Sahuagin
Sahuagin
Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as "sea devils," for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.
Armor Class | 12 (natural armor) | ||
---|---|---|---|
Hit Points | 4d8+4 | ||
Speed | 30ft. | Swim 40 ft. | |
Strength | 13 (+1) | ||
Dexterity | 11 (+0) | ||
Constitution | 12 (+1) | ||
Intelligence | 12 (+1) | ||
Wisdom | 13 (+1) | ||
Charisma | 9 (-1) | ||
Skills | Perception d20+5 | ||
Senses | Darkvision 120ft. | Passive Perception 15 | |
Languages | Sahuagin | ||
Challenge | 1/2 (1 00 XP) | ||
Special 1 | Blood Frenzy | The sahuagin has an advantage on melee attack rolls | against any creature that doesn't have all its hit points |
Special 2 | Limited Amphibiousness | The sahuagin can breathe air and water, | but it needs to be submerged at least |
once every 4 hours to avoid suffocating | |||
Special 3 | Shark Telepathy | The sahuagin can magically command any shark within | 120 feet of it, using a limited telepathy |
Action 1 | Multiattack | The sahuagin makes two melee attacks: | one with its bite and one with its claws or spear |
Action 2 | Bite | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 piercing damage | ||
Action 3 | Claws | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 slashing damage | ||
Action 4 | Spear | Melee or Ranged Weapon Attack | d20+3 to hit |
Reach 5 ft. or range 20/60 ft., one target | Hit 1d6+1 piercing damage, | or 1d8+1 piercing damage if used | with two hands to make a melee attack |
Sahuagin Priestess
Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities. Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.
Armor Class | 12 (natural armor) | ||
---|---|---|---|
Hit Points | 6d8+6 | ||
Speed | 30ft., | Swim 40ft. | |
Strength | 13 (+1) | ||
Dexterity | 11 (+0) | ||
Constitution | 12 (+1) | ||
Intelligence | 12 (+1) | ||
Wisdom | 14 (+2) | ||
Charisma | 13 (+1) | ||
Skills | Perception d20+6 | Religion d20+3 | |
Senses | Darkvision 120ft. | Passive Perception 16 | |
Languages | Sahuagin | ||
Challenge | 2 (450 XP) | ||
Special 1 | Blood Frenzy | The sahuagin has an advantage on melee attack rolls | against any creature that doesn't have all its hit points |
Special 2 | Limited Amphibiousness | The sahuagin can breathe air and water, | but she needs to be submerged at least |
once every 4 hours to avoid suffocating | |||
Special 3 | Shark Telepathy | The sahuagin can magically command any shark | within 120 feet of her, using a limited telepathy |
Special 4 | Spellcasting | The sahuagin is a 6th-level spellcaster. | Her spellcasting ability is Wisdom |
(spell save DC 12, d20+4 to hit with spell attacks). | She has the following cleric spells prepared: | ||
Spells 1 | Cantrips (at will) | Guidance | Thaumaturgy |
Spells 2 | 1st level (4 slots) | Bless | Detect magic |
Guiding bolt | |||
Spells 3 | 2nd level (3 slots) | Hold person | Spiritual weapon (trident) |
Spells 4 | 3rd level (3 slots) | Mass healing word | Tongues |
Action 1 | Multiattack | The sahuagin makes two attacks: | one with her bite and one with her claws |
Action 2 | Bite | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 piercing damage | ||
Action 3 | Claws | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 slashing damage |
Sahuagin Baron
Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Armor Class | 16 (breastplate) | ||
---|---|---|---|
Hit Points | 9d10+27 | ||
Speed | 30ft. | Swim 50 ft. | |
Strength | 19 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 14 (+2) | ||
Wisdom | 13 (+1) | ||
Charisma | 17 (+3) | ||
Saving Throws | Dexterity d20+5 | Constitution d20+6 | Intelligence d20+5 |
Wisdom d20+4 | |||
Skills | Perception d20+7 | ||
Senses | Darkvision 120ft. | Passive Perception 17 | |
Languages | Sahuagin | ||
Challenge | 5 (1,800 XP) | ||
Special 1 | Blood Frenzy | The sahuagin has an advantage on melee attack rolls | against any creature that doesn't have all its hit points |
Special 2 | Limited Amphibiousness | The sahuagin can breathe air and water, | but he needs to be submerged at least |
once every 4 hours to avoid suffocating | |||
Special 3 | Shark Telepathy | The sahuagin can magically command any shark | within 120 feet of him, using a limited telepathy |
Action 1 | Multiattack | The sahuagin makes three attacks: | one with his bite and two with his claws or trident |
Action 2 | Bite | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d4+4 piercing damage | ||
Action 3 | Claws | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d6+4 slashing damage | ||
Action 4 | Trident | Melee or Ranged Weapon Attack | d20+7 to hit |
Reach 5 ft. or range 20/60 ft., one target | Hit 2d6+4 piercing damage, | or 2d8+4 piercing damage | if used with two hands to make a melee attack |
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