Ponyta / Rapidaash / Forian Ponyta / Forian Rapidash Species in Other Realms | World Anvil

Ponyta / Rapidaash / Forian Ponyta / Forian Rapidash

Ponyta is an equine Pokémon with cream-coloured fur. It has brown eyes and triangular ears with reddish interiors. Yellow and reddish-orange flames make up its mane and tail. The mane forms a short crest on top of its head and a short strip down its back to its tail. Additional flames are present behind its elbows and knees. The fire appears about an hour after hatching. It has four long legs, each ending in a single, gray hoof. These hooves are said to be ten times harder than diamonds and act as shock absorbers.   Ponyta are relatively lightweight for their size, as they have extraordinary jumping abilities and are capable of leaping tall buildings in a single bound. However, a newborn Ponyta is a weak runner and is actually barely able to stand. It gradually strengthens its legs and becomes faster by chasing after its parents and jumping over grass that grows taller by the day. In the anime, it is shown that Ponyta can control its flames so that its rider is not burned by them, and Ponyta only does this for those that it has accepted. Ponyta herds tend to live in grasslands, on plains, or anywhere that it can run freely.  

Ponyta

It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.


Armor Class12
Hit Points 8d6
Speed50 ft.
Strength1 (+1)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence7 (-2)
Wisdom13 (+1)
Charisma12 (+1)
Damage VulnerabilitiesCold
Damage ResistancesFire
Damage ImmunitiesFire
Saving ThrowsDexterity d20+3
SensesPassive Perception 11
LanguagesIgnan
Challenge½ (100 XP)
Special 1BounceThe Ponyta’s long jump is up to 20 ft.,and its high jump is up to 10 ft.,
with or without a running start.If it jumps at least 10 ft.,in any direction and hits a creature with a Stomp attack as it lands,it must succeed on a
DC 11 Strength saving throw or be knocked prone
Special 2Confer Fire ResistanceThe Ponyta can grant resistance to fire damage to anyone riding it
Special 3Flame BodySo long as the Ponyta isn’t wet,its body emits small fires.
Any creature that grapples the Ponyta or otherwisecomes into direct contact with the Ponyta’s coattakes 1d4 fire damage.A creature that mounts the Ponyta takes this damage
at the start of each turn it begins mounted upon the Ponyta.In either case, a Ponyta may choose to leta creature touch it without harm
Special 4IlluminationWhile flaming, the Ponyta sheds bright light ina 5-foot radius and dim light for an additional 5 feet
Special 5Flame ChargeIf Ponyta moves at least 20 feet straight towardsa target and then hits it with a stomp on the same turn,
the target takes an additional 1d6 fire damage
ActionStompMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoningand 1d6 fire damage
  Rapidash is an equine Pokémon with cream-coloured fur and a pointed horn on its forehead. It has small, red eyes and triangular ears with reddish interiors. Yellow and reddish-orange flames stream from the back of its head to form a long, flowing mane. A short version of the mane trails down its back to its equally fiery tail. Flames are also present on its fetlocks. It has slender legs, each with a single black hoof.   Rapidash is a very agile Pokémon. Rapidash is said to move similar to an arrow on the land. It runs at about 150 mph (240 km/h), chasing everything that moves in hopes of racing it. With incredible acceleration, it reaches its top speed in only ten steps. At full gallop, its hooves barely touch the ground. The faster Rapidash goes, the longer the swaying flames of its mane will become. At an all-out gallop, its blazing mane sparkles, a feature that is said to enhance its beautiful appearance. Rapidash is capable of traveling an entire region like Hisui within a day and a half. Rapidash lives in grasslands, but it can also be seen on mountains.   Riding a Rapidash may look like horses, but are far cries from the domesticated equines of the Material Plane - they are wild and untamed elementals. However, in times when a herd of Rapidash are threatened by an outside force, they may allow humanoid allies to ride them into combat against it. Otherwise, earning the trust of a Rapidash would take a phenomenal deed, such as saving its life or heard.  

Rapidash

This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.


