Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark, and its dark-orange nose is shaped like a horizontal oval. Several freckles cover its cheeks which may be premature whiskers, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a "scalchop" on its belly.
This shell is made of the same material as its claws and is used for both battles and cracking hard berries. Oshawott wields the shell like a knife. It uses the scalchop to block the moves of its enemies before slashing back at them in swift retaliation. Oshawott learned to how maintain its scalchop with riverbed stones by copying the humans it observes using whetstones. If the scalchop is heavily damaged or lost, Oshawott can grow a new one from its navel.
Oshawott
It wields the scalchop on its stomach like a knife, blocking the moves of its enemies before slashing back at them in swift retaliation.
Armor Class | 12 |
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Hit Points | 3d6+2 |
Speed | 25 ft. Walking | 25 ft. Swimming |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric | Grass |
Damage Resistances | Fire | Ice | Steel |
Water |
Saving Throws | Dexterity d20+1 |
Skills | Survival d20+0 |
Languages | Aquan |
Challenge | ½ (100 XP) |
Special 1 | Torrent | When Oshawott falls below 25% of its max HP | Double the damage from its water-type moves |
Special 2 | Shell Armor | Oshawott is immune to extra damage dealt by Critical Hits |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Oshawott slams into its opponent using its whole body |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft., one target |
Oshawott cutely wags its tail at a target it can see within range | making it less wary. The target | must succeed on a DC 10 WIS saving throw | Or the next attack roll made against it will have advantage |
Dewott is a bipedal, otter-like Pokémon that is primarily light blue. It has small black ears, a pointed crest at the back of its head, a red nose, and long white whiskers forming tilted V-shapes. Two pointed teeth are visible in the upper jaw when its mouth is open. Its forelimbs have three fingers on each black paw. Its feet and flat tail are black. Around its waist is a large, dark blue, fringed arrangement of fur, with two scalchops on the thighs.
Dewott is known to have a studious and stern nature. Dewott's scalchops are detachable, and Dewott regularly trains to use techniques with them; these techniques differ between individual Dewott. It maintains this technique through dedicated and repeated training. It always maintains its scalchops as well. Its flowing double-scalchop techniques can defeat even those who master the art of swordsmanship. Humans have modeled their swordplay by observing Dewott’s movements on how it flows like water and wielding its two scalchops.
Dewott
It’s said that people modeled swordplay after the way Dewott’s movements flow like water while it’s wielding its two scalchops.
Armor Class | 14 |
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Hit Points | 7d8+2 |
Speed | 25 ft. Walking | 25 ft. Swimming |
Strength | 13 (+1) |
Dexterity | 14 (+2) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric | Grass |
Damage Resistances | Fire | Ice | Steel |
Water |
Saving Throws | Dexterity d20+2 |
Skills | Survival d20+1 |
Languages | Aquan |
Challenge | 5 (1,800 XP) |
Special 1 | Torrent | When Dewott falls below 25% of its max HP | Double the damage from its water-type moves |
Special 2 | Shell Armor | Dewott is immune to extra damage dealt by Critical Hits |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Dewott slams into its opponent using its whole body |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft., one target |
Dewott cutely wags its tail at a target it can see within range | making it less wary. The target | must succeed on a DC 11 WIS saving throw | Or the next attack roll made against it will have advantage |
Action 3 | Water Gun | Ranged Attack | Range 15 ft., one target |
d20+1 to hit | Hit: 1d6+1 Water-type damage | Dewott squirts water at a target it can see within range |
Action 4 | Water Sport | Self/Ranged Attack | Range 15 ft., all targets |
Dewott soaks the battle field in water | For the remainder of battle | Fire-type attacks targeting anyone | yourself included within 15 feet of where |
You currently stand deal half damage |
Samurott is a quadrupedal Pokémon resembling a river otter or sea lion. Its head, dorsal coat, and limbs are royal blue, and its underbelly is a dull bluish-gray. It has pointed canine teeth, and a red nose, and its eyes have white sclera and circular red irises. Long white whiskers resembling mustaches extend from its snout and lower jaw. Samurott possesses three black claws on each limb, and a fin-like tail resembling a war fan. Samurott's head, limbs, and tail are adorned with cream-colored armor resembling seashells. The armor on its head resembles a spiked conch shell. This helmet-like armor is bulbous in the back, and tapers into a spear-like horn in the front. Segmented armor resembling bracers covers each of Samurott's limbs. The forelimbs' bracers contain shell swords called seamitars. The two lower segments of these bracers serve as scabbards for these seamitars, and the upper segment and spike are the seamitars' blade and handle, respectively.
In battle, Samurott can stand on its hind limbs and use its seamitars to fight. In the time it takes a foe to blink, Samurott can draw, attack with, and sheathe the seamitars attached to its front legs. It is said that Samurott can fell an opponent in one swing, and that it can silence foes with a glare or a howl. Samurott is a master of a sword-drawing art called the iaijutsu. Samurott leads its group with strict leadership. Samurott will mercilessly thrash those who do not follow its rules with the group.
Samurott
A master of a sword-drawing art called iaijutsu, Samurott settles its battles with a single swing of either large sword sheathed in its foreleg armor.
