Scarecrow Species in Other Realms | World Anvil

Scarecrow

At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master's command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.   Spirit-Powered Constructs A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit's personality might surface, a scarecrow's spirit doesn't recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its last commands, seeks revenge for its creator's death, or destroys itself.   Construct Nature A scarecrow doesn't require air, food, drink, or sleep.  

Scarecrow

At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master's command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.


Armor Class11
Hit Points 8d8
Speed30ft.
Strength11 (+0)
Dexterity13 (+1)
Constitution11 (+0)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma13 (+1)
Damage VulnerabilitiesFire
Damage ResistancesBludgeoningPiercingSlashing from nonmagical weapons
Damage ImmunitiesPoison
Condition ImmunitiesCharmedExhaustionFrightened
ParalyzedPoisonedUnconscious
SensesDarkvision 60ft.Passive Perception 10
LanguagesUnderstands the languages of its creator but can't speak
Challenge1 (200 XP)
SpecialFalse AppearanceWhile the scarecrow remains motionless,it is indistinguishable from an ordinary, inanimate scarecrow
Action 1MultiattackThe scarecrow makes two claw attacks
Action 2ClawMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 2d4+1 slashing damage.If the target is a creature, it must succeed ona DC 11 Wisdom saving throw or
be frightened until the end of the scarecrow's next turn
Action 3Terrifying GlareThe scarecrow targets one creature itcan see within 30 feet of it.
If the target can see the scarecrow,the target must succeed on a DC 11 Wisdom saving throwor be magically frightened until the endof the scarecrow's next turn.
The frightened target is paralyzed

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