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Rotom

Rotom is a small, orange Pokémon that has a body of plasma. It is mostly spherical, with a bulb below its body and a long pointed protrusion on top, making it shaped like a lightning rod. There is a whitish-blue aura of electricity around it that forms lightning bolt-shaped appendages. When moving quickly, these appendages tend to disappear, in favor of a long similar-looking trail of blue electricity. It has teeth, and its unique, blue eyes have a dividing line across them. In its base form, Rotom cannot be touched by anyone without the latter being shocked in the process. According to the Rotom Catalog, Rotom in its base form is possessing a light bulb. Rotom lack any sort of circulatory system or pulse.   Rotom can enter and control appliances. They typically use their abilities to make mischief, often using the household items they possess to pull pranks on unsuspecting people. Despite this, some Rotom has taken to inhabiting electronics with the intent of helping others. Rotom has five alternate forms: Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, and Mow Rotom. Rotom forms can be accessed by possessing specific household appliances with a special motor, namely: a convection microwave oven (Heat Rotom), a washing machine (Wash Rotom), a refrigerator (Frost Rotom), an electric fan (Fan Rotom), and a lawnmower (Mow Rotom). When Rotom changes forms, its eyes and electric aura change colours, and its aura appendages take on different shapes: red with oven mitts as Heat Rotom, blue with clothespins as Wash Rotom, purple with lightning bolts as Frost Rotom, yellow with air curls as Fan Rotom, and green with a ripped strip as Mow Rotom.  

Rotom

Its electricity-like body can enter some kinds of machines and take control in order to make mischief.


Armor Class14
Hit Points 6d8+2
Speed30 ft. Flying (Hover)
Strength15 (+2)
Dexterity17 (+3)
Constitution14 (+2)
Intelligence8 (-1)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesDarkGhostGround
Damage ResistancesBugElectricFlying
PoisonSteel
Damage ImmunitiesFightingNormal
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20-1 Arcana d20-1
LanguagesCommon
Challenge8 (3,900 XP)
Special 1LevitateRotom is immune to Ground-type moves
Special 2Form ChangeRotom has 5 alternative forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5 ft., one target
d20+ to hitHit: 1d8+0 Ghost-type damageRotom shouts at a target it can seewithin range in a startling fashing to distract it.
The target must succeed on a DC 12 CON saving throw or flinch
Action 2Confuse RayRange AttackRange 50 ft., one target
Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC 11 WIS saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+2 to hitHit: 1d6+2 Electric-type damageRotom launches a jolt of electricity at a target it can see within range.Target must succeed on a DC 11 CON saving throw or become paralyzed
Action 4Thunder WaveRange AttackRange 60 ft., one target
Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 11 CON saving throw or become paralyzed

Heat Rotom

If the convection microwave oven is not working properly, then the Rotom inhabiting it will become lethargic.


Armor Class16
Hit Points 6d8+2
Speed30 ft. Flying (hover)
Strength16 (+3)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesGroundRockWater
Damage ResistancesBugElectricFairy
FlyingFireFlyingGrass
IceSteel
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20+0 Arcana d20+0
LanguagesCommonIgnan
Challenge8 (3,900 XP)
Special 1LevitateHeat Rotom is immune to Ground-type moves
Special 2OverheatHeat Rotom knows Overheat as a move.The move is forgotten if it takes any other form.
Special 3Form ChangeHeat Rotom has 5 alternate forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5ft., one target
d20+0 to hitHit: 1d8+0 Ghost-type damageHeat Rotom shouts at a target it can see within rangein a startling fashion to distract it, and then attack.
The target must succeed on a DC 12 CON saving throw or flinch.
Action 2Confuse RayRange AttackRange 50 ft., one target
Heat Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC WIS 12 saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+3 to hitHit: 1d6+3 Electric-type damageHeat Rotom launches a jolt of electricity at a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 4Thunder WaveRange AttackRange 60 ft., one target
Heat Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 5UproarSelf/Melee AttackRange 5 ft., one target
d20+0 to hitHit: 6d6+0 Normal-type damageHeat Rotom creates an uproar for three turns.During it no target is able to sleep.
The move ends early if you don’t attack or you miss.When the uproar first starts, all sleeping targets are woken up.
Action 6OverheatMelee AttackRange 5 ft., one target
d20+3 to hitHit: 12d8+3 Fire-damageHeat Rotom attacks with flames at full power.All ranged attacks deal half damage while you remain in battle

Wash Rotom

This Rotom has entered a washing machine. It nods with satisfaction after it floods the surrounding area.