Armor Class | 15 |
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Hit Points | 10d12+2 |
Speed | 30 ft. Walking | 30 ft. Swimming |
Strength | 17 (+3) |
Dexterity | 16 (+3) |
Constitution | 17 (+3) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric | Grass |
Damage Resistances | Fire | Ice | Steel |
Water |
Saving Throws | Dexterity d20+3 | Strength d20+3 |
Skills | Survival d20+2 | Intimidation d20+0 |
Languages | Aquan |
Challenge | 15 (13,000 XP) |
Special 1 | Torrent | When Samurott falls below 25% of its max HP | Double the damage from its water-type moves |
Special 2 | Shell Armor | Samurott is immune to extra damage dealt by Critical Hits |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Samurott slams into its opponent using its whole body |
Action 2 | Tail Whip | Ranged Attack | Range 30 ft., one target |
Samurott cutely wags its tail at a target it can see within range | making it less wary. The target | must succeed on a DC 12 WIS saving throw | Or the next attack roll made against it will have advantage |
Action 3 | Water Gun | Ranged Attack | Range 15 ft., one target |
d20+3 to hit | Hit: 1d6+3 Water-type damage | Samurott squirts water at a target it can see within range |
Action 4 | Water Sport | Self/Ranged Attack | Range 15 ft., all targets |
Samurott soaks the battle field in water | For the remainder of battle | Fire-type attacks targeting anyone | yourself included within 15 feet of where |
You currently stand deal half damage |
Action 5 | Fury Cutter | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d4 Bug-type damage | Samurott attacks a target it can see | within range using scythes or claws. |
Each consecutive turn you use this move | increase the damage die by 2d4 to a max of 20d4 |
Action 6 | Megahorn | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d8+3 Bug-type damage | Samurott uses a tough impressive horn | to ram into a target without any letup |
Action 7 | Razor Shell | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d6+3 Water-type damage | Samurott strikes with a sharp shell. | Target must succeed on a DC 13 CON saving throw |
On a fail it takes double damage from the next attack to target it |
Action 8 | Slash | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 6d6+3 Normal-type damage | Samurott attacks with a slash of claws or blades |
Action 9 | Water Pulse | Ranged Attack | Range 120 ft., one target |
d20+3 to hit | Hit:[roll2d6+3] Water-type damage | Samurott attacks with a pulsing blast of water |
Lodrain Samurott is a rare regional variant of Samurott native to the Lodrain region. The color of its coat and the shape of its body are similar to its counterpart, but the texture of its whiskers, as well as the texture and color of its shell armor, are quite different. Its whiskers are wavy, as opposed to the straight whiskers of Samurott, and the lower set of whiskers are much longer. The shell armor covering its head and limbs is black with red accents. The shell on its head features two lateral spines absent in Samurott, and the spiny, anterior horn is crooked and wavy. Lodrain Samurotts' bracers have sharper, more curved edges than those of Samurott, as do its seamitars, which have wavy blades. Lodrain Samurott has one less layer of shell armor on its hind limbs than Samurott. The armored portion of its tail is also longer and wavier than its counterpart. Another comparison of its counterpart is it lacks its chest marking. Its claws are red.
Lodrain Samurott is said to have a cold and hard-hearted nature and is deft with its shell blades. Unlike its counterpart, which prefers to fight fair, Lodrain Samurott will do anything to win a battle and prefers to use tricks, surprise attacks, and cheap shots. It remains still and silent until it sees an opponent. Then in the blink of an eye, Lodrain Samurott draws its seamitars and thrusts them at its enemies. The attacks Lodrain Samurott unleashes are likened to the ceaseless crashing of waves, and can confuse and overwhelm opponents. The wounds inflicted by Lodrain Samurott are said to take many years to heal
Lodrain Samurott
Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon’s evolution in the region of Lodrain. Its turbulent blows crash into foes like ceaseless pounding waves.
Armor Class | 15 |
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Hit Points | 8d12+2 |
Speed | 30 ft. Walking | 30 ft. Swimming |
Strength | 18 (+4) |
Dexterity | 17 (+3) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 13 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Bug | Electric | Grass |
Fairy | Fighting |
Damage Resistances | Dark | Fire | Ghost |
Ice | Steel | Water |
Damage Immunities | Psychic |
Saving Throws | Dexterity d20+3 | Strength d20+4 |
Skills | Athletics d20+4 | Intimidation d20+1 |
Languages | Aquan |
Challenge | 13 (10,000 XP) |
Special 1 | Torrent | When Lodrain Lodrain Samurott falls below 25% of its max HP | Double the damage from its water-type moves |
Special 2 | Shell Armor | Lodrain Lodrain Samurott is immune to extra damage dealt by Critical Hits |
Action 1 | Megahorn | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 8d8+4 Bug-type damage | Lodrain Lodrain Samurott uses a tough impressive horn | to ram into a target without any letup |
Action 2 | Slash | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 6d6+4 Normal-type damage | Lodrain Lodrain Samurott attacks with a slash of claws or blades |
Action 3 | Tackle | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 1d6+4 Normal-type damage | Lodrain Samurott slams into its opponent using its whole body |
Action 4 | Tail Whip | Ranged Attack | Range 30 ft., one target |
Lodrain Samurott cutely wags its tail at a target it can see within range | making it less wary. The target | must succeed on a DC 11 WIS saving throw | Or the next attack roll made against it will have advantage |
Action 5 | Razor Shell | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Water-type damage | Lodrain Samurott strikes with a sharp shell. | Target must succeed on a DC 12 CON saving throw |
On a fail it takes double damage from the next attack to target it |
Action 6 | Water Pulse | Ranged Attack | Range 120 ft., one target |
d20+4 to hit | Hit:[roll2d6+4] Water-type damage | Lodrain Samurott attacks with a pulsing blast of water |
Action 7 | Aqua Jet | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d6+3 Water-type damage | Lodrain Samurott lunges forth at a speed that makes it nearly invisible |
Action 8 | Night Slash | Melee Attack | Range 5 ft., one target |
d20+4 to hi | Hit: 6d6+4 Dark-type damage | Lodrain Samurott slashes a target it can see | within range the instant an opportunity arises |
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