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Shaymin

Shaymin is a small, white, hedgehog-like Pokémon. In Land Forme, it has green grass-like fur on its back and a pink flower with two leaves on each side of its head, which resembles the Gracidea flower. More flowers appear on its back whenever it feels comfortable, but when it senses danger, it rapidly hides them again. Its legs are short and its underside is plump. Shaymin is one of the shortest Grass-type Pokémon.   Shaymin can instantly purify any polluted area of all impurities in the air and transform it into a lush field of flowers. It takes in the polluted air, purifies it inside its body, breaks it down into water and light, and releases the purified substance in a violent, explosive burst. Its power varies based on the type of pollution absorbed. Shaymin can also communicate with telepathy and sense the gratitude of others.   Each season, Shaymin gathers with others in a flower field somewhere and migrates from there. This behaviour is called Flower Carrying, because a new field of flowers grows wherever it lands. Shaymin is also attracted to areas where there is a lot of gratitude. Land Forme Shaymin has a shy personality and is easily scared. If wet, it shakes itself dry. It also exhibits the behaviour of scratching itself with its hind leg. Shaymin lives in fields of flowers. Since it camouflages by curling itself up, it can easily escape people's notice. It has been observed to like sweet food.  

Shaymin Land Form

It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.


Armor Class18
Hit Points 21d12+2
Speed30 ft. Walking
Strength18 (+4)
Dexterity18 (+4)
Constitution18 (+4)
Intelligence10 (+0)
Wisdom18 (+4)
Charisma18 (+4)
Damage VulnerabilitiesBugFireFlying
IcePoison
Damage ResistancesElectricGrassGround
Water
Saving ThrowsWisdom d20+4 Charisma d20+4 Dexterity d20+4
SkillsPersuasion d20+4 Survival d20+4
LanguagesTerran
SensesTruesight 50 ft.
Challenge15 (13,000 XP)
Action 1GrowthSelfShaymin causes its body to grow all at once
Give it a +1 bonus on its next attack and damage rolls.If this is used in harsh sunlight it becomes a +2 bonus
Action 2Leech SeedRanged AttackRange 40 ft., one target
Shaymin plants a seed on a target it can see within rangeto steal some HP every turn.The target must succeed on a DC 14 DEX saving throw or the seed landsGrass-type targets automatically succeed on this save
Action 3Magical LeafRanged AttackRange 30 ft. one target
d20+4 to hitHit: 1d6+4 Grass-type damageShaymin scatters curious leavesthat chase a target it can see within range
This move never misses
Action 4Energy BallRanged AttackRange 90 ft., one target
d20+4 to hitHit: 6d6+4 Grass-type damageShaymin draws power from nature and uses it to attack.
  In Sky Forme, it has a slender, canine-like appearance. The fur on its back becomes a mohawk, and it has a red flower petal on the left side of its neck, resembling a scarf or cape. It has flat, white ears resembling wings, a small tuft of fur on the front of its neck, and a stumpy tail.   The blooming of Gracidea flowers confers the power of flight upon Shaymin, transforming it into its Sky Forme. It reverts to Land Forme at night or if it is frozen. Sky Forme Shaymin has a courageous, energetic, and playful personality. It spreads feelings of gratitude when it takes flight. Sky Forme Shaymin has a deeper voice than Land Forme.  

Shaymin Sky Form

It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.


Armor Class16
Hit Points 21d12+2
Speed30 ft. Walking30 ft. Flying
Strength20 (+5)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence10 (+0)
Wisdom20 (+5)
Charisma18 (+4)
Damage VulnerabilitiesFireFlyingIce
PoisonRock
Damage ResistancesFightingGrassWater
ImmunitiesGround
Saving ThrowsWisdom d20+5 Charisma d20+4 Dexterity d20+3
SkillsPersuasion d20+4 Survival d20+5
LanguagesTerranAuran
SensesTruesight 50 ft.
Challenge15 (13,000 XP)
Action 1GrowthSelfShaymin causes its body to grow all at once
Give it a +1 bonus on its next attack and damage rolls.If this is used in harsh sunlight it becomes a +2 bonus
Action 2Leech SeedRanged AttackRange 40 ft., one target
Shaymin plants a seed on a target it can see within rangeto steal some HP every turn.The target must succeed on a DC 13 DEX saving throw or the seed landsGrass-type targets automatically succeed on this save
Action 3Magical LeafRanged AttackRange 30 ft. one target
d20+5 to hitHit: 1d6+5 Grass-type damageShaymin scatters curious leavesthat chase a target it can see within range
This move never misses
Action 4Energy BallRanged AttackRange 90 ft., one target
d20+5 to hitHit: 6d6+5 Grass-type damageShaymin draws power from nature and uses it to attack.
Action 5Quick AttackMelee AttackRange 5 ft., one target
d20+3 to hitHit: 1d6+3 Normal-typeShaymin lunges with a speed that makes it almost invisible.

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