Remoraid / Octillery
Remoraid is a light blue piscine Pokémon with saucer-like eyes and a mouth with four pointed teeth. There are two dark stripes on its back that resemble the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white.
Remoraid is well known for its ability to shoot jets of water out of its mouth with incredible accuracy and distance. It uses its abdominal muscles to do so, often to shoot down prey, such as Burmy, out of the air. The water attack can reach its prey from over 300 feet (100 meters) away, even when the prey is moving or flying. Because of this, Remoraid is referred to as the "sniper of the seas." When threatened, it can also shoot water to propel itself backward.
Remoraid tends to travel by attaching to Mantine's fins or in large groups of its own kind. It attaches itself by using its dorsal fin, which acts like a suction pad. When attached to a Mantine, it feeds on whatever the Mantine leaves behind but will fight alongside it as well. A school of Remoraid is often seen working together and travelling with a Mantyke, helping it achieve its evolution into Mantine. Remoraid is a sea-dwelling Pokémon, travelling downstream from rivers especially when evolution draws near.
Octillery is a red, cephalopod-like Pokémon with large, round eyes and a turret-like mouth. There are yellow bumps on its rock-hard head and yellow suction cups on each of its eight tentacles. These suction cups and yellow bumps are smaller on a female Octillery. It uses its tentacles for manipulating objects and the suction cups give it strong gripping power. Because of this, it is very hard for it to be blown away.
Octillery is a relaxed Pokémon who loves fuss from its Trainer. Even though it is more docile when domesticated, it can be very stubborn at times in the wild. It instinctively sneaks into rocky holes or pots, and if it gets sleepy, it steals the nest of a fellow Octillery. When threatened, it will spurt ink from its mouth to cover itself before escaping, allowing it to protect itself and its young from danger. Octillery's ink obscures vision and contains substances that dull predators' sense of smell. Octillery also uses this ink on its prey, before its suction cups hold the prey tightly. Its ink can also be used as a cooking ingredient. Besides ink, Octillery sometimes uses its rock-hard head on its foes.
Octillery is normally found in oceans and caves. For a long time, people refused to believe Octillery was an evolution of Remoraid, because of the extreme physical differences between the two. It is thought to be a distant relative to Omastar.
Remoraid
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 2d4 | ||
Speed | 5ft. | Swim 30 ft. | |
Strength | 4 (-3) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Lightning | ||
Senses | Passive Perception 10 | ||
Languages | Aquan | ||
Challenge | 1/8 (25 XP) | ||
Action 1 | Water Gun | Ranged Weapon Attack | d20+4 to hit |
Range 50/100 ft., one target | Hit 1d6+2 cold damage | ||
Action 2 | Lock On | Remoraid’s next attack automatically hits |
Octillery
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Armor Class | 14 | ||
---|---|---|---|
Hit Points | 6d6+6 | ||
Speed | 30 ft. | Swim 30 ft. | |
Strength | 10 (+0) | ||
Dexterity | 18 (+4) | ||
Constitution | 12 (+1) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Lightning | ||
Senses | Passive Perception 12 | ||
Languages | Aquan | ||
Challenge | 1/2 (100 XP) | ||
Special | Boneless Body | Octillery can move through a space as narrow as 1 inch wide without squeezing | |
Action 1 | Ink | If Octillery is in water, it creates a cloud of ink | mechanically similar to the darkness spell and moves up to its speed |
Action 2 | Tentacle | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+4 bludgeoning damage | and the target is grappled (escape DC 14). | Octillery can only have one creature grappled at a time |
Action 3 | Construct | One creature grappled by Octillery must succeed | on a DC 14 Strength saving throw |
or take 2d6 bludgeoning damage |
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