Nidoran is a small, quadrupedal, mammalian Pokémon. It is pinkish purple with darker patches. It has large, spiny ears with teal insides, oversized front teeth, and red eyes. Its back is covered with three lines of large spines that can release potent poisons if threatened. The center line of spines is taller than the other two. The size of the long, pointed horn on its forehead is indicative of the strength of its venom. Nidoran is a male-only species.
Nidoran constantly listens for the sounds of approaching enemies with its large ears. Said ears have unique muscles that allow them to be moved in any direction, and even the slightest sound does not escape Nidoran's notice. In order to listen to distant locations, it flaps its ears like wings. When angry, it extends its toxic spikes and charges, stabbing with its horn to inject poison. Nidoran is brave, and will risk its own life to protect Nidoran. Nidoran lives in open spaces, such as savannas and plains.
Nidoran♂
The horn on a male Nidoran’s forehead contains a powerful poison. This is a very cautious Pokémon, always straining its large ears.
Armor Class | 12 |
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Hit Points | 4d4+4 |
Speed | 25 ft. |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 7 (-2) |
Wisdom | 9 (-1) |
Charisma | 7 (-2) |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Senses | Passive Perception 9 |
Languages | Terran |
Challenge | 1/2 (100 XP) |
Special | Poison Point | Any creature that grapples or otherwise comes | into direct contact with the Nidoran |
takes 1d4 piercing damage and must succeed on a | DC 12 Constitution saving throw | or become poisoned until the end of its next turn |
Action | Horn Attack | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | HIt 1d4+1 piercing damage | and the target must succeed on a | DC 11 Constitution saving throw |
or take 1d10 poison damage |
Nidorino is a light-purple, quadrupedal mammalian Pokémon. It has several darker purple patches across its body. It has large, spiny ears with teal insides, narrow black eyes, and a long snout with two pointed teeth protruding from the upper jaw. Nidorino has a ridge of toxic spines on its back and a long pointed horn on its forehead. The horn is harder than a diamond and capable of secreting poison on impact. The more adrenaline Nidorino has in its body, the more potent the poison is. Its short legs have three claws on each foot. Nidorino is a male-only species.
Nidorino is independent, nervous, and fierce, and it is often described as violent and easily angered. It uses its ears to check its surroundings. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might. Nidorino's harder-than-diamond horn can destroy diamonds, and it uses that horn to destroy boulders in its search for Moon Stones. Nidorino live in hot savannas and plains.
Nidorino
With a horn that’s harder than diamond, this Pokémon goes around shattering boulders as it searches for a moon stone.
Armor Class | 13 |
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Hit Points | 14d6+28 |
Speed | 30 ft. |
Strength | 16 (+3) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 7(-2) |
Wisdom | 9 (-1) |
Charisma | 7 (-2) |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Senses | Passive Perception 9 |
Languages | Terran |
Challenge | 3 (700 XP) |
Special 1 | Poison Point | Any creature that grapples or otherwise comes | into direct contact with the Nidorino |
takes 1d4 piercing damage and must succeed on | a DC 12 Constitution saving throw | or become poisoned until the end of its next turn |
Special 2 | Savage Attack | When the Nidorino scores a critical hit, | it rolls the weapon’s damage dice one |
additional time and adds it to | the extra damage of the critical hit |
Action 1 | Double Kick | The Nidorino makes two Kick attacks, | and then uses Horn attack |
Action 2 | Kick | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 bludgeoning damage | and the target must succeed on a | DC 13 Strength saving throw or be knocked prone |
Action 3 | Horn Attack | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 piercing damage | and the target must make a | DC 12 Constitution saving throw, |
taking 2d10 poison damage on | a failure or half as much on a success |
Nidoking is a large, bipedal, purple mammalian Pokémon with distinct reptilian features. It has narrow eyes, large, spiny ears, fur-like tufts on its cheeks, and a short snout filled with pointed teeth. There is a long, venomous horn on its forehead and a ridge of spines down its back. Gray plates cover its chest and belly, and there is a gray, rounded spine on each elbow. Each hand has three claws, while each foot has only a single hoof-like nail. It has a long, powerful tail. Nidoking is a male-only species.
It is said that Nidoking's tail is capable of toppling a metal transmission tower. Nidoking uses this tail to smash, constrict, or break the bones of its prey and enemies. The tail can also be swung to create distance between it and its foes before Nidoking charges. Its steel-like hide adds to its powerful, rampaging charges. Nidoking's horn is powerful enough to crush diamonds. Nidoking is known to be very proud of its own strength. When Nidoking goes on a rampage, it becomes impossible to control. Only a Nidoqueen that it has lived with for a long time can calm it down from its rampages. Nidoking has strong acid within its claws. Nidoking is rarely found in the wild, though they can be found in savannas and plains.
Nidoking
When it goes on a rampage, it’s impossible to control. But in the presence of a Nidoqueen it’s lived with for a long time, Nidoking calms down.
Armor Class | 15 |
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Hit Points | 23d8+92 |
Speed | 30 ft. |
Strength | 20 (+5) |
Dexterity | 14 (+2) |
Constitution | 18 (+4) |
Intelligence | 7 (-2) |
Wisdom | 11 (+0) |
Charisma | 12 (+1) |
Saving Throws | Strength d20+9 | Dexterity d20+6 |
Damage Vulnerabilities | Cold |
Damage Immunities | Lightning | Poison |
Conditioned Immunities | Poisoned |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 10 (5,900 XP) |
Special 1 | Poison Point | Any creature that grapples, is grappled by, | or otherwise comes into direct contact with the Nidoking |
takes 1d4 piercing damage and must succeed on a | DC 16 Constitution saving throw or | become poisoned until the end of its next turn |
Special 2 | Savage Attacks | When the Nidoking scores a critical hit, | it rolls the weapon’s damage dice one |
additional time and add it to | the extra damage of the critical hi |
Action 1 | Thrash | The Nidoking makes four melee attacks, | three with its claws and one with |
either its tail or horn |
Action 2 | Claws | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d8+5 slashing damage |
Action 3 | Tail | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d6+5 bludgeoning damage | and the target must make a |
DC 17 Strength saving throw, | being knocked back 20 feet | and landing prone on a failure or | being knocked back 10 feet on a success |
Action 4 | Horn Attack | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | HIt 1d8+5 piercing damage | and the target must make a | DC 16 Constitution saving throw, |
taking 4d10 poison damage on | a failure or half as much on a success |
Action 5 | Earth Power (Recharge 5-6) | The Nidoking summons a devastating tremor | from beneath the earth centered on a point it can |
see within 60 feet of itself. | All creatures in a 20-foot radius of that point | must make a DC 16 Dexterity saving throw, | taking 10d8 bludgeoning damage |
and being knocked prone on a failure | or half as much on a success. | A creature that fails the saving throw falls prone |
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