | ||
Action 3 | Shadow Ball | Ranged Weapon Attack | d20+6 to hit |
Range 30/90 ft., one target | Hit 1d10+4 necrotic damage | ||
Action 4 | Trick | Banette switches an object or weapon it is holding | with a weapon or object another creature within 60 feet is holding. |
If the target is unwilling, they must succeed on a | DC 14 Wisdom saving throw to negate the effect | ||
Action 5 | Curse (Recharge After a Short Rest) | Banette places a powerful curse on a creature. | One creature Banette can see within 60 feet must succeed |
on a DC 14 Wisdom saving throw or be cursed for 1 hour. | A cursed creature takes 2d6 necrotic damage | at the start of each of their turns. | A crushed creature can repeat the saving throw |
at the end of each of their turns, | ending the effect on itself on a successful save. | Banette that used this ability has their hit points reduced | by half of their hit point maximum. |
This can cause Banette to fall unconscious |
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