Scyther is a bipedal, insectoid Pokémon. Its body is primarily green and has a thin, cream-coloured section between its head, thorax, and abdomen. Female scythers have larger abdomens than male Scythers. Its reptilian head has two narrow, triangular eyes and three blunt horns extending from its forehead. Its arms end in large, white scythes, which it uses for both hunting and fighting. Two pairs of cream-coloured wings extend from its back. While these wings do allow Scyther to fly, it rarely does so. Scyther's thighs have large, upward-pointing spikes. Its feet are tall, rounded, and conical, almost extending to its thighs; each foot ends in three small, white claws on its front side.
Scyther is an adept hunter that tears at its prey with its scythes. Thanks to its green coloration, it can camouflage itself well in the grasslands and forests where it lives. Humans rarely encounter wild Scyther in these areas, however. Said to be like a ninja, Scyther can move so quickly that it cannot be followed, increasing the effectiveness of its scythes. It maintains the sharpness of its blades through battle as well as by cutting through hard objects, such as trees; it can cut down a massive tree with just a single slice, although it cannot penetrate Tarountula's elastic threads. In the wild Scyther form swarms with a single leader chosen through combat. When a challenger successfully defeats a current leader and replaces it, the defeated leader is exiled from the swarm. It has also been shown that Scyther becomes aggressive when faced with the colour red.
Scyther
As Scyther fights more and more battles, its scythes become sharper and sharper. With a single slice, Scyther can fell a massive tree.
Armor Class | 16 (natural armor) |
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Hit Points | 17d8+34 |
Speed | 40 ft. | Fly 60 ft. |
Strength | 15 (+2) |
Dexterity | 20 (+5) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Fire |
Saving Throws | Strength d20+5 | Dexterity d20+7 | Constitution d20+5 |
Skills | Perception d20+4 | Stealth d20+7 |
Senses | Passive Perception 14 |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Special 1 | Agility | Scyther can use a bonus action to take the Dash action |
Special 2 | Fury Cutter | Scyther adds one extra die of damage to each | consecutive Slash attack that it hits with, |
dealing up to a maximum of 6d6+7 slashing damage. | All extra damage dice are lost when | the Scyther misses an attack |
Special 3 | Charge | If Scyther moves at least 20 ft. straight toward | a creature and then hits it with |
a Wing Attack on the same turn, | that target must succeed on a | DC 13 Strength saving throw or be knocked prone. | If the target is prone, Scyther can make |
one Slash attack against it as a bonus action |
Special 4 | Quick Attack | On Scyther’s first turn during combat, | it has advantage on attack rolls against |
creatures that have not yet acted |
Special 5 | Technician | Scyther adds its proficiency bonus to its | damage rolls (included in the attack). |
Action 1 | X-Scissor | Syther makes two slash attacks |
Action 2 | Slash | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d10+5 slashing damage |
Action 3 | Wing Attack | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d4+7 bludgeoning damage |
Action 4 | Swords Dance (1/day) | As a bonus action, Scyther performs a series of aggressive slashes | and swipes to increase its adrenaline. |
For 1 minute, Scyther can give itself advantage on | one melee weapon attack it | makes on each of its turns |
Scizor is a bipedal, insectoid Pokémon with a red, metallic exoskeleton. It has gray, retractable forewings and hind wings with simple, curved venation. Its rounded head has three blunt horns extending above its forehead, and eyes with dark yellow pupils. Scizor's thin, black neck connects to a black, teardrop-shaped patch on its thorax. Scizor has broad shoulders and thin, segmented arms ending in large, round pincers, which make up a third of Scizor's body weight. Scizor has a large, rounded abdomen with three black, chevron-shaped stripes extending from its waist down its front; female Scizor has larger abdomens than male Scizor. Scizor's legs are defined by large hip joints, thin thighs, and wide calves, and its feet end in a clawed toe on each side.
Scizor's body and muscles are made of metal that is as hard as steel, with pincers strong enough to crush any hard object. They can be opened and closed like jaws and are patterned with black eyespots with yellow "pupils". It will raise its pincers and wave them around to scare off predators or foes, giving it the appearance of having three heads. When it identifies an enemy, Scizor will use its pincers to beat up the opponent to the point there is nothing but scrap left afterward. Scizor is incapable of flight, instead quickly flapping its wings to regulate its body temperature, in order to prevent itself from becoming too hot and melting. It has tremendous power despite its slim body. Scizor is rarely found in the wild, though it can be found in grasslands.
Scizor
Bulky pincers account for one third of Scizor’s body weight. A single swing of one of these pincers will crush a boulder completely.
