Sahuagin Species in Other Realms | World Anvil

Sahuagin

Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as "sea devils," for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.   Devils of the Deep Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.   Way of the Shark Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities. Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.   Elven Enmity The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict. So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti asahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves- or whether it preceded or even began the conflict- none can say. The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.  

Sahuagin

Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as "sea devils," for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.


Armor Class12 (natural armor)
Hit Points 4d8+4
Speed30ft.Swim 40 ft.
Strength13 (+1)
Dexterity11 (+0)
Constitution12 (+1)
Intelligence12 (+1)
Wisdom13 (+1)
Charisma9 (-1)
SkillsPerception d20+5
SensesDarkvision 120ft.Passive Perception 15
LanguagesSahuagin
Challenge1/2 (1 00 XP)
Special 1Blood FrenzyThe sahuagin has an advantage on melee attack rollsagainst any creature that doesn't have all its hit points
Special 2Limited AmphibiousnessThe sahuagin can breathe air and water,but it needs to be submerged at least
once every 4 hours to avoid suffocating
Special 3Shark TelepathyThe sahuagin can magically command any shark within120 feet of it, using a limited telepathy
Action 1MultiattackThe sahuagin makes two melee attacks:one with its bite and one with its claws or spear
Action 2BiteMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 piercing damage
Action 3ClawsMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 slashing damage
Action 4SpearMelee or Ranged Weapon Attack d20+3 to hit
Reach 5 ft. or range 20/60 ft., one targetHit 1d6+1 piercing damage,or 1d8+1 piercing damage if usedwith two hands to make a melee attack

Sahuagin Priestess

Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities. Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.


Armor Class12 (natural armor)
Hit Points 6d8+6
Speed30ft.,Swim 40ft.
Strength13 (+1)
Dexterity11 (+0)
Constitution12 (+1)
Intelligence12 (+1)
Wisdom14 (+2)
Charisma13 (+1)
SkillsPerception d20+6 Religion d20+3
SensesDarkvision 120ft.Passive Perception 16
LanguagesSahuagin
Challenge2 (450 XP)
Special 1Blood FrenzyThe sahuagin has an advantage on melee attack rollsagainst any creature that doesn't have all its hit points
Special 2Limited AmphibiousnessThe sahuagin can breathe air and water,but she needs to be submerged at least
once every 4 hours to avoid suffocating
Special 3Shark TelepathyThe sahuagin can magically command any sharkwithin 120 feet of her, using a limited telepathy
Special 4SpellcastingThe sahuagin is a 6th-level spellcaster.Her spellcasting ability is Wisdom
(spell save DC 12, d20+4 to hit with spell attacks).She has the following cleric spells prepared:
Spells 1Cantrips (at will)GuidanceThaumaturgy
Spells 21st level (4 slots)BlessDetect magic
Guiding bolt
Spells 32nd level (3 slots)Hold personSpiritual weapon (trident)
Spells 43rd level (3 slots)Mass healing wordTongues
Action 1MultiattackThe sahuagin makes two attacks:one with her bite and one with her claws
Action 2BiteMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 piercing damage
Action 3ClawsMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 slashing damage

Sahuagin Baron

Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.


Armor Class16 (breastplate)
Hit Points 9d10+27
Speed30ft.Swim 50 ft.
Strength19 (+4)
Dexterity15 (+2)
Constitution16 (+3)
Intelligence14 (+2)
Wisdom13 (+1)
Charisma17 (+3)
Saving ThrowsDexterity d20+5 Constitution d20+6 Intelligence d20+5
Wisdom d20+4
SkillsPerception d20+7
SensesDarkvision 120ft.Passive Perception 17
LanguagesSahuagin
Challenge5 (1,800 XP)
Special 1Blood FrenzyThe sahuagin has an advantage on melee attack rollsagainst any creature that doesn't have all its hit points
Special 2Limited AmphibiousnessThe sahuagin can breathe air and water,but he needs to be submerged at least
once every 4 hours to avoid suffocating
Special 3Shark TelepathyThe sahuagin can magically command any sharkwithin 120 feet of him, using a limited telepathy
Action 1MultiattackThe sahuagin makes three attacks:one with his bite and two with his claws or trident
Action 2BiteMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d4+4 piercing damage
Action 3ClawsMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d6+4 slashing damage
Action 4TridentMelee or Ranged Weapon Attack d20+7 to hit
Reach 5 ft. or range 20/60 ft., one targetHit 2d6+4 piercing damage,or 2d8+4 piercing damageif used with two hands to make a melee attack

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