Regice Species in Other Realms | World Anvil

Regice

Regice is a large, blue Pokémon composed of solid Antarctic ice. Its body is comprised of angular crystal-like shapes and its face has an unusual pattern consisting of seven yellow dots in a "+" formation. It has four spikes on its back its two legs are conical and it balances its entire body on its points. There are three fingers on each of its pentagonal arms.   Regice moves around by floating in the air. Regice cloaks itself in the air which is −328 °F (−200 °C), and anything near Regice will become frozen. It can even survive when submerged in molten lava or other extremely hot temperatures. Regice is believed to have been created by Regigigas and has slept in a glacier for thousands of years since the ice age. It was sealed away in ancient ruins by people in the past.  

Regice

With cold air that can reach temperatures as low as −328 degrees Fahrenheit, Regice instantly freezes any creature that approaches it.


Armor Class20
Hit Points 24d8+168
Speed35 ft.10 ft. Burrow (Ice only)
Strength24 (+7)
Dexterity20 (+5)
Constitution24 (+7)
Intelligence10 (+0)
Wisdom20 (+5)
Charisma18 (+4)
Saving ThrowsWisdom d20+11
Damage ResistancesCold
Condition ImmunitiesCharmedFrightenedExhaustion
ParalyzedPetrified
SensesPassive Perception 15Tremorsense 50 ft.Darkvision 60 ft.
LanguagesAquan
Challenge18 (20,000 XP)
Special 1Legendary Resistance (3/Day)If Regice fails a saving throw,it can choose to succeed instead
Special 2RejuvenationIf its body is near ice,a destroyed Regice gains a new body in 1d10 days,
regaining all its hit points and becoming active again.The new body appears within 5 feet of its corpse
Special 3SturdyIf damage reduces Regice to 0 hit points,it must make a Constitution saving throw with
a DC of 5 + the damage taken,unless the damage is from a critical hit.On a success, Regice drops to 1 hit point instead
Action 1MultiattackRegice makes two Hammer Arm attacks
Action 2Hammer ArmMelee Weapon Attack d20+13 to hit
Reach 5 ft., one targetHit 2d8+7 bludgeoning damage
Action 3Ice BeamRanged Weapon Attack d20+6 to hit
Range 60/180 ft., one targetHit 6d10 cold damageand the target must succeed ona DC 21 Constitution saving throw or
be petrified until the end of their next turn
Action 4Hyper Beam (Recharges 5-6)Regice fires a powerful beam in a line 100-feet long and 10-feet wide.All creatures in the area must make
a DC 21 Dexterity saving throw,taking 10d8 force damage on a failed save,or half as much damage on a successful one
Legendary ActionsRegice can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature’s turn.Regice regains spent legendaryactions at the start of its turn
Legendary Action 1Lock OnRegice takes aim at a creature or object it can see within 100 feet.Regice’s next attack against the target automatically hits
Legendary Action 2Icy RegenerationRegice picks up some ice to incorporate back into its body.Regice regains 20 hit points
Legendary Action 3Ice BeamRegice makes an Ice Beam attack

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