Natu / Xatu
Natu is a tiny, mostly green avian Pokémon with a nearly spherical body colored in accents of red, yellow, and black. It possesses brightly colored, yellow-and-red wings with thick black stripes. The wings are small and not fully-grown, thus making it unable to fly. However, it can hop and climb tree trunks. Natu has a red crest on the top of its head, and its three-toed feet and three tail feathers are red as well. Natu also has almond-shaped eyes and a yellow beak.
It can be found near ruins and in temperate and tropical forests in other areas of the world. Natu usually forages for food on the ground. However, on rare occasions, it will hop onto branches to peck at the tree's new shoots. It also picks food from cactus plants, easily avoiding the buds and spines. Due to its prophetic abilities, Natu is a very cautious Pokémon that is easily spooked. It has the quirky behavior of staring at something until the thing moves.
Xatu is a green, condor-like Pokémon with long, red-and-black tipped white wings that cover most of its front. Underneath its wings are designs that resemble red eyes. Along with its main green coloration, Xatu's design has accents of black, yellow, and red. There is an extra set of yellow stripes on a male Xatu. It has almond eyes, a long, slightly hooked beak, and two long, red feather crests. Xatu's feet have only two toes, one in front and one in back. Xatu's design is similar to a totem pole or a kachina doll.
Xatu tends to stand still all day. One theory explains that Xatu can see into the future with its right eye and the past with its left, and it does not move due to fears of its visions of the future coming true. It has been shown that it can communicate by moving its wings in a semaphore fashion. Xatu is believed to live in the forests.
Natu
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 8d4-8 | ||
Speed | 20 ft. | ||
Strength | 3 (-4) | ||
Dexterity | 14 (+2) | ||
Constitution | 8 (-1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Senses | Passive Perception 11 | ||
Languages | Telepathy | ||
Challenge | ¼ (50 XP) | ||
Special | Jumper | Natu can jump 20 feet without a running start | |
Action 1 | Night Shade | Ranged Spell Attack | d20+3 to hit |
Range 20/40 ft., one target | Hit d20+7 necrotic damage | ||
Action 2 | Peck | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 piercing damage |
Xatu
They say that it stays still and quiet because it is seeing both the past and future at the same time.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 16d8+16 | ||
Speed | 20 ft. | Fly 30 ft. | |
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 20 (+5) | ||
Charisma | 10 (+0) | ||
Senses | Passive Perception 15 | ||
Languages | Telepathy | ||
Challenge | 3 (700 XP) | ||
Special 1 | Magic Bounce | If Xatu would be inflicted with a condition, | it instead inflicts the attacking creature with the condition. |
If the condition did not come from a creature, | Xatu is affected normally | ||
Special 2 | Magical Eye | As a bonus action, Xatu gains advantage on its next attack roll | |
Action 1 | Psychic (Recharge 5-6) | One creature Xatu can see within 100 feet must make | a DC 15 Wisdom saving throw, |
taking 6d6 psychic damage on a failed save, | or half as much damage on a successful one | ||
Action 2 | Future Sight | One creature Xatu can see within 60 feet must make | a DC 15 Wisdom saving throw, |
taking 4d6 psychic damage at the end of | their next turn on a failed save, | or half as much damage on a successful on | |
Action 3 | Peck | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage |
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