Sandshrew is a bipedal pholidote Pokémon, but runs on all fours. Its brick-patterned yellow hide is dry, and tough, blends in with desert sand, and protects its soft white underbelly and muzzle. Sandshrew has blue, almond-shaped eyes, a pointed snout, and triangular ears with white insides. Its tail is thick and conical. It has two long claws on each foot and three sharp claws on its forepaws, which are used to burrow.
Sandshrew spends much of its time hidden underground in deep burrows. It only emerges to lunge and drag in passing bugs. Sandshrew can quickly curl into a tight ball to protect itself from great falls and opponents, but may also throw sand at attackers. While its body can efficiently absorb water to facilitate life in the desert, Sandshrew has been found in caves as well. It also lives deep underground in nests it has created from digging tunnels. Should hard rocks get in the way of digging, Sandshrew will use its sharp claws to remove them before continuing to dig. If it is too wet, its skin becomes wrinkly. It dries itself out by using the geothermal heat near a volcano.
Sandshrew
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
Armor Class | 13 |
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Hit Points | 6d4+6 |
Speed | 25 ft. | Burrow 30 ft. |
Strength | 12 (+1) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Skills | Stealth d20+4 |
Damage Vulnerabilities | Cold |
Damage Immunities | Lightning | THunder |
Senses | Tremorsense 60 ft. | Passive Perception 10 |
Languages | Terran |
Challenge | 1 (200 XP) |
Special 1 | Sand Rush | Sandshrew can move across sand without | needing to make an abilities check. |
Additionally, difficult terrain composed of | sand doesn't cost it extra movement |
Special 2 | Sand Veil | If santstorm's effect is active, Sandshrew adds +2 to its AC core |
Action 1 | Scratch | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+1 slashing damage |
Action 2 | Defense Curl | As a bonus action, | the Sandshrew can curl into a ball to protect itself. |
While curled up, it has a +1 bonus to AC | and its burrowing speed becomes a rolling speed. | Attacks of opportunity have disadvantage | against the Sandshrew while it is rolling |
Action 3 | Rollout | If the Sandshrew is curled up, | so long as it uses a least 10 ft. of its rolling speed beforehand. |
It can make one Slash attack that deals bludgeoning | damage instead of slashing damage. | If it uses at least 20 ft. of its rolling speed. | It has advantage on the attack. |
If the target is a creature, | the creature must succeed on a | DC 11 Strength saving throw | or be knocked prone. |
This special attack deals a cumulative extra die of damage | with each consecutive hit up | to a maximum of 5d6+1 damage. | The Sandshrew doesn't need to attack the same |
target each time to accrue extra damage dice |
Action 4 | Sandstorm | Sandshrew conjures a sandstorm for 1d6+1 rounds. | It affects 60 ft. area with sandshrew at the center. |
When creatures are within the sandstorm area, | they take 1d4 damage at the start of their turn | and they can only see 10ft. in any direction |
Action 5 | Spin Attack | Melee Weapon Attack | d20+4 to hit |
Reach 5ft., one target | Hit 1d4+2 slashing damage | Sandshrew cannot be grappled after using this attack until the start of its next turn |
Action 5 | Sand Attack | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit: target has disadvantage on attack rolls for 1d4 rounds |
Sandslash is a bipedal, ground-dwelling pholidote Pokémon. Although Sandslash is usually bipedal, it can run on all fours. Most of its underside is light yellow with a white underbelly. It has a narrow muzzle, almond-shaped blue eyes, and a thick tail. Its back is mostly covered in sharp, brown quills formed from its tough, dry hide. It has two large claws on its paws and feet.
These claws are its primary weapons and are used for slashing, but can also be used for burrowing. Its claws and spikes can both break off and are shed regularly, but grow back quickly. Sandslash's broken parts can be used as carving plows for tilling farm fields. The claws can become smoother if they live in drier areas. It can curl into a large ball, which allows it to roll to attack or escape, protect itself from heatstroke, and guard its belly. Sandslash is also adept at climbing trees and is prone to ambush its enemies from above. It also climbs trees to slash Berries to feed the Sandshrew waiting below. Sandslash can mostly be found in deserts. Sandslash also lives in trees while sleeping for the night
Sandslash
The drier the area Sandslash lives in, the harder and smoother the Pokémon’s spikes will feel when touched.