Armor Class | 23 (natural armor) |
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Hit Points | 19d8+34 |
Speed | 30 ft. | Fly 20 ft. (clumsy) |
Strength | 19 (+4) |
Dexterity | 16 (+3) |
Constitution | 17 (+3) |
Intelligence | 8 (-1) |
Wisdom | 11 (+0) |
Charisma | 8 (-1) |
Damage Vulnerabilities | Fire |
Saving Throws | Strength d20+7 | Dexterity d20+10 | Constitution d20+7 |
Skills | Perception d20+4 | Stealth d20+7 | Hide d20+16 |
Hide in grassy areas d20+20 |
Senses | Passive Perception 16 |
Languages | Terran |
Challenge | 7 (2,200 XP) |
Special 1 | Fire Hazard | Scizor's body is perfect for melting and bursting into flame. | Scizor takes a -10 on saving throws against Fire effects. |
If an effect doesn't allow a saving throw, | Scizor simply takes double damage and is sad |
Special 2 | False Swipe | Scizor can, if it feels like it, pull back all strength at the last moment, | leaving a foe on precisely 1 HP, |
0 HP or -1 and stable. Often, it will do this to a lone attacker, | unless they meet again, or it will do | this to one member of a group | in an attempt to make the others stop |
Special 3 | Psion Hunter | Scizor is really good at killing psions. | They taste good (if you're a bug) and aren't |
too skilled at affecting metal and getting | at the strange brains behind them. | As such, Scizor gains a 25% miss chance | against Psionics or Mind-Affecting effects. |
Additionally, its weapons count as being psychic-bane, | gaining +2 to hit and dealing an | extra 2d6+2 damage if it successfully hits a Psionic creature |
Special 4 | Augmented Critical | Scizor will murderise you with its claws, | they're that sharp. Their critical threat range |
is 17-20 and their critical multiplier is x5. | Try not to get critted by them |
Action 1 | Sharpness | Scizor's claws are ultra-sharp. | As such, they count as +3 weapons |
Action 2 | Pincer | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit 2d6+7 slashing damage |
Action 3 | Spell Like Abilities | Scizor caster level of 7, | Dexterity DC 13+ spell level |
Spells 1 | At Will | Cat’s Grace | Summon Swarm (Spiders, Locusts, or bees only) |
Spells 2 | 1/day each | Mirror Image | Summon Swarm (hellwasps only) |
Spells 3 | 2/day each | Haste | Creeping Doom |
Iron Body |
Kleavor is a mantis-like insect Pokémon with a craggy exoskeleton featuring a rock-like composition. Its predominantly beige and white body is adorned with numerous black rocky protrusions, including a ring of angular rocks on each of its shoulders, a mask of rock lining its brows down to its jawline, two sharp toe claws on each foot, and a single black shard of rock atop the crown of its head. The large wings present on Scyther's back seem to have atrophied into vestigial features on Kleavor. Most notably, each of Kleavor's two spindly front limbs end in large axe-like appendages made of heavy black rock, capable of causing severe damage to the hardiest of foes. Kleavor swings these appendages to carve and chop down trees, marking its territory.
The stones that adorn Kleavor's body often get chipped during fierce fights; larger chips are a sign that it is experienced in battle. Stone shards that fell off Kleavor during the battle were known to have been collected and used by the settlers of Lodrain to craft tools. Kleavor is known to be very hostile to the point that it is best avoided if ever encountered in the wild.
Kleavor
A violent creature that fells towering trees with its crude axes and shields itself with hard stone. If one should chance upon this Pokémon in the wilds, one’s only recourse is to flee.
Armor Class | 26 (natural armor) |
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Hit Points | 22d8+34 |
Speed | 30 ft. |
Strength | 21 (+5) |
Dexterity | 18 (+4) |
Constitution | 19 (+4) |
Intelligence | 10 (+0) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Saving Throws | Strength d20+9 | Dexterity d20+12 | Constitution d20+9 |
Skills | Perception d20+6 | Stealth d20+9 | Hide d20+18 |
Senses | Passive Perception 18 |
Languages | Terran |
Challenge | 9 (2,400 XP) |
Special 1 | Swarm | When Kleavor uses a bug type move, | the move’s power increases by 50% |
if Kleaver has less than or equal to | ½ of its maximum HP remaining |
Special 2 | Sharpness | Sharpness boosts the strength of | slicing moves used by Kleavor by 50% |
Action 1 | Furry Cutter | Melee Weapon Attack | d20+16 to hit |
Reach 5 ft., one target | Hit 2d6+5 Slashing damage. | Each consecutive turn you use this move, | increase the damage die |
by 2d6, to a maximum 20d6 |
Action 2 | Smack Down | Range Weapon Attack | d20+16 to hit |
Range 30/60 ft., one target | Hit 2d8+5 bludgeoning damage |
Action 3 | Rock Slide | Range Weapon Attack | d20+16 to hit |
Range 30 ft., one target | Hit 4d6+5 bludgeoning damage | and the target must succeed on | a Constitution DC 16 saving throw or flinch |
Action 4 | Rock Blast | Range Weapon Attack | d20+16 to hit |
Range 15 ft., one target | Hit 1d4 bludgeoning damage. | Then d6 on a 2 or higher, | you deal damage again and d6 adding 1 to the DC. |
Continue this process of raising | the number until you fail to roll in range |
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