Armor Class13
Hit Points 20d10+60
Speed80 ft.
Strength15 (+2)
Dexterity16 (+3)
Constitution16 (+3)
Intelligence-8 (-1)
Wisdom14 (+2)
Charisma14 (+2)
Damage VulnerabilitiesCold
Damage ResistancesFire
Damage ImmunitiesFire
Saving ThrowsStrength d2+5 Dexterity d20+5 Wisdom d20+5
Charisma d20+5
SensesPassive Perception 15
LanguagesIgnan
Challenge7 (2,900 XP)
Special 1Flame ChargeRapidash moves at least 20 feet straight towarda target and then hits it with a stomp attack on the same turn,
the target takes an additional 1d6 fire damage
Special 2BounceThe Rapidash’s long jump is up to 30 ft.and its high jump is up to 20 ft.,
with or without a running start.If it jumps at least 10 ft. in any directionand hits a target with a Stomp attack as it lands,the target takes an extra 1d68 bludgeoning damage.
If the target is a creature,it must succeed on a DC 13 Strengthsaving throw or be knocked prone
Special 3Confer Fire ResistanceThe Rapidsash can grant resistance to fire damage to anyone riding it
Special 4Flame BodySo long as the Rapidash isn’t wet, its body emits small fires.Any creature that grapples the Rapidash
or otherwise comes into direct contact with the Rapidash’scoat takes 4d4 fire damage.A creature that mounts the Rapidash takes this damageat the start of each turn it begins mounted upon the Rapidash.
In either case, a Rapidash may choose to leta creature touch it without harm
Special 5IlluminationWhile flaming, the Rapidash sheds bright light ina 10-foot radius and dim light for an additional 10 feet.
It can spend a bonus action on its turn to fan out itsflames and ignite flammable objects with the bright lightthat aren’t being worn or carried
Special 6Magic ResistanceThe Rapidash has advantage on saving throwsagainst spells and other magical effects
Special 7Magic WeaponsThe Rapidsash’s weapon attacks are magical
Action 1MultiattackRapidash makes two stomp attacks
Action 2StompMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d8+3 bludgeoning damageand 2d8 fire damage
Action 3Flame ChargeMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 2d8+2 bludgeoningor piercing damage (the Rapidash chooses)plus 2d6 fire damage.
If the target is a creature takes an action to douse the fire,the creature takes 1d6 fire damage at the end of each of its turns
Action 4Fire SpinAt the start of its turn, the Rapidash can make a special Dash action.For all movement on the Rapidash’s turn,
opportunity attacks are made against it with disadvantageand it traces a 1-foot thick, 10-foot high wall of flame on the ground behind it.The fire remains for up to 1 minute.As the wall appears, each creature within 5 feet of it must make
a DC 14 Dexterity saving throw, taking 4d8 a failed save,or half as much damage on a successful one.A creature must repeat this saving throwanytime it passes through the wall.
Each creature that ends its turn within 5 feet of either side ofthe wall or enters that area for the first time on a turntakes 2d8 fire damageIf Rapidash creates a closed loop or ring with its fire trail,
the wall of fire becomes a swirling vortex in that portion.The wall’s height increases to 20 feet,the wall deals an extra die of fire damage,and creatures within 10 feet of its interior take the dire damage
Multiple Rapidash can tread over each other’s fire trails,and the height and damage of overlaid trails are cumulative.Once a Rapidash cretes a wall of fire,it cannot do so again until it has completed
a short or long rest
Action 5Flare Blitz (Recharge 5-6)Rapidash may move up to its speed,leaving behind a trail of fire.
Any creature that Rapiddash moves through must makea DC 14 Dexterity saving throw,taking 6d8 fire damage on a failed saveor half as much damage on a successful one.
A creature can only be affected by this attack once per turn
  Ponyta has adapted to the forests of the Forian region, after generations of being exposed to the life energy found within. Forian Ponyta has chalk-white fur covering most of its body. Instead of flames, its mane, tail and fetlocks are covered in a long, purple-and-blue, cloudy fur. Its eyes are purple with light-blue irises, and it has a small purple-and-white horn on top of its forehead.   Forian Ponyta can absorb the life energy located in the atmosphere and store it in its mane, which will then become more colorful and potentially release a shining glow if there is a lot of energy to use. Forian Ponyta's horn has healing powers; it can heal any slight wound with a few rubs from its horn. By looking into the eyes of a person, Forian Ponyta can read the contents of their heart. Should it find any evil, it will promptly go into hiding. As shown in the anime, Forian Ponyta can send pleas for help in the form of visions to people, even if they're from another region.  

Forian Ponyta

Its small horn hides a healing power. With a few rubs from this Pokémon’s horn, any slight wound you have will be healed.


Armor Class14
Hit Points 8d8
Speed35 ft.
Strength12 (+1)
Dexterity15 (+2)
Constitution10 (+0)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma12 (+1)
Saving ThrowsDexterity d20+4
SkillsAthletics d20+5
LanguagesSylvan
Challenge½ (100 XP)
Special 1Run AwayForian Ponyta cannot be the target of an attack of opportunity
Special 2Pastel VeilForian Ponyta cannot be poisoned as longas Forian Ponyta is on the battlefield under its control
ActionPsybeamRanged Weapon Attack d20+5 to hit
Range 60 ft., one target d20+2 psychic damageand the target must succeed on aWisdom saving throw or become confused.
Forian Ponyta attacks using a peculiar ray
  In Forian, Rapidash takes on a new form with a white coat, pale blue eyes, and a long, curly mane and tail colored in streaks of pastel cyan and pink. Its horn is much longer than that of regular Rapidash and is deep violet in colour with a spiralling white line running its length. Its fetlocks are adorned with long pink fur that stores psychic energy, which gives it a swift, airy gait, and it has deep violet hooves.   Forian Rapidash is known for being brave and prideful. It can channel its psychic power into a powerful Psycho Cut from its horn that can pierce through sheet metal.  

Forian Rapidash

Little can stand up to its psycho cut. Unleashed from this Pokémon’s horn, the move will punch a hole right through a thick metal sheet.


Armor Class16
Hit Points 20d10+60
Speed50 ft.
Strength16 (+3)
Dexterity18 (+4)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Saving ThrowsDexterity d20+7
SkillsAthletics d20+8
LanguagesSylvan
Challenge7 (2,900 XP)
Special 1Run AwayForian Rapidash cannot be the target of an attack of opportunity
Special 2Pastel VeilForian Rapidash cannot be poisoned as longas Forian Rapidash is on the battlefield under its control
ActionPsybeamRanged Weapon Attack d20+7 to hit
Range 60 ft., one target d20+4 psychic damageand the target must succeed on aWisdom saving throw or become confused.
Forian Rapidash attacks using a peculiar ray
Action 2Fairy WindRanged Weapon Attack d20+6
Range 20 ft., one target 1d6+4 fairy magicForian Rapidash stirs up a wind of fairy dust
Action 3Healing PulseRangedForian Rapidash emits a healing pulse on a creature
it can see within range,causing it to regain hit points equalto up to half of its maximum hit points
Action 4Dazzling BeamRanged Weapon Attack d20+6
Range 20 ft., all within range 6d6+1 fairy magicForian Rapidash releases a bright,powerful light, on a successful
save the target takes half damage
Action 5Healing WishMeleeForian Rapidash makes a wish to heal someone else,
fainting, the ally that switches withForian Rapidash has all conditionscured and all of its hit points recovered

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