Regice
Regice is a large, blue Pokémon composed of solid Antarctic ice. Its body is comprised of angular crystal-like shapes and its face has an unusual pattern consisting of seven yellow dots in a "+" formation. It has four spikes on its back its two legs are conical and it balances its entire body on its points. There are three fingers on each of its pentagonal arms.
Regice moves around by floating in the air. Regice cloaks itself in the air which is −328 °F (−200 °C), and anything near Regice will become frozen. It can even survive when submerged in molten lava or other extremely hot temperatures. Regice is believed to have been created by Regigigas and has slept in a glacier for thousands of years since the ice age. It was sealed away in ancient ruins by people in the past.
Regice
With cold air that can reach temperatures as low as −328 degrees Fahrenheit, Regice instantly freezes any creature that approaches it.
Armor Class | 20 | ||
---|---|---|---|
Hit Points | 24d8+168 | ||
Speed | 35 ft. | 10 ft. Burrow (Ice only) | |
Strength | 24 (+7) | ||
Dexterity | 20 (+5) | ||
Constitution | 24 (+7) | ||
Intelligence | 10 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 18 (+4) | ||
Saving Throws | Wisdom d20+11 | ||
Damage Resistances | Cold | ||
Condition Immunities | Charmed | Frightened | Exhaustion |
Paralyzed | Petrified | ||
Senses | Passive Perception 15 | Tremorsense 50 ft. | Darkvision 60 ft. |
Languages | Aquan | ||
Challenge | 18 (20,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Regice fails a saving throw, | it can choose to succeed instead |
Special 2 | Rejuvenation | If its body is near ice, | a destroyed Regice gains a new body in 1d10 days, |
regaining all its hit points and becoming active again. | The new body appears within 5 feet of its corpse | ||
Special 3 | Sturdy | If damage reduces Regice to 0 hit points, | it must make a Constitution saving throw with |
a DC of 5 + the damage taken, | unless the damage is from a critical hit. | On a success, Regice drops to 1 hit point instead | |
Action 1 | Multiattack | Regice makes two Hammer Arm attacks | |
Action 2 | Hammer Arm | Melee Weapon Attack | d20+13 to hit |
Reach 5 ft., one target | Hit 2d8+7 bludgeoning damage | ||
Action 3 | Ice Beam | Ranged Weapon Attack | d20+6 to hit |
Range 60/180 ft., one target | Hit 6d10 cold damage | and the target must succeed on | a DC 21 Constitution saving throw or |
be petrified until the end of their next turn | |||
Action 4 | Hyper Beam (Recharges 5-6) | Regice fires a powerful beam in a line 100-feet long and 10-feet wide. | All creatures in the area must make |
a DC 21 Dexterity saving throw, | taking 10d8 force damage on a failed save, | or half as much damage on a successful one | |
Legendary Actions | Regice can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Regice regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Lock On | Regice takes aim at a creature or object it can see within 100 feet. | Regice’s next attack against the target automatically hits |
Legendary Action 2 | Icy Regeneration | Regice picks up some ice to incorporate back into its body. | Regice regains 20 hit points |
Legendary Action 3 | Ice Beam | Regice makes an Ice Beam attack |
Remove these ads. Join the Worldbuilders Guild
Comments