Pinsir
Pinsir is bipedal, coleopteran insectoid Pokémon with a wide, dull-brown body divided into segments by thin lines. On top of its head is a large pair of gray spiky pincers on top of its head. In its mouth are many long, flat teeth arranged horizontally and it has triangular eyes. Capable of seeing color to some degree, Pinsir appears to be attracted to the color green. Its legs are short and thick, while its ares are long and thing. It has three claws on each hand and foot, two of its toes face forward and one backward.
Pinsir can use its pincers to crush, toss, bludgeon, or tear opponents; lift things twice its weight; and shatter logs. Captured prey is kept in place by the piercing thorns and sheer strength of Pinsir's horns and will not be released until they are torn in half. In addition to hunting prey, Pinsir also enjoys tree sap. Pinsir lives deep in the temperate forests and jungles, where it burrows underground or hides in the treetops on nights cold enough to render it immobile. Pinsir are known to judge each other based on their pincers. The pincers determine its popularity with the opposite gender based on how thicker and more impressive it looks.
Pinsir
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Armor Class | 17 (natural armor) | ||
---|---|---|---|
Hit Points | 14d8+28 | ||
Speed | 30 ft. | ||
Strength | 18 (+4) | ||
Dexterity | 12 (+1) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Senses | Passive Perception 11 | ||
Languages | Terran | ||
Challenge | 2 (450 XP) | ||
Special | Moxie | When Pinsir reduces a creature to 0 hit points | with a melee attack on its turn, |
Pinsir can take a bonus action to move up to | half its speed and make a Horn attack | ||
Special 2 | Cold Susceptibility | When Pinsir takes cold damage, | its speed is halved and its attacks have |
disadvantage until the end of its next turn | |||
Action | Horns | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit [1d12+4] piercing damage | and the target is grappled (escape DC 14). | One one creature can be grappled at a time |
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