Scarecrow
At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master's command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.
Spirit-Powered Constructs A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit's personality might surface, a scarecrow's spirit doesn't recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its last commands, seeks revenge for its creator's death, or destroys itself.
Construct Nature A scarecrow doesn't require air, food, drink, or sleep.
Scarecrow
At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master's command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.
Armor Class | 11 | ||
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Hit Points | 8d8 | ||
Speed | 30ft. | ||
Strength | 11 (+0) | ||
Dexterity | 13 (+1) | ||
Constitution | 11 (+0) | ||
Intelligence | 10 (+0) | ||
Wisdom | 10 (+0) | ||
Charisma | 13 (+1) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Damage Immunities | Poison | ||
Condition Immunities | Charmed | Exhaustion | Frightened |
Paralyzed | Poisoned | Unconscious | |
Senses | Darkvision 60ft. | Passive Perception 10 | |
Languages | Understands the languages of its creator but can't speak | ||
Challenge | 1 (200 XP) | ||
Special | False Appearance | While the scarecrow remains motionless, | it is indistinguishable from an ordinary, inanimate scarecrow |
Action 1 | Multiattack | The scarecrow makes two claw attacks | |
Action 2 | Claw | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 2d4+1 slashing damage. | If the target is a creature, it must succeed on | a DC 11 Wisdom saving throw or |
be frightened until the end of the scarecrow's next turn | |||
Action 3 | Terrifying Glare | The scarecrow targets one creature it | can see within 30 feet of it. |
If the target can see the scarecrow, | the target must succeed on a DC 11 Wisdom saving throw | or be magically frightened until the end | of the scarecrow's next turn. |
The frightened target is paralyzed |
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