Murkrow / Honchkrow Species in Other Realms | World Anvil

Murkrow / Honchkrow

Murkrow is an avian Pokémon with black feathers. Its crooked, yellow beak and the three, feathery tufts on its head resemble a witch's nose and hat respectively. The feathery crest is smaller on the female than on the male. It has semi-circular, red eyes with white sclerae and pupils and a spiky collar of feathers around its neck. The shaggy feathers on its tail resemble the end of a broom, and there is a thin, red band at the base of the tail. Its yellow feet have four toes, three facing forward and one backward.   Murkrow awakens at dusk and moves during the night. It has a fondness for anything sparkly, and it will go as far as fighting with other Pokémon, such as Meowth or Gabite, in order to gain their stashes. However, it is also known to give these sparkly objects to Trainers that it is fond of. Whenever it is chased, it loses the attacker by leading it down dark mountain trails, and sometimes it does this to travellers as a mean-spirited prank. Its thieving and nocturnal nature has led it to become representative of misfortune. It was believed that saying, "Workrum, Workrum—bad luck, don't come," would serve as a protective incantation to drive away bad luck caused by seeing a Murkrow. It is possible to train a Murkrow to repeat words as seen on occasion. Murkrow usually lives in flocks (referred to as "murders") amongst forests and swamps. Murkrow may also act as a servant of Honchkrow; with groups of at least 100 flying in at Honchkrow's call. There is a saying for Murkrow that goes, "Get home before the Murkrow fly."  

Murkrow

Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.


Armor Class13
Hit Points 2d10
Speed20 ft.Flying 30 ft.
Strength12 (+1)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma8 (-1)
Saving ThrowsWisdom d20+4 Dexterity d20+6
SensesDarkvision 30 ft.
LanguagesInfernal
Damage VulnerabilitiesElectrical
Damage ImmunitiesPsychic
Challenge2 (450 XP)
Action 1GustRange Weapon Attack d20+6 to hit
Reach 30 ft., one targetHit 1d6+1 bludgeoning damage
Action 2PeckMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d6+1 piercing damage
Action 3Wing AttackMelee Weapon Attack d20+6 to hit
Reach 15 ft., one targetHit 2d4+1 slashing damage
  Honchkrow is a dark-blue avian Pokémon with plumage resembling a person dressed in formal attire, one that most resembles a mob boss. It has a large feather crest resembling a fedora hat that has spikes extending from the back. It has circular red eyes with white sclerae and dark blue eyelids. Its yellow beak is slightly curved, and its head is supported by a broad, short neck. Honchkrow has a white and prominent crest of feathers on its chest that bears a resemblance to a beard or cravat. Its wings have red feathers on the inside. Honchkrow has black feet with four toes. The tail's base is a white, cylindrical stalk, on which there is a growth of red feathers on the end.   Honchkrow is known to be ruthless. With a mere cry, it can summon and organize a murder of more than one hundred Murkrow to collect food for it. Honchkrow also summons Murkrow to fight on its behalf, letting them do most of the fighting before it deals the finishing blow. The flocks of summoned Murkrow often plunge the sky into pitch-black darkness, giving Honchkrow the moniker, "Summoner of Night." Honchkrow will never forgive any failure or betrayal of the Murkrow that follows it, and it will hunt and punish any member of its flock that does so. Honchkrow is more active at night and normally spends the daytime hours tending to its feathers in solitude. It is a scavenger that lives in swamps, forests, human towns and cities, and plains.  

Honchkrow

It is merciless by nature. It is said that it never forgives the mistakes of its Murkrow followers.


Armor Class13
Hit Points 8d12
Speed20 ft.Flying 30 ft.
Strength16 (+3)
Dexterity17 (+3)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Saving ThrowsWisdom d20+8 Dexterity d20+8
SensesDarkvision 80 ft.
Damage VulnerabilitiesElectricity
Damage ImmunitiesPsychic
LanguagesInfernal
Challenge10 (5,900 XP)
Action 1Dark PulseRange Spell Attack d20+8 to hit
Range 20 ft, all targetsTargets must make a 17 DC Wisdom saving throw,on a failed save 4d8+0 dark damage.
On a successful save, the targets take half damage
Action 2Foul PlayMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 4d10 dark damageplus targets strength modifier
Action 3Night SlashMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 6d6+3 Slashing/Dark damage
Action 4Sucker PunchMelee Weapon AttackYou make a quick strike at an opponent
who is targeting you with a damaging attack d20+8 to hitReach 5 ft., one targetHit 3d8+3 Dark damage,and impose disadvantage on the target’s attack roll

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