Naga's Species in Other Realms | World Anvil

Naga's

Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters' treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down magic items or rare spellbooks. Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga's immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.   Benevolent Dictators and Brutal Tyrants A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the naga believes itself the master of all other creatures that inhabit its domain.   Rivalry Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga's authority.   Immortal Nature A naga doesn't require air, food, drink, or sleep.  

Bone Naga

In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga's resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life.


Armor Class15 (natural armor)
Hit Points 9d10+9
Speed30ft.
Strength15 (+2)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence15 (+2)
Wisdom15 (+2)
Charisma16 (+3)
Damage ImmunitiesPoison
Condition ImmunitiesCharmedExhaustionParalyzed
Poisoned
SensesDarkvision 60ft.Passive Perception 12
LanguagesCommon plus one other language
Challenge4 (1 ,100 XP)
SpecialSpellcastingThe naga is a 5th·level spellcaster(spell save DC 12, d20+4 to hit with spell attacks)
that needs only verbal components to cast its spells.If the naga was a guardian naga in life,its spellcasting ability is Wisdom,and it has the following cleric spells prepared:
Spells 1Cantrips (at will)MendingSacred flame
Thaumaturgy
Spells 21st level (4 slots)CommandShield of faith
Spells 32nd level (3 slots)Calm emotionsHold person
Spells 43rd level (2 slots)Bestow curse
If the naga was a spirit naga in life,its spellcasting ability is Intelligence,and it has the following wizard spells prepared:
Spells 5Cantrips (at will)Mage handMinor illusion
Ray of frost
Spells 61st level (4 slots)Charm personSleep
Spells 72nd level (3 slots)Detect thoughtsHold person
Spells 83rd level (2 slots)Lightning bolt
ActionBiteMelee Weapon Attack d20+5 to hit
Reach 10ft., one creatureHit 2d6+3 piercing damageplus 3d6 poison damage

Guardian Naga

Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch convoluted plots to thwart the evil designs of their enemies. A guardian naga doesn't seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack, accosting enemies with its spells and poisonous spittle.


Armor Class18 (natural armor)
Hit Points 15d10+45
Speed40ft.
Strength19 (+4)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence16 (+3)
Wisdom19 (+4)
Charisma18 (+4)
Saving ThrowsDexterity d20+8 Constitution d20+7 Intelligence d20+7
Wisdom d20+8 Charisma d20+8
Damage ImmunitiesPoison
Condition ImmunitiesCharmedPoisoned
SensesDarkvision 60ft.Passive Perception 14
LanguagesCelestialCommon
Challenge 10 (5,900 XP)
Special 1RejuvenationIf it dies, the naga returns to life in 1d6 daysand regains all its hit points.
Only a wish spell can prevent this trait from functioning
Special 2SpellcastingThe naga is an 11th-level spellcaster.Its spellcasting ability is Wisdom
(spell save DC 16, d20+8 to hit with spell attacks),and it needs only verbal components to cast its spells.It has the following cleric spells prepared:
Spells 1Cantrips (at will)MendingSacred flame
Thaumaturgy
Spells 21st level (4 slots)CommandCure wounds
Shield of faith
Spells 32nd level (3 slots)Calm emotionsHold person
Spells 43rd level (3 slots)Bestow curseClairvoyance
Spells 54th level (3 slots)BanishmentFreedom of movement
Spells 65th level (2 slots)Flame strikeGeas
Spells 76th level (1 slot)True seeing
Action 1BiteMelee Weapon Attack d20+8 to hit
Reach 10ft., one creatureHit 1d8+4 piercing damage,and the target must make a DC 15 Constitution saving throw,taking 10d8 poison damage on a failed save,
or half as much damage on a successful one
Action 2Spit PoisonRanged Weapon Attack d20+8 to hit
Range 15/30 ft., one creatureHit The target must make a DC 15 Constitution saving throw,taking 10d8 poison damage on a failed save,or half as much damage on a successful one

Spirit Naga

Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them- or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.


Armor Class15 (natural armor)
Hit Points75 (10d10 + 20)
Speed40ft.
Strength18 (+4)
Dexterity17 (+3)
Constitution14 (+2)
Intelligence16 (+3)
Wisdom15 (+2)
Charisma16 (+3)
Saving ThrowsDexterity +6Constitution +5Wisdom +5
Charisma +6
Damage ImmunitiesPoison
Condition ImmunitiesCharmedPoisoned
SensesDarkvision 60ft.Passive Perception 12
LanguagesAbyssalCommon
Challenge​8 (3,900 XP)
Special 1RejuvenationIf it dies, the naga returns to life in 1d6 daysand regains all its hit points.
Only a wish spell can prevent this trait from functioning
Special 2SpellcastingThe naga is a 10th-level spellcaster.Its spellcasting ability is Intelligence
(spell save DC 14, +6 to hit with spell attacks),and it needs only verbal components to cast its spells.It has the following wizard spells prepared:
Spells 1Cantrips (at will)Mage handMinor illusion
Ray of frost
Spells 21st level (4 slots)Charm personDetect magic
Sleep
Spells 32nd level (3 slots)Detect thoughtsHold person
Spells 43rd level (3 slots)Lightning boltWater breathing
Spells 54th level (3 slots)BlightDimension door
Spells 65th level (2 slots)Dominate person
ActionBiteMelee Weapon Attack+7 to hit
Reach 10ft., one creatureHit 7 (1d6 + 4) piercing damage,and the target must make a DC 13 Constitution saving throw,taking 31 (7d8) poison damage on a failed save,
or half as much damage on a successful one

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