Poliwag is an amphibian Pokémon resembling a blue, spherical tadpole. It has large eyes and pink lips that can also act as suction cups for rocks. Its skin is very thin, but flexible and difficult to puncture. There is a black and white swirl on its abdomen, which is actually its internal organs showing through its semitransparent skin. The swirl is clearer following a meal and will have a white tinge if the Pokémon is affected by disease. The direction of the belly spiral differs by area; the equator is thought to have an effect on it.
Poliwag has newly developed legs that are poor at walking and no arms. It has a long, thin tail surrounded by a light-blue, semitransparent fin. Its tail makes it a powerful swimmer. It loves to waddle on land despite the dangers. However, it will quickly return back into the water should it see danger. It cannot walk on land well unless trained every day.
Because of its ineptitude on land, Poliwag is more likely to be found swimming in small freshwater ponds and lakes. Poliwag feeds on salveyo weed, which can only be found on clear lake bottoms.
Poliwag
For Poliwag, swimming is easier than walking. The swirl pattern on its belly is actually part of the Pokémon’s innards showing through the skin.
Armor Class | 11 |
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Hit Points | 8d6-8 |
Speed | 15 ft. | Swim 30 ft. |
Strength | 6 (-2) |
Dexterity | 12 (+1) |
Constitution | 9 (-1) |
Intelligence | 6 (-2) |
Wisdom | 11 (+0) |
Charisma | 11 (+0) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold | Fire |
Senses | Passive Perception |
Languages | Aquan |
Challenge | 1/8 (25 XP) |
Special 1 | Amphibious | The Poliwag can breath air and water |
Special 2 | Water Absorb | The Poliwag regains 1d4 hit points whenever it starts | its turn submerged in water or whenever it is soaked with |
at least 5 gallons of water at one time. | It receives the hit points before any other effect | or effect of the water |
Special 3 | Slimy | Poliwag has advantage on ability checks and saving throws made to escape a grapple |
Action 1 | Bubble | The Poliwag emits a scattered burst of sticky, | caustic bubbles in a 10-foot line that is 5 ft. wide. |
Each creature in that line must succeed on a | DC 9 Dexterity saving throw or | take 1d6 acid damage and | have its speed halved until the start of Poliwag’s next turn |
Action 2 | Hypnosis | The Poliwag sways the spiral on its belly alluringly attempting to | mesmerize a creature within 30 feet of itself that can see it. |
The creature must succeed on a | DC 10 Charisma saving throw or fall unconscious for 1 minute, | or until the sleeper takes damage or another creature | uses an action to shake or slap the sleeper awake. |
Undead and creatures immune to being | charmed aren't affected by this action |
Action 3 | Water Gun | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 1d4+1 bludgeoning damage |
Poliwhirl is a blue, bipedal amphibian Pokémon with a spherical body. It has bulbous eyes that protrude from the top of its head. A black and white swirl covers its belly, which is actually its organs showing through its thin skin. It appears to have white gloves on its hands and rounded, digitless feet. When out of water, it sweats to keep its skin moist and healthy. This keeps it covered in an oily fluid that allows it to slip away from enemies. All of its skin feels this way except where its swirl is, which is instead very smooth. The swirl on its belly undulates slowly and staring at it induces drowsiness.
Even though Poliwhirl is capable of moving on land, it prefers to stay in freshwater ponds and lakes where it has fewer natural enemies. It feeds on both bug and fish Pokémon. While it will leave the water to capture bug Pokémon, it will return and consume them underwater in safety. Its swirl is used to make children fall asleep. Poliwhirl's sweat is filled with slimy mucus. When captured by an enemy, it either slithers to escape or uses its swirl to put the enemy to sleep.
Poliwhirl
Staring at the swirl on its belly causes drowsiness. This trait of Poliwhirl’s has been used in place of lullabies to get children to go to sleep.
