Munna / Musharna
Munna is a pink, nearly spherical, quadrupedal Pokémon of indefinable basis. It has four tiny tapered limbs and a tapered snout that largely obscures its sizable mouth. Munna has shiny, oval, red eyes with two discernible upper eyelashes. Between its eyes is an oval spot in a darker shade of pink, from which Munna can expel Dream Mist. Purple, five-petal flower markings with dark pink centers ornament much of its body, which glow faintly when it feeds on dreams. It is able to constantly float in the air.
Munna is able to eat the dreams of people and Pokémon, as well as project these dreams by expelling Dream Mist. A person whose dream was eaten by a Munna will forget the dream's contents. The Dream Mist will be pink if the dream was pleasant. Munna can also seek out and cure people and Pokémon who are having nightmares by eating their dreams; the Dream Mist extracted from a nightmare will be black in color. Munna and its evolution are thought to share common ancestry with Drowzee.
Musharna is a rounded, bipedal Pokémon that has a tapir-like trunk. Its body is light purple, while its head is a pale pink. It has oval, red eyes with three eyelashes and dark pink ovals on its forehead and cheeks. Its eyes are normally closed, but open when Musharna falls asleep. The tips of its four stubby limbs are dark pink. Dream Mist seeps out of the mark on its forehead.
Like its pre-Evolution Munna, Musharna eats the dreams of people and Pokémon. Musharna's Dream Mist has various colors depending on what kind of dreams it has eaten; it is most often pink in color. Shapes and forms of the dreams Musharna has eaten can appear in the mist as well. It is advised not to approach Musharna when its Dream Mist is dark in color, as the dark mist brings a person's nightmares to life. Musharna sleeps and dreams constantly. It can become a terrible grump should it be freshly roused from sleep. Musharna and its pre-Evolution are thought to share common ancestry with Drowzee.
Munna
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
Armor Class | 12 | ||
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Hit Points | 3d8+2 | ||
Speed | 20 ft. Flying (hover) | ||
Strength | 11 (+0) | ||
Dexterity | 9 (-1) | ||
Constitution | 15 (+2) | ||
Intelligence | 8 (-1) | ||
Wisdom | 16 (+3) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Dark | Ghost |
Damage Resistances | Fighting | Psychic | |
Saving Throws | Constitution d20+2 | Wisdom d20+3 | |
Skills | Insight d20+3 | ||
Languages | Common | ||
Challenge | 1 (200 XP) | ||
Special 1 | Synchronize | If Munna becomes burned, paralyzed, | or poisoned, its attacker receives the |
Negative status condition as well (if not immune) | |||
Action 1 | Psywave | Range Attack | Range 90 ft., one target |
d20+3 to hit | Hit: d4+3 Psychic-type damage | Munna attacks a target and it can see within range with an odd psychic wave |
Musharna
When dark mists emanate from its body, don’t get too near. If you do, your nightmares will become reality.
Armor Class | 15 | ||
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Hit Points | 9d12+2 | ||
Speed | 25 ft. Flying (hover) | ||
Strength | 13 (+1) | ||
Dexterity | 12 (+1) | ||
Constitution | 20 (+5) | ||
Intelligence | 8 (-1) | ||
Wisdom | 18 (+4) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Bug | Dark | Ghost |
Damage Resistances | Fighting | Psychic | |
Saving Throws | Constitution d20+5 | Wisdom d20+4 | |
Skills | Insight d20+4 | ||
Senses | Truesight 30 ft. | ||
Languages | Common | ||
Challenge | 8 (3,900 XP) | ||
Special 1 | Synchronize | If Musharna becomes burned, paralyzed, | or poisoned, its attacker receives the |
Negative status condition as well (if not immune) | |||
Action 1 | Psywave | Range Attack | Range 90 ft., one target |
d20+4 to hit | Hit: d4+4 Psychic-type damage | Musharna attacks damage it can see within range with an odd psychic wave | |
Action 2 | Hypnosis | Range Attack | Range 120 ft., one target |
Musharna uses a hypnotic suggestion to try and | put a target it can see within range to sleep | The target must make a WIS DC14 Saving throw | On a fail it falls asleep |
Action 3 | Psybeam | Range Attack | Range 60 ft., one target |
d20+4 to hit | Hit: 2d8+4 Psychic-type damage | Musharna uses a peculiar ray | Target must succeed on a DC 14 WIS saving throw |
On a fail the target becomes confused |
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