Nincada is a small, whitish, insectoid Pokémon. It has a pointed snout, a thin stripe that dips in a V-shaped pattern between its eyes, and two whisker-like antennae on its face. Its eyes are black with green iris-like rings inside. As it is virtually blind, it uses its antennae to sense its surroundings. On its back is a pair of small, green wings. Its hind legs are white, but the forelegs are brown and have sharp claws.
The claws are used to carve into the roots of trees and absorb moisture and nutrients. Nincada builds underground nests at the roots of trees in tropical and temperate forests. It can occasionally live up to 10 years underground. It does not like sunlight, so it avoids it. Nincada is nearly blind due to living almost entirely underground, as such, it uses its antennae to see instead.
Nincada
Because it lived almost entirely underground, it is nearly blind. It uses its antennae instead.
Armor Class | 13 |
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Hit Points | 3d6 |
Speed | 20 ft. | 20 ft. Fly |
Strength | 10 (+0) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Skills | Nature d20+2 |
Damage Vulnerabilities | Fire | Ice |
Damage Immunities | Electric |
Damage Resistances | Poison |
Senses | Blindsight 20 ft. | Darkvision 60 ft. | Passive Perception 10 |
Languages | Terran |
Challenge | 1/8 (25 XP) |
Special | Sunlight Sensitivity | While in sunlight, Nincada has disadvantage on attack rolls, | as well as on Wisdom (Perception) checks that rely on sight |
Action | Scratch | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft. One creature | Hit 1d4+1 slashing damage |
Ninjask is a small, cicada-like Pokémon with two pairs of wings. Its body is mostly black with accents of yellow and gray. Most of its head is yellow, but there is a solid band of black between its gleaming red eyes. The band expands into a circular pattern on its forehead, between two pointed crests on the sides of its head. The underside of its head is gray and segmented, making it somewhat resemble a veil. On its back is a patch of black with a stretch of yellow, shaped like an upside-down letter Y. Most of its carapace and abdomen is black, but there is a ring of yellow near the tip. Its gray insectoid arms extend from its chest and usually have their small, yellow claws turned inward. There is a similar pair of back legs. It has large, veined wings with triangular, red tipping.
Ninjask is a very fast Pokémon that is said to be able to evade any attack and was long believed to be invisible due to its high speed. If it is not trained properly, it will refuse to obey its Trainer and cry loudly. Due to this, it is said to put the Trainer's abilities to the test. Hearing its loud cries for too long induces a headache. It lives in tropical and temperate forests, where it congregates around tree sap to feed.
Ninjask
Its cry leaves a lasting headache if heard for too long. It moves so quickly that it is almost invisible.
Armor Class | 16 |
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Hit Points | 22d4+22 |
Speed | 10 ft. | 10 ft. Climbing | 50 ft. Flying |
Strength | 13 (+1) |
Dexterity | 22 (+6) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Saving Throws | Dexterity d20+9 |
Skills | Acrobatic d20+9 | Nature d20+4 |
Senses | Darkvision 60 ft. | Passive Perception 11 |
Damage Vulnerabilities | Electricity | Fire | Ice |
Languages | Terran |
Challenge | 6 (23,000 XP) |
Special 1 | Evasion | If Ninjask is subjected to an effect that allows it to make a | Dexterity saving throw to take only half damage, |
the pokemon instead takes no damage if it succeeds on the saving throw, | and only half damage if it fails |
Special 2 | Invisible Speed | If Ninjask flies 60 feet on its turn, | it becomes invisible until the start of its next turn. |
It loses this invisibility if it becomes grappled, | prone, restrained, stunned or unconscious |
Special 3 | Quickness | Ninjask can dash as a bonus action |
Action 1 | Multiattack | Ninjask uses screech. It can make two attacks |
Action 2 | X-Scissor | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d6+6 slashing damage |
Action 3 | Mind Reader | Ninjask predicts the movements of its foes. | Ninjask picks one target it is aware of within 60 feet. |
Ninjask has advantage on its next attack roll against the | target before the end of NInjask’s next turn |
Action 4 | Screech (Recharge 5-6) | All creatures that can hear Ninjask and are | within 30 feet of it must make |
a DC 17 Constitution saving throw. | On a failed save, they are deafened until the start of Ninjask’s next turn. | While deafened in this way, | attacks against them have advantage |
Shedinja is a Pokémon resembling a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white crescent-shaped halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs.
Shedinja is said to be a very strange and peculiar Pokémon due to how it is created from an empty shell. It has the ability to inhabit an empty Poké Ball after it evolves from Nincada. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it a strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in tropical and temperate forests.
Shedinja
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Armor Class | 13 |
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Hit Points | 1d6-6 |
Speed | 10 ft. Walking | 10 ft. Climbing | 30 ft. Flying |
Strength | 13 (+1) |
Dexterity | 16 (3) |
Constitution | 22 (+6) |
Intelligence | 8 (-1) |
Wisdom | 18 (+4) |
Charisma | 10 (+0) |
Saving Throws | Constitution d20+8 |
Skills | Nature d20+6 | Insight d20+6 |
Damage Vulnerabilities | Fire | Acid | Necrotic |
Damage Immunities | All damage except for acid, fire and necrotic |
Condition Immunities | Charmed | Exhaustion | Frightened |
Paralyzed | Poisoned |
Senses | Darkvision 60 ft. | Passive Perception 11 |
Languages | Terran |
Challenge | 3 (700 XP) |
Special 1 | Wonderguard | Shedinja is immune to all damage | unless the damage is acid, fire, or necrotic. |
If Shedinja takes any damage from one of these damage types, it dies |
Action 1 | Multiattack | Shedinja makes two attacks |
Action 2 | Shadow Sneak | Melee Weapon Attack | d20+5 to hit |
Reach 20 ft., one creature | Hit 1d6+3 force damage |
Action 3 | Shadow Ball | Ranged Weapon Attack | d20+5 to hit |
Range 30/90 ft., one creature | Hit 2d8 force damage |
Action 4 | Heal Block | Shedinja blocks any magical healing from occurring within | 60 feet of it until the start of its next turn. |
Any creature that would magically regain hit points within | this area instead gains no hit points |
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