Armor Class16
Hit Points 6d8+2
Speed30 ft. Flying (hover)
Strength16 (+3)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesGrassGround
Damage ResistancesFireFlyingIce
SteelWater
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20+0 Arcana d20+0
LanguagesCommonAquan
Challenge8 (3,900 XP)
Special 1LevitateWash Rotom is immune to Ground-type moves
Special 2Hydro PumpWash Rotom knows Hydro Pump as a move.The move is forgotten if it takes any other form.
Special 3Form ChangeWash Rotom has 5 alternate forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5ft., one target
d20+0 to hitHit: 1d8+0 Ghost-type damageWash Rotom shouts at a target it can see within rangein a startling fashion to distract it, and then attack.
The target must succeed on a DC 12 CON saving throw or flinch.
Action 2Confuse RayRange AttackRange 50 ft., one target
Wash Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC WIS 12 saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+3 to hitHit: 1d6+3 Electric-type damageWash Rotom launches a jolt of electricity at a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 4Thunder WaveRange AttackRange 60 ft., one target
Wash Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 5UproarSelf/Melee AttackRange 5 ft., one target
d20+0 to hitHit: 6d6+0 Normal-type damageWash Rotom creates an uproar for three turns.During it no target is able to sleep.
The move ends early if you don’t attack or you miss.When the uproar first starts, all sleeping targets are woken up.
Action 6Hydro PumpSelf/Range AttackRange 50 ft., all targets
d20+3 to hitHit: 8d12+3 Water-type damageWash Rotom blasts a 50-foot-long50-foot-wide water with high pressure.
Each target in the range must make a DC 13 DEX saving throw.On a successful save the target takes half damage.

Frost Rotom

This Rotom has entered a refrigerator. It leaps around gleefully after it uses cold air to freeze the area around it.


Armor Class16
Hit Points 6d8+2
Speed30 ft. Flying (hover)
Strength16 (+3)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesFightingFireGround
Rock
Damage ResistancesFlyingElectricIce
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20+0 Arcana d20+0
LanguagesCommonAquan
Challenge8 (3,900 XP)
Special 1LevitateFrost Rotom is immune to Ground-type moves
Special 2BlizzardFrost Rotom knows Blizzard as a move.The move is forgotten if it takes any other form.
Special 3Form ChangeFrost Rotom has 5 alternate forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5ft., one target
d20+0 to hitHit: 1d8+0 Ghost-type damageFrost Rotom shouts at a target it can see within rangein a startling fashion to distract it, and then attack.
The target must succeed on a DC 12 CON saving throw or flinch.
Action 2Confuse RayRange AttackRange 50 ft., one target
Frost Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC WIS 12 saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+3 to hitHit: 1d6+3 Electric-type damageFrost Rotom launches a jolt of electricity at a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 4Thunder WaveRange AttackRange 60 ft., one target
Frost Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 5UproarSelf/Melee AttackRange 5 ft., one target
d20+0 to hitHit: 6d6+0 Normal-type damageFrost Rotom creates an uproar for three turns.During it no target is able to sleep.
The move ends early if you don’t attack or you miss.When the uproar first starts, all sleeping targets are woken up.
Action 6BlizzardSelf/RangeRange 60 ft., all targets
d20+0 to hitHit: 8d12+0 Ice-type damageFrost Rotom summons a mighty, howling blizzardaround it to harm all targets within range.
Each target must make a DC CON 12 saving throw or become frozen.On a successful save targets only take half damage and are not frozen.Targets take full damage if used Blizzard is used in hailBut still must save against being frozen.

