Onix / Steelix Species in Other Realms | World Anvil

Onix / Steelix

Onix is composed of a giant chain of gray boulders that become smaller towards the tail. It has black eyes and a rounded snout. On top of its head is a rocky spine. As it grows older, it becomes more rounded and smoother, eventually becoming similar to black diamonds. Inside its brain is a magnet that serves as an internal compass, guiding Onix wherever they need to go and prevents them from getting lost while digging.   Onix tunnels under the ground at over 50 miles (80 kilometers) per hour, which causes tremors and a terrifying roar that echoes a long way. Hard objects encountered while tunneling are absorbed into its body, which makes it very sturdy. It also consumes the boulders for food. The massive, winding tunnels it leaves behind are used as homes by Diglett. Onix is capable of rotating its head, or any part of its body, in a full 360 degrees. It is very aggressive that will constantly attack humans and other creatures when in pain. It is said that an Onix that lives for about 100 years will grow into a Steelix after its composition becomes more diamond-like. It can be found in mountains and caves.   Crystal Onix   Elemental legends describe a revered and mythical Onix whos body isn't made of dull rock, but resplendent crystal. If such an Onix exists, the mineral that armors it would likely be similar to adamantine. A "Crystal Onix", as the legends call it, would theoretically have the same statistics as a regular Onix, but any critical hit against it would become a normal hit that is, according to the legends.  

Onix

As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.


Armor Class18 (natural armor)
Hit Points 16d12+64
Speed40 ft.Burrow 60 ft.
Strength24 (+7)
Dexterity12 (+1)
Constitution24 (+7)
Intelligence3 (-4)
Wisdom11 (+0)
Charisma10 (+0)
Saving ThrowsDexterity d20+5 Constitution d20+12
Damage ResistancesBludgeoningPiercingSlashing from non magical weapons
AcidColdFire
Damage ImmunitiesLightningPoisoned
Damage VulnerabilitiesCold
Condition ImmunitiesPoisoned
SensesDarkvision 60 ft.Tremorsense 120 ft.Passive Perception 10
LanguagesTerrain
Challenge13 (10,000 XP)
Special 1Rock HeadWhen the Onix takes damage,it can use its reaction to reduce
the damage by 1d12+7
Special 2TunnelerThe Onix can burrow through solid rockat half its burrow speed and leaves
a 10-foot-diameter tunnel in its wake
Action 1MultiattackThe Onix makes two melee attacks
Action 2TackleMelee Weapon Attack d20+8 to hit
Reach 15 ft., one targetHit 3d10+6 bludgeoning damageand target is grappled (escape DC 17)
Action 3ConstrictOne grappled target must makea DC 17 Strength saving throw or
take 1d10+6 bludgeoning damage on a failed save,or half as much damage on a successful one.This attack can be used as a bonus action
Action 4BindMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit 4d10+7 bludgeoning damage.If the target is a creature,it is grappled (escape DC 20). Until this grapple ends,
the target is restrained and theOnix cannot bind another target
Action 5SlamMelee Weapon Attack d20+12 to hit
Reach 15 ft., one targetHit 3d12+7 bludgeoning damageand if the target is a creature,it must succeed on a
DC 20 Strength saving throw or be knocked prone
Action 6Stealth Rock (3/day)The Onix sheds pointed shards of its rocky body overthe ground in a 30-foot-radius centered on itself.
Each creature in that area must makea DC 20 Dexterity saving throw,taking 4d10 piercing damageon a failed save or half as much
damage on a successful one.Any creature that enters the area ormoves through it on its turn must succeed ona DC 15 Dexterity saving throw or
stop moving and take 1 piercing damage.Until the creature regains at least 1 hit point,its walking speed is reduced by 10 feet.A creature moving through the area at half speed
doesn't need to make the saving throw
Action 7Rock ThrowRanged Weapon Attack d20+5 to hit
Range 60/80 ft., one targetHit 6d6 bludgeoning damage
  Steelix is long, serpentine with a silvery-gray body made up of rock-like sections, which can possess chips and scrapes from fights and tunneling. Three of those sections have long rock spikes coming out of them on either side. It has a massive head mainly made up of its large, wide jaw with sets of large square teeth inside. Along its bottom jaw are ridges: there are two pairs of ridges on a male Steelix, while there is only one pair on a female. Several small, square lumps cover the underside of its lower jaw. Its eye sockets are slightly deep-set, and the eyes themselves are red. Its head has two long ridges going from the eyes up to the top of its head. The tip of its tail is conical with a blunt tip.  

Steelix

It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.


Armor Class51 (natural armor)
Hit Points 24d8+192
Speed110 ft.Burrow 110 ft.
Strength41 (+21)
Dexterity12 (+1)
Constitution27 (+8)
Intelligence8 (-1)
Wisdom11 (+0)
Charisma12 (+1)
Saving ThrowsDexterity d20+20 Constitution d20+22
SkillsListen d20+27
Damage ResistancesBludgeoningPiercingSlashing from non magical weapons
AcidColdFire
Damage ImmunitiesLightningPoisoned
Damage VulnerabilitiesCold
Condition ImmunitiesPoisoned
SensesDarkvision 60 ft.Tremorsense 120 ft.Passive Perception 10
LanguagesTerrain
Challenge20 (100,000 XP)
Special 1Rock HeadWhen the Onix takes damage,it can use its reaction to reduce the
damage by 2d12+7
Special 2TunnelerThe Onix can burrow through solid rockat half its burrow speed and leaves
a 10-foot-diameter tunnel in its wake
Action 1MultiattackThe Onix makes two melee attacks
Action 2TackleMelee Weapon Attack d20+21 to hit
Reach 15 ft., one targetHit 6d10+6 bludgeoning damageand target is grappled (escape DC 17)
Action 3ConstrictOne grappled target must makea DC 24 Strength saving throw or take 2d10+12 bludgeoning damage
on a failed save, or half as much damage on a successful one.v This attack can be used as a bonus action
Action 4BindMelee Weapon Attack d20+21 to hit
Reach 5 ft., one targetHit 8d10+12 bludgeoning damage.If the target is a creature, it is grappled (escape DC 25).Until this grapple ends, the target is restrained
and the Onix cannot bind another target
Action 5SlamMelee Weapon Attack d20+15 to hit
Reach 15 ft., one targetHit 6d12+12 bludgeoning damageand if the target is a creature,it must succeed on a DC 25 Strength
saving throw or be knocked prone
Action 6Stealth Rock (3/day)The Onix sheds pointed shards of its rocky body over the groundin a 30-foot-radius centered on itself.
Each creature in that area must makea DC 25 Dexterity saving throw,taking 8d10 piercing damage ona failed save or half as much damage on a successful one.
Any creature that enters the area or moves through iton its turn must succeed ona DC 20 Dexterity saving throwor stop moving and take 1 piercing damage.
Until the creature regains at least 1 hit point,its walking speed is reduced by 10 feet.A creature moving through the area at halfspeed doesn't need to make the saving throw
Action 7Rock ThrowRanged Weapon Attack d20+12 to hit
Range 60/80 ft., one targetHit 12d6 bludgeoning damage

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