Moltres / Forian Moltres Species in Other Realms | World Anvil

Moltres / Forian Moltres

Moltres is a large, avian Pokémon with golden plumage. It has a long, flowing head crest and a billowing tail, both made of reddish-orange and yellow flames. Additionally, its wings are also shrouded in fiery plumage. It has a long, thin neck, a pointed, brown beak, and small, triangular eyes. Its thin, brown legs have feet that have three forward-facing toes and one backward-facing toe. It has short talons.   Moltres shed embers with every flap of its wings, creating a brilliant flash of flames. By dipping itself into the magma of an active volcano, this Pokémon can heal itself. It migrates from the south with the coming of spring and is said to bring an early springtime to cold lands. There have been stories of Moltres using its wings to assist those lost in the mountains.  

Moltres

It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.


Armor Class19 (natural armor)
Hit Points 40d8+120
Speed20 ft.Fly 60 ft.
Strength14 (+2)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma20 (+5)
Damage ResistancesBludgeoningPiercingSlashing from non magical weapons
Damage ImmunitiesFire
Saving ThrowsStrength d20+9 Dexterity d20+11 Wisdom d20+9
SensesPassive Perception 12
LanguagesAuranInfernal
Challenge22 (41,000 XP)
Special 1Legendary Resistance (3/day)If Moltres fails a saving throw,it can choose to succeed instead
Special 2Each creature that starts their turn within 10 feet of Moltrestakes 2d6 fire damage
Special 3FlybyMoltres doesn’t provoke an opportunity attackwhen it flies out of an enemy’s reach
Special 4Magic ResistanceMoltres has advantage on saving throwsagainst spells and other magical effects
Special 5Fire BreathMoltres recovers hit points equal to the amountof fire damage that would be deal to it
Action 1MultiattackMoltres can make any two attacks between Flamethrower and Claw
Action 2Fire Storm (Recharge 5-6)Moltres creates a raging fire storm.Each creature within 30 feet must make a
DC 20 Constitution saving throw,taking 14d6 fire damage on a failed save,or half as much damage on a successful one
Action 3HeatwaveOne creature within 100 feet must make aDC 20 Constitution saving throw,
taking 14d6 fire damage and one level of exhaustion on a failed save,or half as much damage on a successful one
Action 4ClawMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d6+4 piercing damageand 4d6 fire damage
Action 5FlamethrowerRanged Weapon Attack d20+11 to hit
Range 100/300 ft., one targetHit 8d6 fire damage
Legendary ActionsMoltres can take 3 legendary actions,choosing the options below.Only one legendary action option can be used
at a time and only at the end of another creature's turn.Moltres regains spent legendaryactions at the start of its turn
Legendary Action 1Sky AttackMoltres flaps its wings.Each creature within 10 feet must succeed on a
DC 20 Dexterity saving throw ortake 4d6 bludgeoning damageand 4d6 fire damage on a failed save,or half as much damage on a successful one.
Moltres can then fly up to half its flying speed
Legendary Action 2Heat WaveMoltres makes a Heat Wave attack
Legendary Action 3RoostMoltres recovers 40 hit points
  In Forian, Moltres has a similar build, but a drastically different colour scheme. Its body is primarily black with scarlet highlights and bright blue eyes. Its scarlet beak is hooked at the tip and leads to markings that run down its front and behind its head. Its feet are also scarlet with black talons. Its wings, crest, and tail are mostly black, with the crest having an extra curl at the front and the tail being split in two, and all three of these features exude a magenta, flame-like energy that earns it the name of its Kantonian counterpart. Its body apparently feels lukewarm to the touch.   The sinister energy that blazes from within its body is so oppressive that most Pokémon can't even approach it. Forian Moltres attacks by spreading its wings wide to unleash its energy in a powerful aura that attacks the minds of its foes, inflicting deep fatigue as it burns away their energy from within. The aura has the power to consume the spirit of its victims, reducing them to burned-out shadows of themselves. It is said to have a haughty personality and a calm demeanour.  

Forian Moltres

This Pokémon’s sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves.


Armor Class17 (natural armor)
Hit Points 40d8+120
Speed20 ft.Fly 60 ft.
Strength18 (+4)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma16 (+3)
Damage ResistancesBludgeoningPiercingSlashing from non magical weapons
Damage ImmunitiesFire
Saving ThrowsStrength d20+9 Constitution d20+11
SensesPassive Perception 12Darkvision 60 ft.
LanguagesAuranInfernal
Challenge20 (25,000 XP)
Special 1Legendary Resistance (3/day)If Forian Moltres fails a saving throw,it can choose to succeed instead
Special 2Each creature that starts their turn within 10 feet of Forian Moltrestakes 2d6 fire damage
Special 3FlybyForian Moltres doesn’t provoke an opportunity attackwhen it flies out of an enemy’s reach
Special 4Magic ResistanceForian Moltres has advantage on saving throwsagainst spells and other magical effects
Special 5Fire BreathForian Moltres recovers hit points equal to the amountof fire damage that would be deal to it
Action 1PaybackMelee Attack d20+11 to hit
Reach 5 ft., one targetHit 3d8+4 Primordial damage.If the target has damaged Forian Moltres this round,double the damage rolled
Action 2Air SlashRange Attack d20+11 to hit
Range 90 ft., one targetHit 4d8 bludgeoning damage.Target must succeed aDC 17 Constitution saving throw or flinch
Action 3Fire WrathMelee, Reach, Non-Contact d20+11
Range 10 ft., one targetHit 8d4+3 fire damage,and attacks made against the target havea +1 bonus to damage rolls while remaining in battle
Action 4HurricaneForian Moltres summons wicked, wild winds to wrap its opponents up.Choose a point within range (150 feet).
A 40-foot-radius, 30-foot-high cylinder of a fierce hurricane appears.Forian Articuno can move it to another pointwithin range as an action on its turns.Each target in the Hurricane when it appears
or who later enters if for the first time on a turn must makea Constitution DC 17 saving throw.On a failed save,a target takes 6d12 flying damage and,
if Large or smaller, must make aStrength DC 17 saving throw to avoid being pulled inside.A target in the hurricane is dropped to the ground when it vanishes.On a successful save, it takes half damage and isn’t at
risk of being pulled inside.A target pulled inside the hurricane is restrained by it.It can use its action to make a Strength (Athletics)check to try and break free.
If it succeeds, its flung 3d6 x5 feet ina random direction and isn’t at risk of being pulled inside
Action 5Sky AttackMelee, Reach AttackOn the Forian Moltres’s turn you use this move,
you cloak yourself in a harsh light.On the next turn, Forian Moltres’s attack’s a target within range. d20+11 Reach 10 ft., one target
Hit 6d12+4 bludgeoning damage
Legendary ActionsForian Moltres can take 3 legendary actions,choosing the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Moltres regains spent legendaryactions at the start of its turn
Legendary Action 1Sky AttackForian Moltres flaps its wings.Each creature within 10 feet must succeed on a
DC 20 Dexterity saving throw or take 4d6 bludgeoning damageand 4d6 fire damage on a failed save,or half as much damage on a successful one.Forian Moltres can then fly up to half its flying speed
Legendary Action 2Heat WaveForian Moltres makes a Heat Wave attack
Legendary Action 3RoostForian Moltres recovers 40 hit points

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