Armor Class | 12 |
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Hit Points | 11d6+22 |
Speed | 25 ft. | Swim 40 ft. |
Strength | 14 (+2) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 11 (+0) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold | Fire |
Saving Throws | Strength d20+3 |
Senses | Passive Perception 12 |
Languages | Aquan |
Challenge | 1/2 (100 XP) |
Special 1 | Amphibious | The Poliwhirl can breath air and water |
Special 2 | Water Absorb | The Polwhirl regains 2d4 hit points whenever it starts its turn | submerged in water or whenever it s soaked with |
at least 5 gallons of water at one time. | It receives the hi points before any other effect | or effects of the water |
Special 3 | Slimy | The Poliwhirl has advantage on ability check and saving throws made to escape a grapple |
Action 1 | Multiattack | The Poliwhirl makes three melee attacks |
Action 2 | Double Slap | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 bludgeoning damage |
Action 3 | Bubblebeam | The Poliwhirl emits a dense stream of sticky, | caustic bubbles in a 40-foot line that is 5 ft., wide. |
Each creature in that line must succeed on a | DC 12 Dexterity saving throw or take 12d6 acid damage | and have its speed halved until the start of the Poliwhirl’s net turn |
Action 4 | Hypnosis | The Poliwhirl sways the spiral on its belly alluringly, | attempting to mesmerize a creature within 30 feet of itself that can see it. |
The creature must succeed on a | DC 10 Charisma saving throw or fall unconscious for 1 minute, | or until the sleeper takes damage or another creature | uses an action to shake or slap the sleeper awake. |
Undead and creatures immune | to being charmed aren’t affected by this action |
Action 5 | Dynamic Punch | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 6d6+4 bludgeoning damage | and the target must succeed on | DC 15 Constitution saving throw or have disadvantage on |
all attack rolls and ability checks until the end of their next turn |
Poliwrath is a blue, bipedal amphibian Pokémon with a round body and muscular arms. It has bulbous eyes that protrude from the top of its head and its belly is covered by a white and black swirl. There appear to be white gloves on its hands, and it has rounded digit-less feet.
Poliwrath's body is almost entirely muscle, and the muscles in its arms and legs never tire. It also has zero percent body fat. When it swims, it uses all of the muscles in its body and is able to swim vast distances with minimal breathing. It is even capable of briefly running on the water's surface. It can also smash through ice and plow forward using its strong arms. Poliwrath is capable of out-swimming even world-class swimmers. Poliwrath is also skilled in martial arts. It can launch powerful square punches capable of crushing boulders into dust. Many children learn how to swim by replicating Poliwrath's movement. It is one of the most gifted swimmers of all Water-type Pokémon.
Poliwrath is rarely found in the wild. When found, it is usually seen living on dry land near the water's edge, despite it being an excellent swimmer.
Poliwrath
Its body is solid muscle. When swimming through cold seas, Poliwrath uses its impressive arms to smash through drift ice and plow forward.
Armor Class | 13 |
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Hit Points | 19d8+76 |
Speed | 30 ft. | Swim 60 ft. |
Strength | 20 (+5) |
Dexterity | 17 (+3) |
Constitution | 18 (+4) |
Intelligence | 8 (-1) |
Wisdom | 15 (+2) |
Charisma | 13 (+1) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold | Fire |
Saving Throws | Strength d20+8 | Constitution d20+7 |
Skills | Athletics d20+11 |
Senses | Passive Perception 12 |
Languages | Aquan |
Challenge | 6 (2,300 XP) |
Special 1 | Amphibious | The Poliwrath can breath air and water |
Special 2 | Focus Punch | As a bonus action on its turn, the Poliwrath may center its focus as if concentrating on a spell. | The Poliwarth has disadvantage on saving throws made to maintain this concentration. |
If the Poliwrath’s concentration is unbroken at the beginning of its next turn, | it may make its next attack with advantage, | and that attack is a critical hit if it hits |
Special 3 | Water Absorb | The Poliwrath regains 4d4 hit points whenever it starts | its turn submerged in water, |
or whenever it is soaked with at least 5 gallons of water at once, | regaining hit points before any other effect of the water |
Special 4 | Wake-Up Slap | If the Poliwrath puts a creature to sleep on its turn, | it may make a Doubleslap attack against that creature as a bonus action |
Special 5 | Slimy | The Poliwrath has advantage on ability checks and | saving throws made to escape a grapple |
Action 1 | Multiattack | The Poliwrath uses Submission, | and then it makes three Doubleslap attacks |
Action 2 | Doubleslap | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 1d6+5 bludgeoning damage |
Action 3 | Submission | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one creature | Hit 4d10+5 bludgeoning damage | and the creature must succeed on a | DC 16 Strength saving throw |
Action 4 | Bubblebeam | The Poliwrath emits a dense stream of sticky, | caustic bubbles in an 80-foot line that is 5 ft wide. |
Each creature in that line must make a | DC 15 Dexterity saving throw, | taking 12d6 cold damage on a failed save, | or half as much damage on a successful one |
Action 5 | Hypnosis | The Poliwrath sways the spiral on its bell alluringly, | attempting to mesmerize a creature within 60 feet of itself that can see it. |
The creature must succeed on a | DC 15 Charisma saving throw or fall unconscious for 1 minute, | or until the sleeper takes damage or another creature | uses an action to shake or slap the sleeper awake. |
Undead and creatures immune to being | charmed aren’t affected by this action |
Action 6 | Dynamic Punch | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 6d6+4 bludgeoning damage | and the target must succeed at a | DC 15 Constitution saving throw |
or have disadvantage on all attack rolls and | ability checks until the end of their next turn |
Politoed is a green, bipedal, frog-like Pokémon with yellow hands, belly, throat, and toes. It has a long, curled hair on top of its head and pink cheek spots that are smaller on the female than on the male. There is a green swirl on its belly. Its legs are well developed and it has bulbous toes and fingers.