Armor Class | 17 |
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Hit Points | 13d6+65 |
Speed | 30 ft. | Burrow 30 ft. |
Strength | 20 (+5) |
Dexterity | 14 (+2) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Damage Immunities | Lightning | Thunder |
Damage Vulnerabilities | Cold |
Senses | Tremorsense 60 ft. | Passive Perception 11 |
Languages | Terran |
Challenge | 6 (2,300 XP) |
Special 1 | Sand Rush | Sandslash can move across sand without needing to make an ability check. | Additionally, difficult terrain composed of |
sand doesn't cost it extra movement |
Special 2 | Spikes | A creature that hits sandslash with a melee attack | while within 5 fee of it takes 1d6 piercing damage |
Special 3 | Dig | If sandslash burrows at least 20 feet as part of | its movement and hits with an attack, |
it deals a additional 2d6 |
Action 1 | Sandstorm | Sandslash conjures a sandstorm for 1d6+1 rounds. | It affects a 60 ft. area with Sandslash at the center. |
When creatures are within the sandstorm area, | they take 1d4 damage at the start of | their turn and they can only see 10 f. in any direction |
Action 2 | Bulldoze | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft. one target | Hit 2d8+5 bludgeoning damage | and the target's movement speed is halved | until the end of its next turn |
Action 3 | Slash | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 slashing damage |
Action 4 | Rollout | Sandslash moves up to its speed and makes a Slash attack, | but deals bludgeoning damage instead. |
Sandslash has resistance to bludgeoning, piercing, | and slashing damage while moving in this way. | If sandslash moves at least 15 feet as part of this attack, | it deals and additional 1d6 damage. |
The damage is cumulative until sandslash takes another action, | up to a maximum of 6d6+2 bludgeoning damage |
In the Sorcanno region, Sandshrew migrated to snowy mountains due to the volcanic activity near the desert areas. Its body is a light, icy blue, with a cream-coloured belly and muzzle. This results in Sandshrew developing a body of ice that is as hard as steel. Thicker plates form a dome around its head and its ears resemble an igloo's entrances. In adapting to this cold climate, its body became larger and heavier with a shell of ice covering its hide. This steel-like covering grants it extra defence from predators like Sneasel, but it is unable to curl into a ball like its desert counterpart. It can burrow itself in the snow to avoid being blown away by blizzards. Predators, such as Weavile, exploit its soft underbelly. Sorcanno Sandshrew's claws allow it to move without slipping on icy surfaces, but it slides on its stomach when it needs to move quickly.
Sorcanno Sandshrew
Life on mountains covered with deep snow has granted this Pokémon a body of ice that’s as hard as steel.
