Oozes
Black Pudding
A black pudding resembles a heaving mound of sticky black sludge. In dim passageways, the pudding appears to be little more than a blot of shadow. Flesh, wood, metal, and bone dissolve when the pudding ebbs over them. Stone remains behind, wiped clean.
Armor Class | 7 | ||
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Hit Points | 10d10+30 | ||
Speed | 20ft. | Climb 20ft. | |
Strength | 16 (+3) | ||
Dexterity | 5 (-3) | ||
Constitution | 16 (+3) | ||
Intelligence | 1 (-5) | ||
Wisdom | 6 (-2) | ||
Charisma | 1 (-5) | ||
Damage Immunities | Acid | Cold | Lightning |
Slashing | |||
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Prone | |
Senses | Blindsight 60ft. (blind beyond this radius) | Passive Perception 8 | |
Languages | --- | ||
Challenge | 4 (1,100 XP) | ||
Special 1 | Amorphous | The pudding can move through a space as narrow | as 1 inch wide without squeezing |
Special 2 | Corrosive Form | A creature that touches the pudding or hits it with a melee attack | while within 5 feet of it takes 1d8 acid damage. |
Any nonmagical weapon made of metal | or wood that hits the pudding corrodes. | After dealing damage, the weapon takes | a permanent cumulative penalty to damage rolls. |
If its penalty drops to -5, the weapon is destroyed. | Nonmagical ammunition made of metal | or wood that hits the pudding is destroyed after dealing damage. | The pudding can eat through 2-inch-thick, |
nonmagical wood or metal in 1 round | |||
Special 3 | Spider Climb | The pudding can climb difficult surfaces, | including upside down on ceilings, |
without needing to make an ability check | |||
Action | Pseudopod | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 bludgeoning damage | plus 4d8 acid damage. | In addition, nonmagical armor worn by the |
target is partly dissolved and takes a permanent | and cumulative -1 penalty to the AC it offers. | The armor is destroyed if the penalty reduces its AC to 10 | |
Reaction | Split | When a pudding that is Medium or larger is subjected | to lightning or slashing damage, |
it splits into two new puddings if it has at least 10 hit points. | Each new pudding has hit points equal to half | the original pudding's, rounded down. | New puddings are one size smaller than the original pudding |
Gelatinous Cube
A gelatinous cube, also known as an athcoid, was a transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. They were especially favored by the drow god Ghaunadaur.
Typically, a gelatinous cube measured between 10 to 15 feet (3 to 4.6 meters) on a side and weighed as much as 50,000 pounds (23,000 kilograms), although legends existed of much larger cubes. The creature was completely transparent, with only a glint of its surface in the light to give away its position. The occasional random object floating in a well-fed gelatinous cube's body could also serve as a warning of its presence to the dungeon delver.
Gelatinous cube bodies were remarkably moldable. They could flow around objects and through narrow passages, quickly returning to their shapes once enough space was available
A gelatinous cube was a mindless predator that silently roamed ancient crypts and vaults in regular, predictable patterns. As they traveled the halls of old ruins, they absorbed any material in their paths from the floors and walls. Although incapable of climbing walls, particularly large gelatinous cubes could also absorb mold and moss from ceilings. Organic material was quickly dissolved in the acidic ooze that made up the cube's body, while bones and inorganic matter spent some time floating within the creature until eventually expelled. As they slid through the corridors, they left behind a perfectly clean path, except for an occasional slimy trail.
