Palkia
Palkia is a light-purple, theropod-like Pokémon with stripes and markings of a darker shade and gray underarms and waist. It has round purple-striped plates on its shoulder area, where two pink pearl-like crystals lie encrusted with a gray rim encircling them, and fin-like wings on its back. Palkia's arms have extended formations resembling gauntlets and a purple band around each wrist. Palkia has a long neck that is normally bent, a pointed white crest on the top of its head that extends to its wings, two strong horn-like tusks on the sides of its jaw, and a powerful tail. It has faint cracks along its legs and tail.
Palkia has power over space: it can warp space and travel to faraway places as well as alternate dimensions and parallel timelines. Additionally, it is capable of rending its targets along with the space around it. It even has the power to destroy and create an entire universe, either by itself or with Dialga's aid. Palkia can open and close dimensional portals to alternate universes. It is said that the birth of Palkia was what caused the walls of the world to disappear, creating a sky that spans for infinity. It is also said that space becomes more stable with its every breath. Palkia usually travels by levitating.
Since Palkia primarily resides in a different dimension, its behavior is nearly impossible to study. The dimension Palkia lives in is said to be in shreds like ribbons. Palkia is known to be very protective of its home. It has been seen in violent conflicts with its counterpart Dialga. Palkia is capable of travelling by creating a large yellow sphere from its two pearls, then using it to fly very fast.
According to the myths and legends of the Silentglen region, in the beginning of time, the Mythical Pokémon Arceus created the Pokémon of time–Dialga, the Pokémon of space–Palkia, and the Pokémon of antimatter–Giratina. After the Pokémon universe was created, Palkia retreated into its own dimension, where it has lived since. It was revered and feared as a deity in the past. Dialga is capable of speaking human language via telepathy.
Palkia
It has the ability to distort space. It is described as a deity in Silentglen -region mythology.
Armor Class | 20 | ||
---|---|---|---|
Hit Points | 25d20+2 | ||
Speed | 80 ft. Walking | 80 ft. Flying | |
Strength | 20 (+5) | ||
Dexterity | 20 (+5) | ||
Constitution | 19 (+4) | ||
Intelligence | 20 (+5) | ||
Wisdom | 24 (+7) | ||
Charisma | 16 (+3) | ||
Damage Vulnerabilities | Dragon | Fairy | |
Damage Resistances | Fire | Steel | Water |
Saving Throws | Wisdom d20+7 | Intelligence d20+5 | Strength d20+5 |
Skills | All Skills | ||
Languages | Common (Telepathy) | ||
Senses | Darkvision 100 ft. | Truesight 100 ft. | |
Challenge | 15 (13,000 XP) | ||
Special 1 | Telepathy | Palkia can not be damaged by its allies attacks | |
Action 1 | Dragon Breath | Range Attack | Range 30 ft., one target |
d20+5 to hit | Hit: 3d10+5 Dragon-type damage | Palkia exhales a mighty gust on a target it can see within range. | The target must succeed on a DC 14 CON saving throw or be paralyzed |
Action 2 | Water Pulse | Range Attack | Range 120 ft., one target |
d20+5 to hit | Hit: 3d6+5 Water-type damage | Palkia attacks with a pulsing blast of water. | Targets must succeed on a DC 14 CON saving throw or become confused. |
Action 3 | Ancient Power | Range Attack | Range 60 ft., one target |
d20+5 to hit | Hit:3d6+5] Rock-type damage | Palkia attacks a target it can see | within range with prehistoric power. |
Action 4 | Slash | Melee Attack | Range 5 ft., one target |
d20+5 to hit | Hit: 6d6+5 Normal-type damage | Palkia attacks with a slash of claws or blades. | |
Action 5 | Power Gem | Range Attack | Range 80 ft., one target |
d20+5 to hit | Hit: 6d6+5 Rock-type damage | Palkia attacks with a ray of light that sparkles like gems. | |
Action 6 | Aqua Ring | Self | Palkia surrounds itself in a veil of water. |
At the end of each of its turns | It regains 5 hit points. | This effect lasts while remaining in battle. | |
Action 7 | Dragon Claw | Melee Attack | Range 5 ft., one target |
d20+5 to hit | Hit: 6d6+5 Dragon-type damage | Palkia slashes with huge, sharp claws. | |
Action 8 | Earth Power | Range Attack | Range 60 ft., all targets |
d20+7 to hit | Hit: 6d6+7 Ground-type damage | Palkia makes the ground at a point it can see | within range erupt with power. |
All targets must succeed on a DC 15 DEX saving throw | On a successful save, it takes half damage. | ||
Action 9 | Aura Sphere | Range Attack | Range 90 ft., one target |
d20+7 to hit | Hit: 2d8+7 Fighting-type damage | Palkia releases a blast of aura power | from within itself at a target, it can see within range. |
This attack never misses | |||
Action 10 | Aqua Tail | Melee Attack | Range 5 ft., one target |
d20+5 to hit | Hit: 6d6+5 Water-type damage | Palkia strikes a target it can see within range | with its tail like it's a vicious wave in a storm |
Action 11 | Spacial Rand | Range Attack | Range 150 ft., one target |
d20+7 to hit | Hit: 12d12+7 Dragon-type damage | Palkia tears the space around a target | it can see within range, inflicting massive damage. |
Action 12 | Hydro Pump | Self/Range Attack | Range 50 ft., all targets |
d20+5 to hit | Hit: 8d12+7 Water-type damage | Palkia blasts 50 foot long | 5 foot wide water with high pressure. |
Each target must make a DC 15 DEX saving throw | On a successful save take half damage |
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