Regirock
Regirock is a large golem-like Pokémon made of brown and orange rocks. It has a pattern of seven orange dots on its face that resembles a capital letter "H". It has long arms with jutting shoulders and club-like hands without fingers. There is a line of orange rocky spines running down its back, and its legs are short in comparison to its body. When it gets damaged in battle, it will search for new rocks to repair itself. Because of this, the rocks it is made of come from several different places around the world, which contributes to Regirock's patchwork appearance. Recently, cutting-edge technology has found that Regirock is entirely made of stone and rock, as it does not seem to have a heart or brain. According to legend, Regirock was created by Regigigas. It generally lives in caves or ruins, where it was sealed away years ago by ancient people.
Regirock
Every bit of Regirock’s body is made of stone. As parts of its body erode, this Pokémon sticks rocks to itself to repair what’s been lost.
Armor Class | 20 | ||
---|---|---|---|
Hit Points | 24d8+168 | ||
Speed | 35 ft. | 10 ft. Burrow | |
Strength | 24 (+7) | ||
Dexterity | 18 (+4) | ||
Constitution | 24 (+7) | ||
Intelligence | 10 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 18 (+4) | ||
Saving Throws | Wisdom d20+11 | ||
Damage Resistances | Fire | Poison | |
Condition Immunities | Charmed | Frightened | Exhaustion |
Paralyzed | Petrified | ||
Senses | Passive Perception 15 | Tremorsense 50 ft. | Darkvision 60 ft. |
Languages | Terran | ||
Challenge | 18 (20,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Regirock fails a saving throw, | it can choose to succeed instead |
Special 2 | Rejuvenation | If its body is near rocks, | a destroyed Regirock gains a new body in 1d10 days, |
regaining all its hit points and becoming active again. | The new body appears within 5 feet of its corpse | ||
Special 3 | Sturdy | If damage reduces Regirock to 0 hit points, | it must make a Constitution saving throw with |
a DC of 5 + the damage taken, | unless the damage is from a critical hit. | On a success, Regirock drops to 1 hit point instead | |
Action 1 | Multiattack | Regirock makes two Hammer Arm attacks | |
Action 2 | Hammer Arm | Melee Weapon Attack | d20+13 to hit |
Reach 5 ft., one target | Hit 2d8+7 bludgeoning damage | ||
Action 3 | Zap Cannon | Ranged Weapon Attack | d20+6 to hit |
Range 60/180 ft., one target | Hit 6d10 lightning damage | and the target must succeed on | a DC 21 Constitution saving throw |
or be paralyzed until the end of their next turn | |||
Action 4 | Hyper Beam (Recharge 5-6) | Regirock fires a powerful beam in | a line 100-feet long and 10-feet wide. |
All creatures in the area must make | a DC 21 Dexterity saving throw, | taking 10d8 force damage on a failed save, | or half as much damage on a successful one |
Legendary Actions | Regirock can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Regirock regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Lock On | Regirock takes aim at a creature or object it can see within 100 feet. | Regirock’s next attack against the target automatically hits |
Legendary Action 2 | Rocky Regeneration | Regirock picks up some rocks to incorporate back into its body. | Regirock regains 20 hit points |
Legendary Action 3 | Zap Cannon | Regirock makes a Zap Cannon attack |
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