Moltres / Forian Moltres
Moltres is a large, avian Pokémon with golden plumage. It has a long, flowing head crest and a billowing tail, both made of reddish-orange and yellow flames. Additionally, its wings are also shrouded in fiery plumage. It has a long, thin neck, a pointed, brown beak, and small, triangular eyes. Its thin, brown legs have feet that have three forward-facing toes and one backward-facing toe. It has short talons.
Moltres shed embers with every flap of its wings, creating a brilliant flash of flames. By dipping itself into the magma of an active volcano, this Pokémon can heal itself. It migrates from the south with the coming of spring and is said to bring an early springtime to cold lands. There have been stories of Moltres using its wings to assist those lost in the mountains.
In Forian, Moltres has a similar build, but a drastically different colour scheme. Its body is primarily black with scarlet highlights and bright blue eyes. Its scarlet beak is hooked at the tip and leads to markings that run down its front and behind its head. Its feet are also scarlet with black talons. Its wings, crest, and tail are mostly black, with the crest having an extra curl at the front and the tail being split in two, and all three of these features exude a magenta, flame-like energy that earns it the name of its Kantonian counterpart. Its body apparently feels lukewarm to the touch.
The sinister energy that blazes from within its body is so oppressive that most Pokémon can't even approach it. Forian Moltres attacks by spreading its wings wide to unleash its energy in a powerful aura that attacks the minds of its foes, inflicting deep fatigue as it burns away their energy from within. The aura has the power to consume the spirit of its victims, reducing them to burned-out shadows of themselves. It is said to have a haughty personality and a calm demeanour.
Moltres
It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.
Armor Class | 19 (natural armor) | ||
---|---|---|---|
Hit Points | 40d8+120 | ||
Speed | 20 ft. | Fly 60 ft. | |
Strength | 14 (+2) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 20 (+5) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from non magical weapons |
Damage Immunities | Fire | ||
Saving Throws | Strength d20+9 | Dexterity d20+11 | Wisdom d20+9 |
Senses | Passive Perception 12 | ||
Languages | Auran | Infernal | |
Challenge | 22 (41,000 XP) | ||
Special 1 | Legendary Resistance (3/day) | If Moltres fails a saving throw, | it can choose to succeed instead |
Special 2 | Each creature that starts their turn within 10 feet of Moltres | takes 2d6 fire damage | |
Special 3 | Flyby | Moltres doesn’t provoke an opportunity attack | when it flies out of an enemy’s reach |
Special 4 | Magic Resistance | Moltres has advantage on saving throws | against spells and other magical effects |
Special 5 | Fire Breath | Moltres recovers hit points equal to the amount | of fire damage that would be deal to it |
Action 1 | Multiattack | Moltres can make any two attacks between Flamethrower and Claw | |
Action 2 | Fire Storm (Recharge 5-6) | Moltres creates a raging fire storm. | Each creature within 30 feet must make a |
DC 20 Constitution saving throw, | taking 14d6 fire damage on a failed save, | or half as much damage on a successful one | |
Action 3 | Heatwave | One creature within 100 feet must make a | DC 20 Constitution saving throw, |
taking 14d6 fire damage and one level of exhaustion on a failed save, | or half as much damage on a successful one | ||
Action 4 | Claw | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d6+4 piercing damage | and 4d6 fire damage | |
Action 5 | Flamethrower | Ranged Weapon Attack | d20+11 to hit |
Range 100/300 ft., one target | Hit 8d6 fire damage | ||
Legendary Actions | Moltres can take 3 legendary actions, | choosing the options below. | Only one legendary action option can be used |
at a time and only at the end of another creature's turn. | Moltres regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Sky Attack | Moltres flaps its wings. | Each creature within 10 feet must succeed on a |
DC 20 Dexterity saving throw or | take 4d6 bludgeoning damage | and 4d6 fire damage on a failed save, | or half as much damage on a successful one. |
Moltres can then fly up to half its flying speed | |||
Legendary Action 2 | Heat Wave | Moltres makes a Heat Wave attack | |
Legendary Action 3 | Roost | Moltres recovers 40 hit points |
Forian Moltres
This Pokémon’s sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves.
