Psyduck / Golduck Species in Other Realms | World Anvil

Psyduck / Golduck

Psyduck is a yellow Pokémon resembling a duck or a bipedal platypus. On top of its head are three thick strands of black hair, and it has a wide, flat cream-colored beak. Psyduck's eyes seem vacant and have tiny pupils. Its legs and tail are stubby, and it has cream-colored webbed feet. There are three claws on each of its hands.   Psyduck is constantly stunned by its headache and is unable to think very clearly. It usually stands immobile, trying to calm its headache. However, when its headache becomes too severe, Psyduck releases tension in the form of strong psychic powers. The use of these powers produces brain waves identical to those seen in sleepers, and the Pokémon is unable to recall these episodes. Psyduck lives in freshwater lakes and small ponds, but can be seen in rivers in tropical areas.  

Psyduck

Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.


Armor Class11
Hit Points 4d4+8
Speed25 ft.Swim 30 ft.
Strength8 (-1)
Dexterity12 (+1)
Constitution14 (+2)
Intelligence6 (-20
Wisdom7 (-2)
Charisma16 (+3)
Damage VulnerabilitiesLightningPsychic
Damage ResistancesColdFire
SensesDarkvision 60 ft.Passive Perception 8
LanguagesAquan
Challenge¼ (50 XP)
Special 1HeadachesPsyduck is unable to concentrate on abilities or spells,and has disadvantage on Intelligence checks or saving throws
Special 2UnleashWhen Psyduck is reduced to 5 hit points or fewer, d6 .On a 5-6, it can make a Confusion attack as a reaction.
Psyduck then immediately becomes non-hostile,forgetting the last 5 minutes
Special 3AmphibiousPsyduck can break air and water
Special 4Latent PsionicsAs a bonus action on each of its turns,the Psyduck can roll [roll;d12].
On a roll of 7 or more,the Psyduck unconsciously subjects at a random hostile creaturewithin 30 feet of itself that it is aware of to a mild psychic attack.The targeted creature must succeed on
DC 13 Intelligence saving throwor take 2d6 psychic damage.If the result of the d12 was 12 the random creature is insteadsubjected to the spell telekinesis,
the Psyduk’s spellcasing ability is Charisma.The Psyduck can take bonus action even if itis unconscious or incapacitated,so long as it has at least 1 hit point
Action 1ConfusionOne creature Psyduck can see within 60 feetmust make a DC 11 Wisdom saving throw,
taking 4d4 psychic damage on a failed save,or half as much damage on a successful one
Action 2ScratchMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 slashing damage
Action 3Water GunRanged Weapon Attack d20+1 to hit
Range 30/50 ft., one target 1d4+1 bludgeoning damage
  Golduck is a blue, bipedal, duck, or platypus-like Pokémon. It has red eyes, a cream-colored beak, a red gem in the center of its forehead, and four spikes on the back of its head. Its hands and feet all have three clawed digits with cream-colored webbing in-between. Its body is especially adapted to have a hydrodynamic shape, and it has a long tail that it uses as a rudder to steer. Golduck is sometimes mistaken for the Japanese monster, and physical inspiration for Golduck, the Kappa due to its general humanoid shape, beak, and webbed hands and feet.   Golduck is a fast swimmer, being capable of out-swimming even the most athletic of humans because of its webbed appendages. Even rough seas do not hamper this Pokémon's swimming abilities, and it will sometimes rescue people from shipwrecks. The gem on its forehead glows when it uses its psychic powers, and occasionally when it swims at full speed. In the past, this Pokémon was overhunted due to the belief that the gem granted people supernatural powers. As seen in the manga, Golduck has the ability to give knowledge to its Trainer and fellow Pokémon through telepathy. Golduck can typically be seen swimming in lakes, where it hunts fish. The prey is disabled, captured, and then brought to shore for consumption. Old tales claim Golduck punish those who defile their rivers by dragging them in and taking them away.  

Golduck

This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display.


Armor Class13
Hit Points 16d8+32
Speed30 ft.Swim 60 ft.
Strength15 (+2)
Dexterity16 (+3)
Constitution17 (+3)
Intelligence6 (-2)
Wisdom15 (+2)
Charisma16 (+3)
Damage VulnerabilitiesLightning
Damage ResistancesColdFire
Condition ImmunitiesExhausted (from swimming)
Saving ThrowsStrength d20+4 Constitution d20+5
SkillsAthletics d20+5
SensesDarkvision 60 ft.Passive Perception 12
LanguagesAquan
Challenge4 (1,100 XP)
Special 1AmphibiousGolduck can breath air and water
Special 2Aqua JetIf Golduck rolls initiative while in water that it can swim,its initiative count cannot be less than 20, even it if rolls lower
Special 3Pack TacticsThe Golduck has advantage on attack rolls against a creature if at least oneof the Golduck’s allies is within 5 ft.
of the creature and the ally isn’t incapacitated
Special 4Swift SwimWhile swimming, the Golduck can dash as a bonus action on its turn
Special 5TelekineticGolduch can use the mage hand cantrip at will
Action 1Fury SwipesGolduck can make 3 1d4+1 scratch attacks
Action 2ConfusionOne creature the Golduck can see within 60 feet must make aDC 13 Wisdom saving throw.
Taking 8d6 psychic damage on a failed save,or half as much damage on a successful one
Action 3ScratchMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3
Action 4Zen HeadbuttMelee Weapon Attack d20+5 to hit
Range 60/90 ft., one creatureHit 6d6 bludgeoning damageand the target must make aDC 13 Intelligence saving throw,
taking 3d12 psychic damage on a failed save,or half as much damage on a successful one
Action 5Water PulseRanged Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 2d6+3 bludgeoning damage,and if the target is underwater.It must succeed on DC 13 Constitution saving throw
or become stunned until the end of its next turn

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