Numel / Camerupt
Numel is a yellow, quadrupedal Pokémon that resembles a Dromedary camel with a volcano-like hump on its back. The hump is green at the very top and fades out into yellow with small green spots. It contains magma of almost 2,200 °F (1,200 °C). A female will have a bigger hump than a male. It has bangs on top of its head, sleepy eyes with brown circles around them, and short, stubby legs.
Numel is a very strong Pokémon, having served humans for many years with its ability to carry heavy loads up to 220 lbs. (100 kg). However, it slows down when wet and cannot stand when it is hungry. Due to its dull wits, it does not notice when it has been hit. Numel lives on volcanic mountains.
Camerupt is a quadrupedal Pokémon that resembles a Bactrian camel. It has two gray volcanoes on its back, which are bigger on a female's back than those on a male. It also has a stout body with red shaggy fur and three blue ring-shaped markings on both sides. It has bangs on top of its head, droopy ears, and a tan fur-less muzzle.
Its body contains amounts of molten lava of 18,000 °F (10,000 °C), which Camerupt voluntarily erupts out of its humps if it is angered. Otherwise, its humps erupt automatically every ten years. As shown in the anime, it can become uncontrollably angry when it is struck in the face. It lives in the craters of volcanoes.
Numel
Magma of almost 2,200 degrees Fahrenheit courses through its body. When it grows cold, the magma hardens and slows it.
Armor Class | 12 | ||
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Hit Points | 3d6 | ||
Speed | 20 ft. | ||
Strength | 11 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Cold | Water | |
Damage Immunities | Lightning | ||
Damage Resistances | Fire | Poison | |
Senses | Passive Perception 8 | ||
Languages | Ignan | ||
Challenge | ½ (50 XP) | ||
Special 1 | Amnesia | Numel has advantage on Intelligence, Wisdom, | and Charisma saving throws |
Special 2 | Cooling Magma | If Numel takes cold damage or is submerged in water, | its speed is halved until the end of its next turn |
Action 1 | Tackle | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d6 bludgeoning damage | ||
Action 2 | Lava Plume | Ranged Weapon Attack | d20+2 to hit |
Range 10/30 ft., one target | Hit 1d8 fire damage | ||
Action 3 | Flame Burst (Recharge 5-6) | All creatures within 10 feet of Numel must make | a DC 10 Dexterity saving throw, |
taking 1d6 fire damage on a failed save, | or half as much damage on a successful one |
Camerupt
It lives in the crater of a volcano. It is well known that the humps on its back erupt every 10 years.
Armor Class | 14 | ||
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Hit Points | 14d10+42 | ||
Speed | 30 ft. | ||
Strength | 18 (+4) | ||
Dexterity | 14 (+2) | ||
Constitution | 18 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Immunities | Fire | Lightning | |
Condition Immunities | Petrified | ||
Damage Vulnerabilities | Water | ||
Damage Resistances | Fire | Poison | |
Senses | Passive Perception 9 | ||
Languages | Ignan | ||
Challenge | 3 (700 XP) | ||
Special 1 | Amnesia | Camerupt has advantage on Intelligence, Wisdom, | and Charisma saving throws |
Special 2 | Cooling Magma | If Camerupt takes cold damage or is submerged in water, | its speed is halved until the end of its next turn |
Special 3 | Magma Armor | Camerupt can add their Constitution modifier to their AC (included). | In addition, Camerupt is immune to cold damage |
and any other effects from cold-based spell or ability | |||
Action 1 | Multiattack | Camerupt makes two Hooves attacks | |
Action 2 | Hooves | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit: 2d6+2 bludgeoning damage | ||
Action 3 | Lava Plume | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one creature | Hit: 3d8 fire damage | ||
Action 4 | Eruption (Recharge 5-6) | All creatures within 20 feet of Camerupt must make | a DC 12 Dexterity saving throw, |
taking 4d6 fire damage on a failed save, | or half as much damage on a successful one | ||
Action 5 | Fissure (Recharge 6) | Camerupt opens up a fissure in a line 5-feet wife, | 30-feet deep, and 60-feet long. |
All creatures in the area must succeed on a | DC 12 Dexterity saving throw or fall into the fissure |
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