Nightmare
A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature's unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.
Dread Steed Also called a "demon horse" or "hell horse," the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare's fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Realms, but unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves.
Creating a Nightmare Nightmares don't appear naturally in the multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus's wings, driving that noble creature to evil as it is transformed by dark magic.
Nightmare
A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature's unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.
Armor Class | 13 (natural armor) | ||
---|---|---|---|
Hit Points | 8d10+24 | ||
Speed | 60ft. | Fly 90ft. | |
Strength | 18 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 10 (+0) | ||
Wisdom | 13 (+1) | ||
Charisma | 15 (+2) | ||
Damage Immunities | Fire | ||
Senses | Passive Perception 11 | ||
Languages | Understands Abyssal | Common | Infernal but can't speak |
Challenge | 3 (700 XP) | ||
Special 1 | Confer Fire Resistance | The nightmare can grant resistance to fire damage to anyone riding it | |
Special 2 | Illumination | The nightmare sheds bright light in a 10-foot radius | and dim light for an additional 10 feet |
Action 1 | Hooves | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+4 bludgeoning damage | plus 2d6 fire damage | |
Action 2 | Ethereal Stride | The nightmare and up to three willing creatures | within 5 feet of it magically enter t |
he Ethereal Realm from the Material Realm, or vice versa |
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