Armor Class | 15 |
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Hit Points | 6d6+4 |
Speed | 25 ft. | Burrowing 30 ft. |
Strength | 14 (+2) |
Dexterity | 10 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 9 (-1) |
Charisma | 9 (-1) |
Damage Vulnerabilities | Fire | Ground |
Damage Resistances | Ice | Psychic |
Damage Immunities | Poison |
Skills | Athletics d20+4 |
Languages | Aquan |
Challenge | 1 (200 XP) |
Special 1 | Snow Cloak | The Sorcanno Sandshrew's speed increases by 2 in arctic terrain, | or when it is hailing or snowing |
Special 2 | Slush Rush | The Sorcanno Sandshrew's peed is doubled in artic terrain, | or when it is hailing or snowing |
Action 1 | As a bonus action, the Sorcanno Sandshrew can curl into a ball to protect itself. | While curled up, it has a +1 bonus to AC | and its burrowing speed becomes a rolling speed. |
Attacks of opportunity have disadvantage against the | Sorcanno Sandshrew while it is rolling |
Action 2 | Scratch | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+1 slashing damage |
Action 3 | Powder Snow | Ranged Weapon Attack | d20+6 to hit |
Range 15 ft., all creatures | Hit 4d4+4 ice damage | Sorcanno Sandshrew attacks with a chilling gust of powdery snow. | Choosing a point they can see within range. |
All hit take Ice damage and become frozen. | On a successful save, | a target takes half as much damage | and isn't frozen |
Action 4 | Ice Ball | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+2 ice damage | Coating themselves in ice and doing a rolling tackle | the Sorcanno Sandshrew can |
hit up to 5 targets in a chain on one turn |
Action 5 | Blizzard | Ranged Weapon Attack | d20+6 to hit |
Range 20 ft., all creatures | Hit 8d12-1 ice damage | Sorcanno Sandshrew summons a mighty, howling blizzard | around it to harm all within range. |
On a failed saving throw, | a target takes Ice damage and becomes frozen. | On a successful save, | it takes half damage and is not frozen |
In the Sorcanno region, Sandslash has an icy blue hide and quills covered in ice. These quills stand taller than a regular Sandslash's quills and resemble icicles. This Pokémon uses its hide for camouflage in the snow while leaving only its spines exposed. Unlike its cousins, the thick hide and icy spines completely prevent Sorcanno Sandslash from curling up into a ball. Its body emits cold air, which sharpens its quills. Its forepaws are larger than its counterpart, and its claws are longer, thinner, and hooked at the tips.
Formerly used for climbing trees, they now allow it to scale icebergs. Despite the weight of its ice-covered body, Sorcanno Sandslash is able to move swiftly by carving a path in the snow with its claws. It can move faster than any Pokémon while in the snowy mountains. This Pokémon tends to live in the deeper parts of snowy mountains, where climbing is forbidden. However, the sprays of snow it kicks up are popular shots for photographers. People also climb up the mountains it live in, in order to see Sandslash's icy spikes sparkle during the light of dawn.
Sorcanno Sandslash
It uses large, hooked claws to cut a path through deep snow as it runs. On snowy mountains, this Sandslash is faster than any other Pokémon.
Armor Class | 17 |
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Hit Points | 13d10+25 |
Speed | 30 ft. | Burrow 30 ft. |
Strength | 16 (+3) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Damage Immunities | Poison |
Damage Vulnerabilities | Fire |
Saving Throws | Constitution d20+6 | d20+7 |
Skills | Athletics d20+4 |
Languages | Aquan |
Challenge | 6 (2,300 XP) |
Special 1 | Snow Cloak | Sorcanno Sandslash’s AC increases by 2 in arctic terrain, | or when it is hailing or snowing |
Special 2 | Slush Rush | Sorcanno Sandslash’s speed is doubled in arctic terrain, | or when it is hailing or snowing |
Action 1 | Defence Curl | Sorcanno Sandslash curls up to conceal weak spots. | Until the start of their next turn, |
they have a +5 bonus to AC and resistance to all damage |
Action 2 | Ice Ball | Ice Ball | Melee Weapon Attack |
d20+6 to hit | Reach 5 ft., one target | Hit 1d6+2 ice damage | Coating themselves in ice and doing |
a rolling tackle the Sorcanno Sandslash | can hit up to 5 targets in a chain on one turn |
Action 3 | Icicle Spear | Range Weapon Attack | d20+6 to hit |
Range 30 ft., one target | Hit 1d4 ice damage | then d6 on a 2 or higher you | deal this damage again adding one to the DC. |
Continue this process of raising the number until you fail or roll in range | Sorcanno Sandslash launches sharp icicles at a target they can see within range several times |
Action 4 | Slash | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 6d6+3 slashing damage | Sorcanno Sandslash makes a slash attack with his claws |
Action 5 | Metal Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d4+3 slashing damage |
Reaction | Metal Burst | Sorcanno Sandslash retaliates against a target | which did damage to him this round. |
Making an attack d20+6 on a hit dealing slashing damage | equal to twice the damage dealt to him |
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