Seviper
Seviper is a serpentine Pokémon that is usually depicted scrunched up like an accordion. It is mostly covered in black scales, but it has several markings on its body. It has yellow hexagon markings that run from its head to its tail, small yellow bumps where it touches the ground, and various purple scar-like marks. It has elongated red fangs that protrude from its upper jaw and fierce red eyes. Its tail is partially red and has a blade-like shape. Seviper sharpens its tail on rocks.
Seviper wraps around its opponents to make them unable to move. Its tail and fangs are venomous and are used for striking and poisoning prey or enemies. It has been bitter enemies with Zangoose for many generations. It lives in grasslands and savannas.
Seviper
It sharpens its swordlike tail on hard rocks. It hides in tall grass and strikes unwary prey with venomous fangs.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 12d10+12 | ||
Speed | 30 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 20 (+5) | ||
Constitution | 15 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Resistances | Poison | ||
Senses | Blindsight 10 ft. | Darkvision 30 ft. | Passive Perception 12 |
Skills | Perception d20+4 | ||
Languages | Common | ||
Challenge | 3 (700 XP) | ||
Special 1 | Critical Tail | Seviper scores a critical hit with Poison Tail on an attack roll of 19-20 | |
Special 2 | Shed Skin (Recharge 5-6) | As a bonus action, Seviper can make | a saving throw against one effect on it that can end |
Action 1 | Multiattack | Seviper makes two weapon attacks | |
Action 2 | Poison Fang | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft. one target4 | Hit 1d6+5 piercing damage | plus 1d6 poison damage | |
Action 3 | Poison Tail | Melee Weapon Attack | d20+7 to hi |
Reach 5 ft., one target | Hit 1d6+5 slashing damage | and the target must succeed on a | DC 15 Constitution saving throw |
or be poisoned for 1 minute. | A poisoned creature can repeat | the saving throw at the end of each of their turns, | ending the effect on themselves on a successful save |
Action 4 | Constrict | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d6+5 bludgeoning damage, | and the target is grappled (escape DC 15). | Until this grapple ends, |
the creature is restrained, | and Seviper can’t constrict another target |
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