Naga's
Bone Naga
In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga's resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life.
Armor Class | 15 (natural armor) | ||
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Hit Points | 9d10+9 | ||
Speed | 30ft. | ||
Strength | 15 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 12 (+1) | ||
Intelligence | 15 (+2) | ||
Wisdom | 15 (+2) | ||
Charisma | 16 (+3) | ||
Damage Immunities | Poison | ||
Condition Immunities | Charmed | Exhaustion | Paralyzed |
Poisoned | |||
Senses | Darkvision 60ft. | Passive Perception 12 | |
Languages | Common plus one other language | ||
Challenge | 4 (1 ,100 XP) | ||
Special | Spellcasting | The naga is a 5th·level spellcaster | (spell save DC 12, d20+4 to hit with spell attacks) |
that needs only verbal components to cast its spells. | If the naga was a guardian naga in life, | its spellcasting ability is Wisdom, | and it has the following cleric spells prepared: |
Spells 1 | Cantrips (at will) | Mending | Sacred flame |
Thaumaturgy | |||
Spells 2 | 1st level (4 slots) | Command | Shield of faith |
Spells 3 | 2nd level (3 slots) | Calm emotions | Hold person |
Spells 4 | 3rd level (2 slots) | Bestow curse | |
If the naga was a spirit naga in life, | its spellcasting ability is Intelligence, | and it has the following wizard spells prepared: | |
Spells 5 | Cantrips (at will) | Mage hand | Minor illusion |
Ray of frost | |||
Spells 6 | 1st level (4 slots) | Charm person | Sleep |
Spells 7 | 2nd level (3 slots) | Detect thoughts | Hold person |
Spells 8 | 3rd level (2 slots) | Lightning bolt | |
Action | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 10ft., one creature | Hit 2d6+3 piercing damage | plus 3d6 poison damage |
Guardian Naga
Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch convoluted plots to thwart the evil designs of their enemies. A guardian naga doesn't seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack, accosting enemies with its spells and poisonous spittle.
Armor Class | 18 (natural armor) | ||
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Hit Points | 15d10+45 | ||
Speed | 40ft. | ||
Strength | 19 (+4) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 16 (+3) | ||
Wisdom | 19 (+4) | ||
Charisma | 18 (+4) | ||
Saving Throws | Dexterity d20+8 | Constitution d20+7 | Intelligence d20+7 |
Wisdom d20+8 | Charisma d20+8 | ||
Damage Immunities | Poison | ||
Condition Immunities | Charmed | Poisoned | |
Senses | Darkvision 60ft. | Passive Perception 14 | |
Languages | Celestial | Common | |
Challenge 10 (5,900 XP) | |||
Special 1 | Rejuvenation | If it dies, the naga returns to life in 1d6 days | and regains all its hit points. |
Only a wish spell can prevent this trait from functioning | |||
Special 2 | Spellcasting | The naga is an 11th-level spellcaster. | Its spellcasting ability is Wisdom |
(spell save DC 16, d20+8 to hit with spell attacks), | and it needs only verbal components to cast its spells. | It has the following cleric spells prepared: | |
Spells 1 | Cantrips (at will) | Mending | Sacred flame |
Thaumaturgy | |||
Spells 2 | 1st level (4 slots) | Command | Cure wounds |
Shield of faith | |||
Spells 3 | 2nd level (3 slots) | Calm emotions | Hold person |
Spells 4 | 3rd level (3 slots) | Bestow curse | Clairvoyance |
Spells 5 | 4th level (3 slots) | Banishment | Freedom of movement |
Spells 6 | 5th level (2 slots) | Flame strike | Geas |
Spells 7 | 6th level (1 slot) | True seeing | |
Action 1 | Bite | Melee Weapon Attack | d20+8 to hit |
Reach 10ft., one creature | Hit 1d8+4 piercing damage, | and the target must make a DC 15 Constitution saving throw, | taking 10d8 poison damage on a failed save, |
or half as much damage on a successful one | |||
Action 2 | Spit Poison | Ranged Weapon Attack | d20+8 to hit |
Range 15/30 ft., one creature | Hit The target must make a DC 15 Constitution saving throw, | taking 10d8 poison damage on a failed save, | or half as much damage on a successful one |
Spirit Naga
Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them- or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.
Armor Class | 15 (natural armor) | ||
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Hit Points | 75 (10d10 + 20) | ||
Speed | 40ft. | ||
Strength | 18 (+4) | ||
Dexterity | 17 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 16 (+3) | ||
Wisdom | 15 (+2) | ||
Charisma | 16 (+3) | ||
Saving Throws | Dexterity +6 | Constitution +5 | Wisdom +5 |
Charisma +6 | |||
Damage Immunities | Poison | ||
Condition Immunities | Charmed | Poisoned | |
Senses | Darkvision 60ft. | Passive Perception 12 | |
Languages | Abyssal | Common | |
Challenge | 8 (3,900 XP) | ||
Special 1 | Rejuvenation | If it dies, the naga returns to life in 1d6 days | and regains all its hit points. |
Only a wish spell can prevent this trait from functioning | |||
Special 2 | Spellcasting | The naga is a 10th-level spellcaster. | Its spellcasting ability is Intelligence |
(spell save DC 14, +6 to hit with spell attacks), | and it needs only verbal components to cast its spells. | It has the following wizard spells prepared: | |
Spells 1 | Cantrips (at will) | Mage hand | Minor illusion |
Ray of frost | |||
Spells 2 | 1st level (4 slots) | Charm person | Detect magic |
Sleep | |||
Spells 3 | 2nd level (3 slots) | Detect thoughts | Hold person |
Spells 4 | 3rd level (3 slots) | Lightning bolt | Water breathing |
Spells 5 | 4th level (3 slots) | Blight | Dimension door |
Spells 6 | 5th level (2 slots) | Dominate person | |
Action | Bite | Melee Weapon Attack | +7 to hit |
Reach 10ft., one creature | Hit 7 (1d6 + 4) piercing damage, | and the target must make a DC 13 Constitution saving throw, | taking 31 (7d8) poison damage on a failed save, |
or half as much damage on a successful one |
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