Otyugh
Otyugh
An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine like stalk that snakes from the top of its bloated body. Two rubbery tentacles end in spiky, leaf-like appendages that the otyugh uses to shovel food into its gaping maw. An otyugh buries itself under mounds of offal and carrion, leaving only its sensory stalk exposed. When an edible creature happens by, the otyugh's tentacles erupt from the filth and grab hold of it. Otyughs make the most of any opportunity to ambush and devour prey. They use a limited form of telepathy to urge sentient creatures toward their lairs, sometimes by pretending to be something else.
Armor Class | 14 (natural armor) | ||
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Hit Points | 12d10+48 | ||
Speed | 30ft. | ||
Strength | 16 (+3) | ||
Dexterity | 11 (+0) | ||
Constitution | 19 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 13 (+1) | ||
Charisma | 6 (-2) | ||
Saving Throws | Constitution d20+7 | ||
Senses | Darkvision 120ft. | Passive Perception 11 | |
Languages | Otyugh | ||
Challenge | 5 (1 ,800 XP) | ||
Special | Limited Telepathy | The otyugh can magically transmit simple messages | and images to any creature within 120 feet |
of it that can understand a language. | This form of telepathy doesn't allow the | receiving creature to telepathically respond | |
Action 1 | Multiattack | The otyugh makes three attacks: | one with its bite and two with its tentacles |
Action 2 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+3 piercing damage. | If the target is a creature, it must succeed on | a DC 15 Constitution saving throw against disease |
or become poisoned until the disease is cured. | Every 24 hours that elapse, | the target must repeat the saving throw, | reducing its hit point maximum by 1d10 on a failure . |
The disease is cured on a success. | The target dies if the disease reduces | its hit point maximum to 0. | This reduction to the target's hit point |
maximum lasts until the disease is cured | |||
Action 3 | Tentacle | Melee Weapon Attack | d20+6 to hit |
Reach 10ft., one target | Hit 1d8+3 bludgeoning damage | plus 1d8 piercing damage. | If the target is Medium or smaller, |
it is grappled (escape DC 13) and restrained until the grapple ends. | The otyugh has two tentacles, | each of which can grapple one target | |
Action 4 | Tentacle Slam | The otyugh slams creatures grappled by it | into each other or a solid surface. |
Each creature must succeed on a DC 14 Strength saving throw | or take 2d6+3 bludgeoning damage | and be stunned until the end of the otyugh's next turn . | On a successful save, the target takes half |
the bludgeoning damage and isn't stunned |
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