Shinx is a quadrupedal, feline Pokémon resembling a lion cub or lynx kitten. Its front half is light blue, while the rear is black. There is a short tuft of fur on its head and smaller tufts on each cheek. The top tuft is smaller on the female Shinx. It has large, oval ears with yellow, star-shaped markings on the insides; yellow eyes; and a tiny, red nose. Whenever its mouth is open, small fangs can be seen in its upper jaw. A black marking encircles Shinx's neck like a collar, and there are yellow bands above its forepaws. The hind paws are black on the male Shinx and blue on the female. Spiked fur surrounds the base of its long tail, which is tipped with a yellow star shape.
Electricity is produced by the extension and contraction of muscles in Shinx's forelegs, which causes this Pokémon's fur to glow. If it senses danger, its fur can gleam brightly to blind predators so it can flee. Excited trembling is a sign that Shinx is generating tremendous amounts of electricity. It can send signals to other Shinx by shining the tip of its tail and shaking it. It has an aggressive nature; thus, taming a Shinx is said to take great patience.
Shinx
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Armor Class | 11 |
---|
Hit Points | 3d6 |
Speed | 25 ft., Walking |
Strength | 11 (+0) |
Dexterity | 13 (+1) |
Constitution | 11 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Ground |
Damage Resistances | Electric | Flying | Steel |
Saving Throws | Dexterity d20+2 |
Skills | Perception d20+0 | Intimidation d20+1 |
Languages | Terran |
Challenge | ¼ (50 XP) |
Action 1 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+0 to hit | Hit: 1d6+0 normal damage | Shinx slams in its target usine its whole body |
Luxio is a feline, quadrupedal Pokémon resembling a young lynx or lion. Blue and black fur cover most of its body. Its ears, face, hind paws, and front half of its body are blue, while its hindquarters are black. Additionally, Luxio has a tufty black mane surrounding its face. The mane is longer on the male Luxio, while the blue coloration on the hind paws extends to the ankles on the female. The insides of its rounded ears are yellow, as are its eyes. There are two yellow rings around each front leg and a yellow, four-point star on the tip of its tail.
When facing an opponent, Luxio extends its claws in preparation, which can unleash 1,000,000 volts of electricity. Even a slight scratch from these claws is enough to cause fainting. Besides for attacking, Luxio also uses its claws to communicate with others of its kind, by resting them on the others' forelegs and sending electrical pulses through them. Luxio live in small groups and are able to generate powerful electricity by gathering the group's tails together. Luxio are known to be kind enough to share the spoils from a hunt to its own kind.
Luxio
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Armor Class | 13 |
---|
Hit Points | 7d8+2 |
Speed | 20 ft., Walking |
Strength | 13 (+1) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 14 (+2) |
Damage Vulnerabilities | Ground |
Damage Resistances | Electric | Flying | Steel |
Saving Throws | Dexterity d20+2 |
Skills | Perception d20+1 | Intimidation d20+2 |
Languages | Terran |
Challenge | 6 (2,300 XP) |
Special 1 | Leer | Luxio glares with an intimidating leer to try and scare its opponents. | Choose a target you can see within range (90 ft.,) |
To make a DC 12 Wisdom saving throw. | On a failed save, attacks made against the target | have a +1 bonus to damage rolls. |
Action 1 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 normal damage | Luxio slams in its target using its whole body |
Action 2 | Spark | Melee Weapon Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 2d6+1 electrical damage | Luxio strikes its target with an electrically charged tackle |
Luxray is a quadrupedal Pokémon resembling a fully-grown lion. While its face, hind legs, torso, and the back of its front legs are blue, much of its body is covered with shaggy, black fur. The fur is longer around the shoulders and the base of the tail, and forms a mane on its head. The mane is larger on the male than on the female. It has yellow eyes with red sclerae, a blunt muzzle, and rounded ears with yellow insides. The eyes change to the color when when using its ability. There are three yellow half-rings on the back of each foreleg. Its long, thin tail is tipped with a yellow four-pointed star.
Luxray has powerful eyesight that is capable of seeing through most objects, like X-ray vision. It uses this ability for hunting and keeping track of its offspring. However, this ability requires a lot of electricity to use. As a result, Luxray needs to sleep for long periods of time in order to store up more energy. Luxray live in packs, each having one male to lead them.
Luxray
It can see clearly through walls to track down its prey and seek its lost young.
Armor Class | 15 |
---|
Hit Points | 12d10+2 |
Speed | 35 ft. |
Strength | 14 (+2) |
Dexterity | 18 (+4) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 16 (+3) |
Damage Vulnerabilities | Ground |
Damage Resistances | Electric | Flying | Steel |
Saving Throws | Dexterity d20+4 | Wisdom d20+2 |
Skills | Perception d20+2 | Intimidation d20+2 | Investigation d20-2 |
Languages | Terran |
Challenge | 13 (10,000 XP) |
Special | Intimidate | Once per short rest, Luxray can impose a disadvantage on | an enemy attack roll of your choice |
Action 1 | Tackle | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 normal damage | Luxray slams into its target using its whole body |
Action 2 | Spark | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 2d6+2 electrical damage | Luxray strikes its target with an electrically charged tackle |
Action 3 | Thunder Fang | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 2d6+2 electrical damage | Luxray bites down electrified fangs | Target must succeed on a Constitution saving throw or become paralyzed |
Action 4 | Wild Charge | Melee Weapon Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 8d8+2 electrical damage | Luxray shrouds itself in electricity and slams into a target |
Comments