Politoed acts as a leader to Poliwag and Poliwhirl, which gather from afar upon hearing its cry. Politoed likes to expand its throat and sing. When three or more assemble, they sing in a chorus with a loud, bellowing voice. The curled hair on Politoed's head is considered proof of its status as a king. The longer and curlier Politoed's hair is, the more Poliwag and Poliwhirl will obey it, and the more it is respected by other Politoed. Politoed is rarely found in the wild, though it is usually seen living by the water's edge.
At nightfall, Politoed appears near lakes to make territorial claims through cries that sound like shouting. A male Politoed's cry is said to be louder than a female Politoed's cry. A male Politoed with a deep, menacing voice will become more popular with the opposite gender.
Politoed
At nightfall, these Pokémon appear on the shores of lakes. They announce their territorial claims by letting out cries that sound like shouting.
Armor Class | 15 |
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Hit Points | 19d8+79 |
Speed | 30 ft. | Swim 60 ft. |
Strength | 20 (+5) |
Dexterity | 17 (+3) |
Constitution | 18 (+4) |
Intelligence | 10 (+0) |
Wisdom | 15 (+2) |
Charisma | 16 (+3) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold | Fire |
Saving Throws | Strength d20+8 | Constitution d20+7 |
Skills | Athletics d20+11 | Hide d20+10 | Intimidate d20+8 |
Perform (Sing) d20+13 |
Senses | Passive Perception 12 |
Languages | Aquan |
Challenge | 8 (3,500 XP) |
Special 1 | Amphibious | The Politoed can breath air and water |
Special 2 | Focus Punch | As a bonus action on its turn, | the Poliwrath may center its focus as if concentrating on a spell. |
The Politoed has disadvantage on saving throws | made to maintain this concentration. | If the Politoed’s concentration is unbroken | at the beginning of its next turn, |
it may make its next attack with advantage, | and that attack is a critical hit if it hits |
Special 3 | Water Absorb | The Politoed regains 4d4 hit points whenever it starts its turn submerged in water, | or whenever it is soaked with at least 5 gallons of water at once, |
regaining hit points before any other effect of the water |
Special 4 | Wake-Up Slap | If the Politoed puts a creature to sleep on its turn, | it may make a Doubleslap attack against that creature as a bonus action |
Special 5 | Slimy | The Politoed has advantage on ability checks and saving throws made to escape a grapple |
Action 1 | Multiattack | The Politoed uses Submission, and then it makes three Doubleslap attacks |
Action 2 | Doubleslap | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 1d6+5 bludgeoning damage |
Action 3 | Submission | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one creature | Hit 4d10+5 bludgeoning damage | and the creature must succeed on a | DC 16 Strength saving throw |
Action 4 | Bubblebeam | The Politoed emits a dense stream of sticky, | caustic bubbles in an 80-foot line that is 5 ft wide. |
Each creature in that line must make a | DC 15 Dexterity saving throw, | taking 12d6 cold damage on a failed save, | or half as much damage on a successful one |
Action 5 | Perish Song | A Politoed can sing a deathly strange lullaby that snuffs out all life. | If the Politoed sings for 3 consecutive rounds, |
all living creatures within 90 ft. of the Politoed | (who were also within 90 ft. of the Politoed when it began the song) | must make a will save | (DC is the Politoed's Perform (sing) check), |
or suffer enough damage to reduce it to -5 hit points immediately. |
Action 6 | Dynamic Punch | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 6d6+4 bludgeoning damage | and the target must succeed at a | DC 15 Constitution saving throw |
or have disadvantage on all attack rolls | and ability checks until the end of their next turn |
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