Nidoran is a small, quadrupedal, mammalian Pokémon. It has large, spiny ears; oversized front teeth; red eyes; and a pair of whiskers on each cheek. It is light blue with several darker blue spots. There are two white claws on each of its paws. Its back is covered with small toxic spines, and it has a small forehead horn.
The poisons secreted by the spines and horn are extremely potent, and even a scratch from its horn or a drop of poison from its barbs can be deadly. However, this docile Pokémon only uses its poison when it feels threatened. Nidoran♀is more sensitive to smell than Nidoran♂. It can use its whiskers to check the wind while either searching for berries or to avoid predators. Nidoran♀ can use its incisor teeth to crush the berries it forages for. Nidoran♀ lives in open spaces, such as savannas and plains. Nidoran♀ is a female-only species.
Nidoran♀
Females are more sensitive to smells than males. While foraging, they’ll use their whiskers to check wind direction and stay downwind of predators.
Armor Class | 11 |
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Hit Points | 4d4+8 |
Speed | 25 ft. |
Strength | 6 (-2) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 7 (-2) |
Wisdom | 10 (+0) |
Charisma | 7 (-2) |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 1/4 (50 XP) |
Special | Poison Point | Any creature that grapples or otherwise comes | into direct contact with the Nidoran |
takes 1d4 piercing damage | and must succeed on a DC 12 Constitution saving throw | or become poisoned until the end of its next turn |
Action 1 | Scratch | Melee Weapon Attack | d20+3 to hit |
Reach 5ft., one target | Hit 1d4+1 slashing damage |
Action 2 | Poison Sting | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., or range 10.20 ft. | If ejected, one target | Hit 1d4+1 piercing damage and | the target must succeed on a |
DC 12 Constitution saving throw | or take 1d4 poison damage |
Nidorina is a quadrupedal, sky-blue mammalian Pokémon with dark-blue patches. It has red eyes, large, spiny ears, and two pointed teeth protruding from its upper jaw. It possesses large poison spikes, which it retracts whenever it is with a group, feeding its children, or while resting in its burrow. Its paws have three claws each, and it is able to stand on its hind legs. The hind legs are longer and thicker than the forelegs. It has a stubby tail. Nidorina is a female-only species.
Nidorina is a gentle Pokémon, and it is known to be a caring mother that chews food for its young. It seems to display close family bonds with others of its kind and becomes nervous when separated. Nidorina prefers not to fight since its horn grows slowly, but if forced or enraged, it prefers physical attacks such as clawing and biting. Nidorina prefers to chew its food into a paste before spitting it out and feeding its children. It also emits ultrasonic cries to befuddle foes. Nidorina live in burrows in hot savannas and plains.
Nidorina
The horn on its head has atrophied. It’s thought that this happens so Nidorina’s children won’t get poked while their mother is feeding them.
Armor Class | 14 |
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Hit Points | 18d6+63 |
Speed | 30 ft. |
Strength | 13 (+1) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 7 (-2) |
Wisdom | 10 (+0) |
Charisma | 7 (-2) |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 3 (700 XP) |
Special 1 | Poison Point | Any creature that grapples or otherwise comes | into direct contact with the Nidorina |
takes 1d4 piercing damage and must succeed on | a DC 13 Constitution saving throw or | become poisoned until the end of its next turn |
Special 2 | Relentless Endurance (1/day) | When the Nidorina is reduced to 0 hit points | but not killed outright, |
it can drop to 1 hit point instead |
Action 1 | Multiattack | The Nidorina uses scratch and then poison sting |
Action 2 | Scratch | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 slashing damage |
Action 3 | Poison Sting | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., or range 20/30 ft. | if ejected, one target | Hit 1d6+1 piercing damage | and the target must make a |
DC 13 Constitution saving throw, | taking 2d10 poison damage on | a failure or half as much on a success |
Nidoqueen is a large, bipedal blue mammalian Pokémon with distinct reptilian features. Its body is encased with extremely hard scales that serve as excellent protection from any attack and stand up when Nidoqueen is excited or provoked. It has a blunt snout, narrow brown eyes, and large ears with brown insides. There is a small horn on its forehead, a single spine on each ear, and a line of toxic spikes running down the length of its back. Each hand has three short claws and each foot has two claws. Its lower jaw, the front of its abdomen, and two plates on its chest are cream-coloured. It has a thick, powerful tail. Nidoqueen is a female-only species.
Nidoqueen can be quite fierce and is very protective of its young. This Pokémon is at its strongest when it is defending its young, and it will try to seal the entrance to its burrow to protect them. It also places its young on the gaps between its gap spikes which never relate to poison when the children are placed on it. Nidoqueen is more adaptive at being defensive than offensive. Nidoqueen's scales like armor allow it to defend its children from any attack. When in contact with foes, it can poison them with the spikes from its back or cause small tremors by slamming the ground. It is also adept at sending foes flying with harsh tackles and it uses its hefty bulk to execute powerful moves. Nidoqueen is rarely found in the wild, though they can be found in savannas and plains.
Nidoqueen
Nidoqueen is better at defense than offense. With scales like armor, this Pokémon will shield its children from any kind of attack.
Armor Class | 17 |
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Hit Points | 24d8+120 |
Speed | 30 ft. |
Strength | 19 (+4) |
Dexterity | 13 (+1) |
Constitution | 21 (+5) |
Intelligence | 7 (-2) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Cold |
Damage Immunities | Lightning | Poison |
Condition Immunities | Poisoned |
Saving Throws | Strength d20+8 | Constitution d20+9 |
Senses | Passive Perception 11 |
Languages | Terrain |
Challenge | 10 (5.900 XP) |
Special 1 | Poison Point | Any creature that grapples, is grappled by, | or otherwise comes into direct contact with the Nidoqueen |
takes 1d4 piercing damage | and must succeed on a | DC 17 Constitution saving throw | or become poisoned until the end of its next turn |
Special 2 | Relentless Endurance (1/day) | When the Nidoqueen is reduced to 0 hit points | but not killed outright, |
it can drop to 1 hit point instead |
Action 1 | Multiattack | The Nidoqueen uses Body Slam and then Poison Sting |
Action 2 | Body Slam | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one creature | Hit 4d6+4 bludgeoning damage | and the creature must succeed on a | DC 16 Constitution saving throw |
or become stunned for 1 minute. | An affected creature can repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success |
Action 3 | Poison Sting | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft. or range 40/60 ft. | If ejected, one target | Hit 1d8+4 piercing damage | and the target must make a |
DC 17 Constitution saving throw, | taking 5d10 poison damage on | a failure or half as much on a success |
Action 4 | Earth Power (Recharge 5-6) | The Nidoqueen summons a devastating tremor | from beneath the earth centred on a point |
it can see within 60 feet of itself. | All creatures in a 20-foot radius of that point must | make a DC 17 Dexterity saving throw, | take 10d8 bludgeoning damage |
and be knocked prone on a failure | or half as much on a success. | A creature that fails the saving throw falls prone |
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