Fan Rotom

This Rotom has entered an electric fan. It smirks with satisfaction over a prank well pulled after it blows away everything around it.


Armor Class16
Hit Points 6d8+2
Speed30 ft. Flying (hover)
Strength16 (+3)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesIceRock
Damage ResistancesBugFightingFlying
GrassSteel
Damage ImmunitiesGround
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20+0 Arcana d20+0
LanguagesCommonAuran
Challenge8 (3,900 XP)
Special 1LevitateFan Rotom is immune to Ground-type moves
Special 2Air SlashFan Rotom knows Air Slash as a moveThe move is forgotten if it takes any other form.
Special 3Form ChangeFan Rotom has 5 alternate forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5ft., one target
d20+0 to hitHit: 1d8+0 Ghost-type damageFan Rotom shouts at a target it can see within rangein a startling fashion to distract it, and then attack.
The target must succeed on a DC 12 CON saving throw or flinch.
Action 2Confuse RayRange AttackRange 50 ft., one target
Fan Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC WIS 12 saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+3 to hitHit: 1d6+3 Electric-type damageFan Rotom launches a jolt of electricity at a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 4Thunder WaveRange AttackRange 60 ft., one target
Fan Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 5UproarSelf/Melee AttackRange 5 ft., one target
d20+0 to hitHit: 6d6+0 Normal-type damageFan Rotom creates an uproar for three turns.During it no target is able to sleep.
The move ends early if you don’t attack or you miss.When the uproar first starts, all sleeping targets are woken up.
Action 6Air SlashRange AttackRange 90 ft., one target
d20+3 to hitHit: 4d8+3 Flying-type damageFan Rotom attacks with a blade of air that slices even the sky.Target must succeed on a DC 12 CON saving throw or flinch

Mow Rotom

The lawn mower is one of the household appliances that led to the development of the Rotom Dex.


Armor Class16
Hit Points 6d8+2
Speed30 ft. Flying (hover)
Strength16 (+3)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesBugFireIce
Poison
Damage ResistancesElectricGrassWater
Steel
Saving ThrowsDexterity d20+3
SkillsAdvanced Tech d20+0 Arcana d20+0
LanguagesCommonTerran
Challenge8 (3,900 XP)
Special 1LevitateGrass Rotom is immune to Ground-type moves
Special 2Leaf StormGrass Rotom knows Leaf Storm as a moveThe move is forgotten if it takes any other form.
Special 3Form ChangeGrass Rotom has 5 alternate forms that it can takewhen it is near a household appliance.
Action 1AstonishMelee AttackRange 5ft., one target
d20+0 to hitHit: 1d8+0 Ghost-type damageGrass Rotom shouts at a target it can see within rangein a startling fashion to distract it, and then attack.
The target must succeed on a DC 12 CON saving throw or flinch.
Action 2Confuse RayRange AttackRange 50 ft., one target
Grass Rotom creates a sinister ray that confuses a target it can see within range.The target must succeed on a DC WIS 12 saving throw or become confused.
Action 3Thunder ShockRange AttackRange 30 ft., one target
d20+3 to hitHit: 1d6+3 Electric-type damageGrass Rotom launches a jolt of electricity at a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 4Thunder WaveRange AttackRange 60 ft., one target
Grass Rotom lets out a weak electrical charge to paralyze a target it can see within range.The target must succeed on a DC 12 CON saving throw or become paralyzed.
Action 5UproarSelf/Melee AttackRange 5 ft., one target
d20+0 to hitHit: 6d6+0 Normal-type damageGrass Rotom creates an uproar for three turns.During it no target is able to sleep.
The move ends early if you don’t attack or you miss.When the uproar first starts, all sleeping targets are woken up.
Action 6Leaf StormRange AttackRange 90 ft., one target
d20+3 to hitHit: 8d8+3 Grass-type damageGrass Rotom whips up a storm of leavesaround a target it can see within range to slice it.
The target must make a DC 13 DEX saving throwOn a successful save it takes half damage.After using this move, your ranged attackssuffer half damage the rest of the battle.

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