Armor Class | 6 | ||
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Hit Points | 8d10+40 | ||
Speed | 15ft. | ||
Strength | 14 (+2) | ||
Dexterity | 3 (-4) | ||
Constitution | 20 (+5) | ||
Intelligence | 1 (-5) | ||
Wisdom | 6 (-2) | ||
Charisma | 1 (-5) | ||
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Prone | |
Senses | Blindsight 60ft. (blind beyond this radius) | Passive Perception 8 | |
Languages | --- | ||
Challenge | 2 (450 XP) | ||
Special 1 | Ooze Cube | The cube takes up its entire space. | Other creatures can enter the space, |
but a creature that does so is subjected to the cube's Engulf | and has a disadvantage on the saving throw. | Creatures inside the cube can be seen but have total cover. | A creature within 5 feet of the cube can take an action |
to pull a creature or object out of the cube. | Doing so requires a successful DC 12 Strength check, | and the creature making the attempt takes 3d6 acid damage. | The cube can hold only one Large creature or up |
to four Medium or smaller creatures inside it at a time | |||
Special 2 | Transparent | Even when the cube is in plain sight, | it takes a successful DC 15 Wisdom (Perception) check |
to spot a cube that has neither moved nor attacked. | A creature that tries to enter the cube's space while | unaware of the cube is surprised by the cube | |
Action 1 | Pseudopod | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one creature | Hit 3d6 acid damage | ||
Action 2 | Engulf | The cube moves up to its speed. | While doing so, it can enter Large or smaller creatures' spaces. |
Whenever the cube enters a creature's space, | the creature must make a DC 12 Dexterity saving throw. | On a successful save, | the creature can choose to be pushed 5 feet |
back or to the side of the cube. | A creature that chooses not to be pushed suffers | the consequences of a failed saving throw. | On a failed save, the cube enters the creature's space, |
and the creature takes 3d6 acid damage and is engulfed. | The engulfed creature can't breathe, is restrained, | and takes 6d6 acid damage at the start of each of the cube's turns. | When the cube moves, the engulfed creature moves with it. |
An engulfed creature can try to escape by taking an action | to make a DC 12 Strength check. On a success, | the creature escapes and enters | a space of its choice within 5 feet of the cube |
Gray Ooze
A gray ooze is stone turned to liquid by chaos. When it moves, it slithers like a liquid snake, rising to strike.
Armor Class | 8 | ||
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Hit Points | 3d8+9 | ||
Speed | 10ft. | Climb 10ft. | |
Strength | 12 (+1) | ||
Dexterity | 6 (-2) | ||
Constitution | 16 (+3) | ||
Intelligence | 1 (-5) | ||
Wisdom | 6 (-2) | ||
Charisma | 2 (-4) | ||
Skills | Stealth +2 | ||
Damage Resistances | Acid | Cold | Fire |
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Prone | |
Senses | Blindsight 60ft. (blind beyond this radius) | Passive Perception 8 | |
Languages | --- | ||
Challenge | 1/2 (100 XP) | ||
Special 1 | Amorphous | The ooze can move through a space as narrow | as 1 inch wide without squeezing |
Special 2 | Corrode Metal | Any nonmagical weapon made of metal that hits the ooze corrodes. | After dealing damage, the weapon takes |
a permanent and cumulative -1 penalty to damage rolls. | If its penalty drops to -5, the weapon is destroyed. | Nonmagical ammunition made of metal | that hits the ooze is destroyed after dealing damage. |
The ooze can eat through 2-inch-thick, | nonmagical metal in 1 round | ||
Special 3 | False Appearance | While the ooze remains motionless, | it is indistinguishable from an oily pool or wet rock |
Action | Pseudopod | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | plus 2d6 acid damage, | and if the target is wearing nonmagical metal armor, |
its armor is partly corroded and takes a permanent | and cumulative -1 penalty to the AC it offers. | The armor is destroyed if the penalty reduces its AC to 10 |
Ochre Jelly
Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough .bestial cunning to avoid large groups of enemies. An ochre jelly follows at a safe distance as it pursues its meal. Its digestive enzymes dissolve flesh quickly but have no effect on other substances such as bone, wood, and metal.
Armor Class | 8 | ||
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Hit Points | 6d10+12 | ||
Speed | 10ft. | Climb 10ft. | |
Strength | 15 (+2) | ||
Dexterity | 6 (-2) | ||
Constitution | 14 (+2) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 6 (-2) | ||
Charisma | 1 (-5) | ||
Damage Resistances | Acid | ||
Damage Immunities | Lightning | Slashing | |
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Prone | |
Senses | Blindsight 60ft. (blind beyond this radius) | Passive Perception 8 | |
Languages | --- | ||
Challenge | 2 (450 XP) | ||
Special 1 | Amorphous | The jelly can move through a space as narrow | as 1 inch wide without squeezing |
Special 2 | Spider Climb | The jelly can climb difficult surfaces, | including upside down on ceilings, |
without needing to make an ability check | |||
Action | Pseudopod | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6+2 bludgeoning damage | plus 1d6 acid damage | |
Reaction | Split | When a jelly that is Medium or larger is subjected | to lightning or slashing damage, |
it splits into two new jellies if it has at least 10 hit points. | Each new jelly has hit points equal to half the original jelly's, | rounded down. New jellies are one | size smaller than the original jelly |
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