Armor Class | 17 (natural armor) | ||
---|---|---|---|
Hit Points | 40d8+120 | ||
Speed | 20 ft. | Fly 60 ft. | |
Strength | 18 (+4) | ||
Dexterity | 16 (+3) | ||
Constitution | 18 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from non magical weapons |
Damage Immunities | Fire | ||
Saving Throws | Strength d20+9 | Constitution d20+11 | |
Senses | Passive Perception 12 | Darkvision 60 ft. | |
Languages | Auran | Infernal | |
Challenge | 20 (25,000 XP) | ||
Special 1 | Legendary Resistance (3/day) | If Forian Moltres fails a saving throw, | it can choose to succeed instead |
Special 2 | Each creature that starts their turn within 10 feet of Forian Moltres | takes 2d6 fire damage | |
Special 3 | Flyby | Forian Moltres doesn’t provoke an opportunity attack | when it flies out of an enemy’s reach |
Special 4 | Magic Resistance | Forian Moltres has advantage on saving throws | against spells and other magical effects |
Special 5 | Fire Breath | Forian Moltres recovers hit points equal to the amount | of fire damage that would be deal to it |
Action 1 | Payback | Melee Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 3d8+4 Primordial damage. | If the target has damaged Forian Moltres this round, | double the damage rolled |
Action 2 | Air Slash | Range Attack | d20+11 to hit |
Range 90 ft., one target | Hit 4d8 bludgeoning damage. | Target must succeed a | DC 17 Constitution saving throw or flinch |
Action 3 | Fire Wrath | Melee, Reach, Non-Contact | d20+11 |
Range 10 ft., one target | Hit 8d4+3 fire damage, | and attacks made against the target have | a +1 bonus to damage rolls while remaining in battle |
Action 4 | Hurricane | Forian Moltres summons wicked, wild winds to wrap its opponents up. | Choose a point within range (150 feet). |
A 40-foot-radius, 30-foot-high cylinder of a fierce hurricane appears. | Forian Articuno can move it to another point | within range as an action on its turns. | Each target in the Hurricane when it appears |
or who later enters if for the first time on a turn must make | a Constitution DC 17 saving throw. | On a failed save, | a target takes 6d12 flying damage and, |
if Large or smaller, must make a | Strength DC 17 saving throw to avoid being pulled inside. | A target in the hurricane is dropped to the ground when it vanishes. | On a successful save, it takes half damage and isn’t at |
risk of being pulled inside. | A target pulled inside the hurricane is restrained by it. | It can use its action to make a Strength (Athletics) | check to try and break free. |
If it succeeds, its flung 3d6 x5 feet in | a random direction and isn’t at risk of being pulled inside | ||
Action 5 | Sky Attack | Melee, Reach Attack | On the Forian Moltres’s turn you use this move, |
you cloak yourself in a harsh light. | On the next turn, Forian Moltres’s attack’s a target within range. | d20+11 | Reach 10 ft., one target |
Hit 6d12+4 bludgeoning damage | |||
Legendary Actions | Forian Moltres can take 3 legendary actions, | choosing the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Moltres regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Sky Attack | Forian Moltres flaps its wings. | Each creature within 10 feet must succeed on a |
DC 20 Dexterity saving throw or take 4d6 bludgeoning damage | and 4d6 fire damage on a failed save, | or half as much damage on a successful one. | Forian Moltres can then fly up to half its flying speed |
Legendary Action 2 | Heat Wave | Forian Moltres makes a Heat Wave attack | |
Legendary Action 3 | Roost | Forian Moltres recovers 40 hit points |
Remove these ads. Join the Worldbuilders Guild
Comments