Phanpy / Donphan
Phanpy is a small, horizon-blue proboscid Pokémon. It has large, floppy ears, which it uses as fans to cool itself. There are two red pads on each ear and another on the bridge of its short trunk. Phanpy has a single nail on each of its four feet and a short tail.
This small trunk is sensitive, yet strong. It can send a person flying with an affectionate, playful bump of its snout. The trunk is also strong enough to shatter any arm bones it hits. Additionally, this little Pokémon is easily capable of carrying an adult human on its back.
Phanpy is found in rocky terrain. To make its nest, it digs a vertical pit near the edge of a river. It displays ownership of this area by marking it with its trunk. In the deserted morning hours, Phanpy uses its trunk to shower in the river. Sometimes, groups of this Pokémon form and soak each other thoroughly. Afterwards, it can be seen drying its body near the edge of the river. The reason is Phanpy won't settle down until it is clean.
Donphan is a gray, proboscis Pokémon with a thick, black band of hide running down the length of its back and extending to the tip of its long trunk. When this Pokémon curls up, the band resembles a car tire. This tough hide prevents regular attacks from inflicting even a scratch. A pair of white tusks, which are smaller on the female, extend from the corners of its mouth. It has thin, elongated ears held out almost perpendicular to its body. Its four short legs are each encircled with a broken, black band and have three toes.
Donphan has the ability to curl up into a ball and violently roll around like a wheel. These rolling tackles are strong enough to knock down a house. While normally calm, Donphan can become enraged and start a rampage. Once it starts its rampage, it will be almost unstoppable. Donphan will chase after anyone who angers it. The male Donphan has rolling competitions to demonstrate their toughness to the females. A Donphan's tough hide is so strong, that not even a car can scratch it. Despite this, the armour is extremely vulnerable to rain.
It has been demonstrated that Donphan has a keen sense of smell, capable of sniffing out a gem known as amberite. Donphan travels in herds with a ranking system. The larger its tusks, the higher its rank in the herd. It lives in rough, mountainous terrain.
Both Great Tusk and Iron Treads share a resemblance to Donphan. Great Tusk is theorized to be Donphan's ancient ancestor from the dinosaur era. While Iron Treads is believed to be a descendant of Donphan sent to the Pokémon world by aliens as a scientific weapon.
Phanpy
This Pokémon lives and nests on a riverbank. After playing in the mud, it won’t be able to settle down unless it washes its body.
Armor Class | 10 | ||
---|---|---|---|
Hit Points | 6d4 | ||
Speed | 20 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 14 (+2) | ||
Damage Immunities | Lighting | ||
Senses | Passive Perception 10 | ||
Languages | Terran | ||
Challenge | 1/8 (25 XP) | ||
Special | Rollout | Phanpy does an additional 1d6 damage | for every 10 feet it moves before hitting |
with a slam attack on the same turn | |||
Action | Slam | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d6 bludgeoning damage |
Donphan
Donphan is covered in tough hide, so even being hit by a car won’t faze this Pokémon. However, it is extremely susceptible to rain.
Armor Class | 17 | ||
---|---|---|---|
Hit Points | 14d6+98 | ||
Speed | 30 ft. | ||
Strength | 24 (+7) | ||
Dexterity | 12 (+1) | ||
Constitution | 24 (+7) | ||
Intelligence | 6 (-2) | ||
Wisdom | 16 (+3) | ||
Charisma | 12 (+1) | ||
Damage Immunities | Lightning | ||
Damage Resistances | Non-magical | Bludgeoning | Piercing |
Slashing | |||
Senses | Passive Perception 13 | ||
Languages | Terran | ||
Challenge | 10 (5,900 XP) | ||
Special | Rollout | Donphan does an additional 1d6 damage | for every 10 feet it moves before hitting with |
a slam attack on the same turn | |||
Action 1 | Multiattack | Donphan makes three slam attacks | |
Action 2 | Giga Impact (Recharge 5-6) | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 14d6 bludgeoning damage | ||
Action 3 | Slam | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 1d6+7 bludgeoning damage | ||
Reaction | Defense Curl | Donphan adds 2 to its AC against one attack that would hit it. | To do so, Donphan must see the attacker |
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